Not exact matches
Nintendo has since said that it
plans to unveil
details on the NX
in 2016, and a report
in the Wall Street Journal last year revealed the company had already started distributing software development kits to developers so they could start creating
games for the platform.
Despite Disney's apparent lack of concern about the potential to scare off remotely budget - conscious vacationers, Frommer.com's Jason Cochran, author of Frommer's Easy Guide to Walt Disney World and Orlando, says that the theme park giant is «playing a dangerous
game» not only with the latest price hikes, but with an array of policies that all but force guests to book multi-day vacations (because the per - day costs are astronomical if the visit is short) and to
plan every latest
detail of one's visit far
in advance (because that's the way to get the most out of one's trip).
Wade, too, had appearances to make
in addition to
planning details of tickets and traffic while preparing his team for a football
game.
We need a manager who is hungry and ambitious and understands the level of
detail that is required
in coaching and preparing players and
game plans.
«Homer has lifted my burden
in that I know the
game plan will be done with the same attention to
detail as if I did it myself.
The Gunners do not go to Anfield until March but hopefully when we do it will be
in a good position to challenge for the title and with the right
game plan to get at least a point, and if Wenger was as impressed by United's clever tactics as Keown we might see someone like Coquelin or Xhaka
detailed with keeping their playmaker Coutinho quiet.
Because studies show that one - off concussion education isn't enough to change concussion symptom reporting behavior, Step Three
in the SmartTeams Play SafeTM #TeamUp4 ConcussionSafetyTM
game plan calls for coaches, athletes, athletic trainers, team doctors (and, at the youth and high school level, parents) to attend a mandatoryconcussion safety meeting before every sports season to learn
in detail about the importance of immediate concussion symptom reporting, not just
in minimizing the risks concussions pose to an athlete's short - and long - term health, but
in increasing the chances for individual and team success.
InsideClimate News notes how Soon has been part of a
game plan detailed by the American Petroleum Institute
in a leaked memo from 1998.
Other information purportedly revealed
in the document covers the
game's recently reported lack of a single - player campaign and what it was
planned to become, as well as new — though unsubstantiated —
details on how the
game's reported battle royale mode will work.
Rockstar Games has announced that it
plans to announce the first
details on the
game's special editions «and more» sometime
in June.
While few
details are available at this time, the
game is
planned to release
in February 2013.
On Thursday, during the first of the four
planned stage presentations for Fire Emblem Warriors at the Tokyo
Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the game's release (in Japan), on September 2
Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new
details about Fire Emblem Warriors every day until the
game's release (in Japan), on September 2
game's release (
in Japan), on September 28th.
Fans learned much about God of War following the recent event, including
details on the
game's hardest difficulty, the fact that the developer
plans to continue the series
in the setting of Norse myth, and that the two to three hour demo was only about five percent of the
game's total runtime.
Yesterday, during the first of the four
planned stage presentations for Fire Emblem Warriors at the Tokyo
Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the game's release (in Japan), on September 2
Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new
details about Fire Emblem Warriors every day until the
game's release (in Japan), on September 2
game's release (
in Japan), on September 28th.
The XBLA version failed to meet its
planned 2013 release window, and publisher Namco Bandai removed the
game's
detail page from its website
in December.
Yesterday, they posted a message on Capcom Unity,
in order to
detail their
plans: playable
games, signing sessions, panels, and more.
This
detailed and high quality unit includes: * 15 lesson plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts * Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienc
detailed and high quality unit includes: * 15 lesson
plans (with 13 differentiation strategies) * 93 slide PowerPoint presentation (divided into lessons) * All resources and worksheets (21 sheets) Unit's lessons include: * Introduction to the AQA GCSE Media Studies course requirements * Introduction to the four key concepts * Activity focused on pupils» own consumption of media texts *
Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video game cover: genre conventions and audienc
Detailed research into the history of the media - creating a timeline of people, technology and institutions * Applying Maslow's Hierarchy of Needs to film media * Introduction of camera shots, angles and movement * Film terminology «speed - dating» to introuce key media language * Analysing a mise - en - scene * Analysing a film trailer: genre conventions and audience appeal * Creating genre - specific typography and writing a commentary * Analysing logos and slogans * Exploring stereotypes
in the media * Music industry terminology and genre features * Analysing a CD album sleeve: genre conventions and audience appeal * The history ofvideo gaming * Video gaming genres and gratifications * Analysing a video
game cover: genre conventions and audience appeal
Includes: Many worksheets on: Labelling houses Matching furniture to rooms Prepositions and room locations Common ER verbs Listening and Speaking activities Reading and Writing activities
Detailed Day - to - Day Unit
plans for at least 25 classes (50 mins) Vocabulary page 5 a day questions to go with unit Board
Game - Snakes and Ladders theme Crossword, Word search, Maze and Unscramble Unit Quizzes and Tests Flash cards with pictures Ideas / Sites for Technology Integration 4 Day Project with Rubric, booklet template and note for parents Access information to my classroom website to see the materials being used
in the classroom and complimentary resources I have found for this unit.
For a much more
detailed and nuanced explanation of how you can succeed
in paying off your student debt, check out this student loan
game plan that I wrote (and that I'm following).
We also include
in - depth credit and financial education with a
detailed game plan that's unique to each individual customer.
One of our expert team members will get back to you within 24 hours with a
detailed game plan of how we will get them back to the closing table with you and
in what amount of time.
I'm not going to
detail my strategy for my card applications / signup bonuses for the coming year, partly because my approach isn't as aggressive as others
in the
game — I'm not
planning to get to 17/24, for instance.
At a press conference
in LA, Final Fantasy XIII producer Yoshinori Kitase went into more
detail about Square Enix's
plans to bring the
game to the 360, explaining that they wanted to «bring as much fun to as many people as possible.»
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new
game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile
game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the
game, but eventually worked it out - the full
game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed
in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content
in the form of new spells and skills - new water - type spells are included - new skills added enable more
detailed adjustments
in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are
planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also
planned, with more
details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- Iizuka has received a ton of requests from fans to have their own original characters appear
in Sonic
games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters
in the middle of the
game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game - there is some sort of feature that's unlocked after you've cleared the
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences
in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian
in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear
in Eggman's army -
details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies
in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine
in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the
game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game's development - SEGA knew Nintendo fans would want to play Sonic's new
game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game, which is why they personally worked to bring it to Switch - SEGA
plans to show the
game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game in Japan at Tokyo
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
Game Show 2017
in September - the team is also working on providing new information, including news that would be unique to Japan
I hesitate to report those
details, other than to say that the
plans derailed, at least
in part, due to political reasons on Konami's (the
game publisher) side.
Although they give some
details about the setting & their
plans for the
game, there isn't much
in the way of actual
game assets being shown.
Fans learned much about God of War following the recent event, including
details on the
game's hardest difficulty, the fact that the developer
plans to continue the series
in the setting of Norse myth, and that the two to three hour demo was only about five percent of the
game's total runtime.
Following
in the wake of the huge Bungie - Activision deal announced the other day, very few
details have been released regarding exactly what kind of
game Bungie is
planning to make.
«We will use E3 as an ideal opportunity to talk
in detail mainly about the Wii U titles that we are going to launch this year, and we also
plan to make it possible for visitors to try the
games immediately,» explained Iwata.
Below is a
detailed explanation as to why the
game won't debut
in August as originally
planned.
Top Ubisoft executives will unveil new free - to - play titles set
in the universes of some of Ubisoft's popular franchises and
detail the company's
plans in e-sports and other growing online
game genres.
Over the weekend, a notorious source of Pokemon rumors posted the first
details for the
planned Pokemon Switch
game, which Nintendo announced was
in development earlier this year.
About a week and a half ago we reported on Stolen Couch Games who pushed out a press release
detailing possible
plans to take action against one of their partners
in regards to a
game that was released called Pazuru and the fact that it was a clone of another
game on Android called Ichi.
In a recent interview with the creative director of Days Gone, new details were revealed on how the developers plan on keeping the open - world zombie survival game fresh in a world over-saturated with zombie - centered medi
In a recent interview with the creative director of Days Gone, new
details were revealed on how the developers
plan on keeping the open - world zombie survival
game fresh
in a world over-saturated with zombie - centered medi
in a world over-saturated with zombie - centered media.
Yesterday, they posted a message on Capcom Unity,
in order to
detail their
plans: playable
games, signing sessions, panels, and more.
Fallout 4 This is a
game I
plan to cover
in more
detail, I mean, this massive title deserves as much.
Yesterday we talked to you about our
plans for the
game going forward, and
in detail about the coming improvements to level design.
Unfortunately, Sony did not go into
detail of which
games they
plan to come out
in 2010, but we're guessing God of War III is definitely one of them and either MAG or Heavy Rain... maybe even both.
Total War: Rome II — Emperor Edition does not introduce any sort of major update when it comes to the look of the title, but even more than one year after launch, the experience created by The Creative Assembly looks very good, both when
gamers are
planning thier moves on the strategic map and when they are directly commanding armies
in the tactical battles, a
game that creates a very immersive take on the Ancient World complete with plenty of small
details.
While no more
details about the technology or
planned VR projects were given, Takeuchi did tease that a horror
game might be
in the works.
Additionally, some improvements are
planned to the core
game, notably to menus and travel
in general;
details on those were not provided at this time.
In light of new
details about how Nintendo Switch Online will work and the company's
plans to bring NES
games to the handheld via a subscription service, at least one hacker and longtime Nintendo fan is trying...
I however would like to believe that the small
detail was
in fact
planned like that, because everything about this
game has that feel to it.
The news came during a 90 minute conference held
in Japan this morning where Square Enix
detailed its
plans for the long - running series ahead of its 30th anniversary next year, and where no less than 10 different
games were shown.
The
plan is for Nintendo to introduce more information about The Legend of Zelda during the coming E3 2016 event
in June, presumably offering all the
details that
gamers could want about the core narrative and about the new open - like world structure that the title will use.
While I'm going to cover my feelings about Microsoft's strange handling of the subject
in their own rundown, it needs to be said that Sony has not offered any solid
details concerning what it
plans on doing with the used
games market.
A week or two ago Stinger reported that Taito was launching a new re-branding effort for their company, which included issuing new uniforms for their arcades
in Japan, a celebration of Space Invaders» 30th anniversary along with two new SI
games (neither of which will see an arcade release) and now they have a page up with full
details on their
plans, along with pictures.
Game Developer Harmonix has announced the next installment in their long - running Rock Band music / rhythm game series for PlayStation 4 and Xbox One (no plans for a Wii U release) with more details in May and a late 2015 targeted release d
Game Developer Harmonix has announced the next installment
in their long - running Rock Band music / rhythm
game series for PlayStation 4 and Xbox One (no plans for a Wii U release) with more details in May and a late 2015 targeted release d
game series for PlayStation 4 and Xbox One (no
plans for a Wii U release) with more
details in May and a late 2015 targeted release date.
Tons of rumors have been making rounds on the internet regarding the next Battlefield
game in the past, an alleged leak has even
detailed the DLC
plans for the
game while other rumors suggest the
game might also get a release on Nintendo NX.