Sentences with phrase «game platform business»

«For our dedicated video game platform business, Nintendo is currently developing a gaming platform codenamed «NX» with a brand - new concept,» Nintendo revealed in its annual fiscal - end earning report.
Via a financial release, Nintendo states, «For our dedicated video game platform business, Nintendo is currently developing a gaming platform codenamed «NX» with a brand - new concept.
«We are now expanding how we leverage Nintendo IP in various ways beyond our traditional use of them predominantly within the dedicated video game platform business,» he had shared late last year.
The company made the announcement via its quarterly financial statement: «For our dedicated video game platform business, Nintendo is currently developing a gaming platform codenamed «NX» with a brand - new concept.
For our dedicated video game platform business, Nintendo is currently developing a gaming platform codenamed «NX» with a brand - new concept.
Nintendo said: «For our dedicated video game platform business, Nintendo is currently developing a gaming platform codenamed «NX» with a brand - new concept.
He pointed to maintaining Switch's momentum, expanding mobile efforts, looking at projects like Super Nintendo World and movies, and «how we can lay down new pathways that positively enhance our dedicated video game platform business

Not exact matches

«We believe that we can capitalize the most on our strengths through a hardware - software integrated platform business, and therefore this type of dedicated video game platforms will remain our core focus.
Indie sandbox game Minecraft has sold nearly 54 million copies across all its available platforms, according to the company's data analysis and business employee Patrick Geuder on Twitter.
Capcom now plans to turn its focus toward its currently under performing mobile games business, as well as online titles for Windows PC and other platforms.
We think it would be a pretty stupid business decision to kill a game with massive mainstream reach and an audience across 5 platforms in favor of a game that's only popular among hardcore gamers and will be released on just 2 platforms initially.
By the time the PlayBook officially launches, RIM's tablet will be outfitted with a music store, games, and other apps built on the Adobe Flash and RIM WebWorks platforms, but traditional Java - based BlackBerry business apps won't be ready for the tablet until later, said a RIM executive at a New York City press event on Tuesday.
He continues, «So at the moment it's not really about business models and transaction models and everything else, it's about «let's enable that creativity and that connection, that community», because I think that's what will make our platform stand out, that's what gamers would love — with the hundreds of new games they can play with creative concepts — and that's what creators want — they want a stage to perform their best work on.
Honestly, it is a business decision this time, but they never really give anything but half - assed support to Nintendo platforms anyway... so even when they DO release games on a Nintendo platform, people automatically assume it's going to be garbage, and pass on it.
From a business perspective what platform would YOU put your games on given the choice?
He adds, «But there's still very good business to be done on the less glamorous platforms — look at PlayStation 2, it's still selling bucket - loads of consoles and bucket - loads of games, though they've got to be the right games for the right platform
EA has been streamlining its business in recent months, resulting in a major layoff operation as it bids to «sharpen its focus to provide games for new platforms and mobile».
White Nights Helsinki 2016 is a unique business platform for mobile and social games industry that will join gaming worlds of East and West.
It's awesome to see one of the best developers in this business really get behind this platform and make exclusive games for it.
Through her experience in the different aspects of the game industry, Kimberly has gained tremendous insight into the platform and games as a service structure as seen by developers and publishers, having been involved with everything that makes publishing an online game possible: business development, licensing, QA, customer support.
My hope is that as Sony continues to push the Vita as an attractive accessory for the PS4 with remote play and second screen experiences, as well positioning the device as an ideal way with which to experience the upcoming game streaming service, PlayStation Now, the install base for the device will continue to grow to the point that focused development for the platform is a viable first - party business strategy.
While Jeroen was working in the music industry, including at record labels and music platforms, he was struck with the similarity to the games business.
Business models such as free - to - play games and in - game microtransactions were no doubt refined most quickly in the smartphone platform, and have since been applied in more and more console and PC games as well.
But Nintendo draws the line at using emerging platforms, like mobile or social, or new business models, like free - to - play games, to attract a larger user base.
The platform is an extension of Tencent's gaming business, particularly the Mini Programs platform, designed to target the casual mobile gamer.
AAA ports or games that release on other platforms give their customers plenty of options (because that's good business), but it doesn't create a sense of urgency for anyone to buy VR.
For platforms, I think Steam's inflexibility with custom business models and the forced nature of promoting Early Access titles as final SKU's on their storefront next to finished titles goes against the idea of providing developers safe ground to sell their game while in - development (while also sending conflicting messages to considering developers and consumers).
All aspects of establishing and operating a games business, including advice on: creating a new business; hiring staff; creating and protecting new IP; commercial exploitation including development / publishing / distribution / licensing matters; corporate / finance matters; and managing games regulation like age ratings, F2P compliance and platform rules.
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During its years in the Wii U wilderness, Nintendo talked a lot about diversifying its business across multiple platforms, including smartphone games (which have performed middlingly) and a vague «health - based platform» (which has yet to materialize).
CRAZY CIRCUS Developer: Farmind Publisher: dtp entertainment Platforms: Nintendo DS Release date: Q2 2009 About the game: The player inherits the familyâ $ ™ s once famous circus because his father is sick and no longer able to run the business.
If you really think about the work that people go through in order to experience the products we build, creating something like this that opens up the games we and others build for our platform to more people is good business for us as well.
We have a great collection of 30 Nakid And Afraid Games games for you to play for free as well as other cool games including free online games, girl, dress up, unity3d, 3d, shooting, action, escape, driving, scary, puzzle, kids, princess, adventure, first person shooter, clown, grooming, car, ghost, shotgun, skateboard, faerie, music, timing, jigsaw, make up, mouse skill, racing, makeover, platforms, beat»em up, snow, collecting, skating, extreme sport, webgl, strategy, defense, sword, war, idnet highscore, series, memory, baby, animal, numbers, idnet, zombies, love, management, blood, violence, stealth, sports, monsters, shoot»em up, defend, business, retro, money, circus, gun, gore games, arcade games, racing games, shooting games, and flash games!
The Game Republic business event is from 3.30 pm — 5.30 pm, and features talks by Mario Viviani from Amazon Appstore, sharing the latest and greatest news about the platform including reaching more customers, plus Colin Macdonald from digital publisher All4Games, Ian Lindsey from GameDigits discussing licensed games (including their new Red Dwarf mobile game) and Tony Baldwinson from Creative England, who will give an update on GamesLab Leeds» funding success since the launch of the scheme at this same event in 2Game Republic business event is from 3.30 pm — 5.30 pm, and features talks by Mario Viviani from Amazon Appstore, sharing the latest and greatest news about the platform including reaching more customers, plus Colin Macdonald from digital publisher All4Games, Ian Lindsey from GameDigits discussing licensed games (including their new Red Dwarf mobile game) and Tony Baldwinson from Creative England, who will give an update on GamesLab Leeds» funding success since the launch of the scheme at this same event in 2game) and Tony Baldwinson from Creative England, who will give an update on GamesLab Leeds» funding success since the launch of the scheme at this same event in 2016.
At the facility, developers will have access to Unity Analytics, a powerful platform that provides data analytics on gamer behavior and market trends, specialized technical and business workshops conducted by the Unity Evangelist team, and benefit from cutting - edge Unity Pro software.
This is the «only» business focused games industry - event in Austria and is designed specifically to celebrate indie games and connect indie developers with publishers, press, platforms and other professional companies who can help them succeed.
The event will span 4 days — with the first two focused on business activity connecting over 300 developers with publishers, platforms and related service companies, sharing some knowledge via talks and workshops, showcasing games and networking with the match - making system.
First up was the Game Republic business event, which featured talks from Mario Viviani, Technology Evangelist at Amazon Appstore with an update on their platform, including new opportunities to be featured on the Appstore and free GameMaker software, followed by Tony Baldwinson from Creative England, giving an update on the GamesLab Leeds initiative that has funded more than a dozen games developers and provided workshops and mentoring.
Their business model consists of developing micro-games for the Wii U that are similar in scope to game concepts that we would find on mobile platforms like iOS or Android.
The INTERNATIONAL GAMES WEEK BERLIN from April 18 — 24, 2016, is the leading cross-industry communication and networking platform for games business, development and culture in EuGAMES WEEK BERLIN from April 18 — 24, 2016, is the leading cross-industry communication and networking platform for games business, development and culture in Eugames business, development and culture in Europe.
The INTERNATIONAL GAMES WEEK BERLIN from April 18 — 24, 2016, is the leading cross-industry communication and networking platform for games business, -LSBGAMES WEEK BERLIN from April 18 — 24, 2016, is the leading cross-industry communication and networking platform for games business, -LSBgames business, -LSB-...]
Social media is a great platform for any business to engage with potential customer, its isn't limited to the video game industry.
Each of the co-founders brought a different specialty to their new company: business, art, game design, game engineering and platform engineering.
HD remasters and re-releases are big business, and in the wake of the Tomb Raider: Definitive Edition earlier this year, and the Final Fantasy X / X -2 re-release a few days ago, I've been thinking about some of the other games from the past fifteen years that would make for no - brainer re-releases on current, new - gen platforms like the Xbox One, the PS4, and the Wii U.
While international promotion remains the primary mission of the CGDA, the association also seeks domestic support for game development as a viable business model and provides a platform for dialogue between game developers, media, educational institutions, creative and cultural sectors, as well as IT sectors.
Create any kind of 2d game or app from platform, puzzle and strategy games to business applications.
The Business of Games track at Casual Connect USA will have experts who know everything about platforms, distribution and more that will teach attendees how to sell games right.
They knew they weren't good at art, they weren't going to be able to port the game efficiently to other platforms, and they also knew that Steve couldn't negotiate a business deal to save himself.
The business folks at Nintendo are phenomenal and are passionate about the success of the platform, so it's been wonderful to get to know the team of talented people bringing games to Switch.
Our porting business is built upon finding great games and finding opportunities to bring them to new platforms.
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