Sentences with phrase «game pad when»

It's not an outright bad game pad when the Joy - Cons are attached to the Grip, but it's far from good.

Not exact matches

Bernier made a big save on a power play in the third period, when he just stuck out his left pad to thwart Tomas Hertl, who had several opportunities to tie up the game.
Because they fall apart when the physical part of the game comes and they've been working on playing quarterback against air and no pads for most of the year at specialized quarterback camps or whatnot, trying to get the fundamentals down and all that.
As well as selling tickets to Bayern Munich home games, Football Ticket Pad also provide designated away section seating at other Bundesliga grounds for when FC Bayern are on their travels this season.
It's not uncommon to find Villarreal competing in the Champions League or the Europa League so when ordering Villarreal football be sure to check Football Ticket Pad for tickets to their European games.
I felt quite deflated at our performance, but realistically it is not a competitive game when we are playing against a team who can have a player of the calibre of Aguero sitting on the bench (well, padded seat).
If and when they come up against bigger opposition Football Ticket Pad will also have tickets for these games so make us your one stop shop for 2018 World Cup tickets.
Then use the game as a launching pad to talk about how the cars — and your child — will always come back when they go somewhere.
GAMERS have longed for the day when they'd be set free of their keyboards, mice and control pads.
WHEN the 2013 National Football League season kicks off in the US next month, players will have an added layer of protection to go with their helmets and shoulder pads: an independent neurologist at every game to assess them for signs of concussion after receiving a blow to the head.
Embellish the living room floor with a thick, soft rug on top of an underlayment pad to make it extra cushy when you want to lay on the floor and watch TV or sit in front of the screen to play video games.
The game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when playing a Paper Mario game or simply a fairly transparent means of padding the length of the game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
I saw rumors all over the Internet about Mario kart U being the next double dash, where the second player (in the back or even if Your playing single player mode) uses the game pad to properly aim at enemies instead of just dropping them and yes it should have the option id using 2 gamepads when there are 2 or more players.
I recommended he should get it on Wii U, and when he asked why, I told him about the ability for one player to play on the TV, and the other on the Game - pad, and that motivated him to get that version.
The pack includes: A long colourful display banner A cute display border with pictures of frogs and lily pads A Power Point about the life cycle of the frog - there are two different versions of this for younger / SEN children and older children Display labels with sentences about the different stages of the life cycle 10 question cards to add to add to displays A game to collect the missing parts of the sequence of a frog growing Life cycle posters showing the full life cycle - these are in colour and back and white Picture dominoes game A collection of songs and rhymes about frogs Spinner game - spin the special spinner and collect the missing parts of the life cycle Topic word cards to add to your display Frog jigsaws to cut out and reassemble Large arrows to add to your display to show the life cycle Large display pictures of the different stages of the life cycle of a frog - these are in colour and also black and white Matching pairs game Large pictures of different plants to use when creating a pond display Question worksheet - answer the questions about the life cycle Sequence woksheets in black and white and colour Sequence cards showing the different stages of the life cycle Counting worksheet - count how many tadpoles there are in each pond Wordsearches - 2 different life cycle themed wordsearches Word border sheet in colour and black and white - great for poetry writing or adding to the writing area A life cycle of a frog book to make Fact posters showing pictures and information about the different stages Colour photographs of the frog life cycle and different frogs Frog counting cards up to 10 A fact writing woksheet about frogs Large cute frog pictures and lily pads - great to use for numeracy activities Odd and even frog number line Number maze worksheets - follow the numbers to lead the frog to the lily pad A day in the pond worksheet A number line on frogs Phonemes on tadpoles Size ordering worksheets Frog colour posters An A4 word mat with words and pictures - great to use when writing about the life cycle of a frog Number bingo with cute frog pictures
When we played the jet - skiing game Riptide, objects such as the jet ski and our character's helmet were much crisper than they were on the 10.1 - inch Eee Pad Transformer Prime.
Not because these games weren't any good, of course, but simply because you either weren't alive yet or weren't old enough to be holding a pad when they came out.
I was using a brand new game pad and it was a case of the game reading what I was doing when it felt like it.
In other words if you're like me and enjoy chasing high scores then great, but if you don't then an already very simple game is even simpler.Throwing some extra spice into the mix are boost pads which not only send you speeding toward the nearest obstacle at breakneck speed but also bump up your score multiplier, encouraging you to risk it all by trying to dive between bumpers when you're going much faster than normal.
When on a 360 turret I could turn 180 facing the back of my couch with the game pad and see down the iron sights of the 50 cal while looking completely away from the TV.
It's also nice when those games control well and I was happy to finally play a Vita game that made the back touch pad feel like the optimal way to play.
It's also impressive when you take into account the Wii U game pad, which the console must also manage.
The Game & Watch was hugely successful and led to all sorts of innovations, like the much - beloved D - Pad, but Nintendo was lured back to the world of timepieces when it licensed its titles to Nelsonic for its line of game watches that wait for it were actual watches that you could wear and play gamesGame & Watch was hugely successful and led to all sorts of innovations, like the much - beloved D - Pad, but Nintendo was lured back to the world of timepieces when it licensed its titles to Nelsonic for its line of game watches that wait for it were actual watches that you could wear and play gamesgame watches that wait for it were actual watches that you could wear and play games on.
Since then, whether it's the unconventional N64 and GameCube controllers, the Wii remote, the Wii U game pad, or the current Nintendo Switch Joy - Cons, Nintendo has always thought differently when it comes to input.
The quality of life improvements are definitely nicer when considering games have no real need to pad out time anymore.
Successfully navigating the turbulent turns of the New York city circuit requires a lot of skill if you want to finish with a fast time or respectable race position, while the narrow design reminiscent of the first WipEout game forces you to be strategic when overtaking opponents - you really have to meticulously memorise the layout of the track and remember braking points and boost pad locations to maximise your speed, but it's very rewarding when you get into a flow, blast through every boost pad and glide into every twist and turn at full speed.
The game is very fun with pad (i prefer pad) when playing with pad or just keyboard you walk around with the d - pad same as in a game like zelda or most other RPG games, the pad controls are easy and there is the command menu instead of drag and drop.
It may seem strange to complain that a game's too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation's epic length really does work against it.
Gamers can now use DualShock 4's touch pad to look around and lock on enemies, and actually shake the controller itself to perform execution moves when you have an enemy pinned on the ground.
The game didn't have camera - relative controls, either, which always proved a bit confusing when running down a hallway and having to hold «up» on the d - pad or analog stick.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
Padding the game with unfinished content and obsessing over modeling the visuals of the rest of them to the point of ignoring innovations in other very important areas (like the above mentioned accurate modeling of bumps on the tracks, etc) that affect gameplay and aren't just pretty... even the damage modeling in GT was lazily thrown together when it was introduced in GT5.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
- Hero Sword Box Double Pack contains both the 3DS and PS4 versions for ¥ 16,156 ($ 146)- early purchase bonuses are two vests that add XP & Gold - using the Circle Pad when approaching enemies will lead to 3D battle - using D - Pad will lead to a 2D battle - at some point, you will be prompted to choose between the 3D version of the game or the 2D version - you can switch back at any time - some sort of 3DS bundle was hinted at
The N64 Retro Fighters Controller's button layout will at least offer an improved experience when it comes to games that employ the joystick, face buttons and the D - pad simultaneously.
You'll still have to use the «Monster Hunter Claw (controlling movement with your thumb on the analog stick and bending your pointer finger around the PSP to control the camera with the d - padwhen shooting and targeting, but an upgrade allows for ranged weapon lock - on a little later in the game.
The resistance of the triggers are also heightened when compared to standard game pads.
I would advise gamers stick to the d - pad as opposed to using the analogue stick though — it can feel a little clumsy when making precise manoeuvres, whilst the d - pad offers a better sense of control.
In the game you need to point the analog stick or D - pad in the direction you need to move when you're attached to a wall.
The game runs just fine on Switch, although there is one annoying quirk: To move, you have to use the left joystick, but when you open your inventory or craft items, you have to use the left directional pad.
Welcome to Speedrun Sunday: that sadistic time of the week when we dare to challenge both your D - pad's durability and sanity's stamina with the ultimate test in video game bragging rights.
Even the Wii, which was still a huge success when Wii U development kicked off in 2009/2010, had its one of a kind controller abandoned in favor of the Wii U Game Pad.
From what we've played of the Japanese version, the games themselves are nothing too exciting, but it's a nice way to pad out your Pokemon collection, especially when you're bored at school or work.
When in - game, simply tap the Xbox button on your control pad to open the Guide and then press Y to take the screenshot.
For the quicker minigames, this isn't so bad, but when you're dealing with some of the longer games, some of which can take a minute and a half to play out, it's obvious padding that gets old pretty quickly.
Some of the finer details worth noting include the controllers, which feature the new rotating D - pad and blue LED lights in the Xbox Guide button to match the console design; the sound effects when turning the console on / off come directly from the Halo 4; and the DLC which gives you a unique armor skin, weapon skin, and emblem in - game, plus matching avatar armor and a unique avatar prop.
And why not when you have an award winning game as a launching pad?
The game has native support for an Xbox 360 gamepad (and if you use MotioninJoy, you can use a PS3 pad instead) and is best played with a controller, because when it comes to a platformer like this, you're going to want the precision that those supply.
The game is not particularly long, but when you're pressing «down» on the D - Pad to line up an arty shot every few minutes, it stretches things out.
And even when a game should work better with the PowerShell, like a 2D platformer, you have to press the pad in so hard that you'll be fatigued in under an hour.
a b c d e f g h i j k l m n o p q r s t u v w x y z