Sentences with phrase «game plan in action»

«We are very aggressive in our development,» says Emerick J. Corsi, senior vice president of development, Forest City Commercial Group Inc. «We have a good game plan in action, and we are very clearly focused on our current projects.»

Not exact matches

The best game plan in the world is useless if it is not put in to action.
With these easy steps and tips, you'll have an easy tailgate menu and a good game plan for all the action in the parking lot before the real game starts.
who is it that should pull the players off the park that are not doing so well and bring on players who canchange the formation of the team and therefore the plan of action in the game?
According to TMW, United scouts were planning to watch Dybala in action this evening, and the 24 - year - old certainly gave a decent audition to the Premier League giants with this decisive contribution in such a big game.
Neil Marshall, a director whose talent for epic, large - scale action sequences was proven several times over in the Game Of Thrones episodes «Blackwater» and «The Watchers On The Wall,» is planning something similarly ambitious, if slightly more intimate, for his next project.
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If Sega plans to release the game for the US audience, it will need to tailor the controls so that they're more in line with the control scheme of other Western action shooters.
The script's lulls rarely go on for a full minute, a good example being when Hill interrupts a soccer game to tell Michael Cera their plans for the evening (and setting the present action limits for the film) and Hill calls a bothersome soccer player (Cera's in the middle of a game) a bed - wetter, recalling a bladder incident from eight years earlier.
Bounty Hounds is an action game in which Maximillian, leader of a group of bounty hunters, must fight against aliens to foil their plans to take over the world.
Foundation Transitioning to the Common Core: How community schools partners can support a school's transition to these new learning standards Dr. Barbara Radner, Director, Center for Urban Education, DePaul University - Core Connections Tool Kit Get in the Game: Setting - up your program for success Kristi Skala, Training and Evaluations Manager, Girls in the Game Luveta Hill, Training and Evaluations Specialist, Girls in the Game - Assessment and Action Plan Tool Leading with Relationships: Umoja Student Development Corporation Lila Leff, Founder and Chief Partnership Development Officer, Umoja Student Development Corp..
- parents spent on average $ 131 on toys to life games over the last six months - almost 80 percent of families considered this a good investment - two thirds are planning to invest further - 70 percent of parents in the U.S. are familiar with Interactive Gaming Toys - 41 percent own more than one franchise - 77 percent said it was definitely or probably worth the investment - only 7 percent of families have abandoned play altogether - within households currently playing toys to life games, 52 percent indicate that adults are among those that play - among Nintendo amiibo - playing households with children, 21 % of parents say that only they are playing these games - with other franchises, less then 10 percent of adults play in the household - 22 percent of total character playtime is spent playing with the figurines as toys and not with a video game console - 40 percent of parents state that that their 13 - 17 year olds continue to play with characters like toys or action figures
The developers get the mix of stealth, all - action gunfights, explosive set - pieces, vehicle sections, gadget usage and planning are almost perfect for a game such as this, although once again the long - time Ghost Recon fans might be upset that gun - fights get almost as much attention as stealth in Future Soldier, which is a justified complaint.
It would've been nice to actually see more of the game in action and how it's going to be able to appeal to hardcore racing fans, casual observers and children; the session was more PR claptrap than demo / interview as originally planned.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The items this week include: Wii U sells 1.2 games per console, BioWare was planning spy action title in 2009, Sony Santa Monica outline reasons for sticking with God of Warfranchise, Hitman Facebook app removed for off - color joke, Activision: Black Ops II grossed $ 1 billion in 15 Days and Spike VGA 2012: The Phantom Pain announced, probably MGS5
After a bit of basic puzzle solving that serves as a gentle introduction to the games mechanics, Rufus puts his plan into action by using a giant harpoon to fire himself, in a safety pod, at a passing Elyosian cruiser.
About a week and a half ago we reported on Stolen Couch Games who pushed out a press release detailing possible plans to take action against one of their partners in regards to a game that was released called Pazuru and the fact that it was a clone of another game on Android called Ichi.
Both EA Montreal's co-op action game Army of Two (PS3, 360) and EA DICE's shooter Battlefield: Bad Company (PS3, 360) have «sequel ideas planned,» Gibeau told Variety Meanwhile, Schofield revealed that EA Redwood Shore's sci - fi survival horror game Dead Space (PC, PS3, 360) already has a sequel in the works.
In this instance we are following - up on the approach used in F.E.A.R.: the Goal Oriented Action Planning (GOAP) framework and how it not only has been adopted in subsequent games, but led to further exposure of planning technologies in combat gameIn this instance we are following - up on the approach used in F.E.A.R.: the Goal Oriented Action Planning (GOAP) framework and how it not only has been adopted in subsequent games, but led to further exposure of planning technologies in combat gamein F.E.A.R.: the Goal Oriented Action Planning (GOAP) framework and how it not only has been adopted in subsequent games, but led to further exposure of planning technologies in combaPlanning (GOAP) framework and how it not only has been adopted in subsequent games, but led to further exposure of planning technologies in combat gamein subsequent games, but led to further exposure of planning technologies in combaplanning technologies in combat gamein combat games.
PopCap began in 2000, becoming the giant of casual games like Bejeweled, Peggle, Bookworm Adventures, Plants Vs. Zombies, and Chuzzle — not bad for a company that was originally called «Sexy Action Cool» and planned to make its debut with a strip poker game.
Game play contains both intense action and also strategy in planning the best scoring shots.
Despite being in the video game industry for more than 30 years, Stolar doesn't seem to be stopping anytime soon as we've learned he's joined forces with Scott Miller of 3D Realms and the Jordan Freeman Group to develop an upcoming «action - adventure stealth espionage» game called Shadow Stalkers that is planned for release on the PlayStation 4, PC, Mac and Linux in 2018.
Quantum Break also has a digital live - action series in production and the game is planned to be an interactive series which uses the players own choices to shape up the story.
In order to provide something for everyone, Gamblit, GameCo and Competition Interactive are working with or planning to work with various game genres such as action, adventure, platformer, racing, fighting, casual and more.
Shao Kahn lost to Liu Kang in the previous game's tournament, and in his anger he finally takes action on a plan that has been in the works for over 10,000 years: revive his old queen who died at a young age.
[In an «off beaten track» interview — the kind of thing we love to host on GSW — Japanese developer Imageepoch's (Arc Rise Fantasia, Luminous Arc) charismatic president Ryoei Mikage tells Game Developer EIC Brandon Sheffield about his studio's rapid growth and console plans — and hints at a possible «million [selling]» action RPG targeting the West.]
If you're in or near New York City and looking for something to do tomorrow night (it's not like there's anything big planned for New Year's Eve there), indie games arcade Babycastles is holding one last event: a «Live Action Multi-New Year Espionage & Dancing Game» called Secret Animal Plan.
In common with modern RPG peers like the Witcher and Elder Scrolls games, Final Fantasy XV boasts an open - world (which is huge and packed with activities and side - quests), as well as a real - time battle system (although there's an unnecessary sop to those forever wedded to turn - based systems of yore in the form of Wait Mode, which lets you pause the action and plan your approachIn common with modern RPG peers like the Witcher and Elder Scrolls games, Final Fantasy XV boasts an open - world (which is huge and packed with activities and side - quests), as well as a real - time battle system (although there's an unnecessary sop to those forever wedded to turn - based systems of yore in the form of Wait Mode, which lets you pause the action and plan your approachin the form of Wait Mode, which lets you pause the action and plan your approach).
The items this week include: Wii U sells 1.2 games per console BioWare was planning spy action title in 2009 -LSB-...]
Activison are keeping tight lipped on the future development plans for Modern Warfare 3, but with the previous announcement that a game is in development for 2011 separately from the new action - adventure Call of Duty in development by Sledgehammer Games - maybe this is the very game they were referring to.
Goal Oriented Action Planning architecture is used in many PC, PS3, and Xbox 360 games.
Overall, it's a great addition to the famous series that appeals equally to action gamers who like some planning in their game, and strategy gamers who don't mind some arcade skirmishes.
Much less the action - packed adrenaline-fest most fans of the larger franchise might expect, ACC: Russia is a wonderfully hard stealth puzzle game in which patience, careful planning, and exact timing is key.
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