The game was critically praised for
its game play mechanics as well as the addition of branching paths, new weapons, and new vehicles.
Not exact matches
Portal was one of the best
games of this century: originally a fan - mod of half - life, it used a clever -
as - fuck
game mechanic and outstanding
game writing to tell a story and pose riddles that were fun to solve,
play and watch.
The
game uses the desire of
playing as building blocks for creating a new
game -
mechanics.
It might appear
as an easy
game to
play, but there's depth in the
mechanics, and the visual style is just right.
It doesn't make use of any
mechanics that are unique to VR and
plays identically on the screen
as it does on the headset, however the novelty of being in VR enables a more focused experience and heightens the
game's purposeful intensity.
As a quick example, I'll mention that there are helper animals in some of the
games, while others have different optional mini-
games, and others, like this
game, have a crafting
mechanic that fits the character you are
playing.
Although not quite on the same level
as the previous
games in the Uncharted series, Lost Legacy is still a very worth
play with some new gaming
mechanics added and truly impressive graphics.
There's more to it than that though, such
as mining, fighting monsters, gathering items in the forest, and it features one of the best fishing
mechanics I've
played in a
game — even if rather frustrating at first.
There's plenty of humor in this lengthy introductory sequence, which
plays off the various differences in the characters» real selves and their unlikely avatars,
as well
as the clichés,
mechanics, and details of video
games.
L.A. Noire's investigation
mechanic is still just
as fresh
as ever and even having
played this
game before I still found it completely engaging.
The
mechanics in this mode is very much similar to Horde mode expect
gamers play as the enemy.
Please note that I haven't
played The Elder Scrolls Online so I'm rusty, but new players can get a preview of the
game's tutorial
as I get warmed up to the
game's
mechanics.
Although the
mechanics work just fine when
playing with a friend, this
game really doesn't work
as well with two players.
With a complex plot exploring debated themes such
as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting
mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small)
game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role -
playing games of recent times.
Playing it
as a run and gun will get you killed VERY quickly, so it's essential to learn the
game's new
mechanics.
By breaking down the core
mechanics of survival
games into matches that are both intense and easy to hop back into, PlayerUnknown's Battlegrounds has provided a multiplayer experience that
plays out drastically different each time, and yet is just
as exhilarating each time that I
play.
The next time you are
playing one of your favourite
games, think about the many different
mechanics that are used
as opposed to the old «Run, Jump, Repeat.»
The PSP title pits players in a high - school setting
as they mingle and romance girls by
playing around with the biorhythm - matching
game mechanic.
By lifting Nintendo's
game mechanics whole hog, it shouldn't come
as a surprise that Oceanhorn
plays quite well.
As such, when a game gets a 5... or less... despite having not one single technical flaw, solid game play mechanics which beat out some bigger name games, being about as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an exampl
As such, when a
game gets a 5... or less... despite having not one single technical flaw, solid
game play mechanics which beat out some bigger name
games, being about
as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an exampl
as long
as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an exampl
as any other
game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an example.
At first the
game seems simple enough, but the more I
played the more I learned and came to conclusion that Discworld has a pleasing amount of depth to its
mechanics, while never being overly complex so
as to make it impossible for all but the most dedicated of players to tackle.
as for the WiiU, tropical freeze was not
as good a DKCR feeling like the first
game's cutting room floor, Bayonetta 2 had more simplified
mechanics than B1 (something like baten kaitos origins) MK8 and Smash were just
as good
as their predecessors if not better yes (X I haven't
played as I am looking for a modded wiiu to
play the undub since my ears bleed with the English only dub) but being a wii fan I can say Nintendo made a lot more quality first party
games on the Wii and even GC and N64 than their WiiU lineup.
It's a tried and tested formula, and it always works, particularly when you're
playing with up to three friends, causing mayhem for all of 10 minutes
as the friendly fire
mechanic that this
game touts so strongly reduces your efforts to rubble.
It becomes even better
playing the PvE with a team willing to communicate
as the
game allows plenty of opportunity for teamwork through its
mechanics.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone
as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the
game is still brilliant, easily the best looking
game of this generation so far... with a multiplayer component that implemented new
mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the
game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there...
playing with 2 or 3 friends is easy...
playing with 8 non clan members in a full 32 player server is
as easy
as chewing on your own elbow...
Well, I've reached level 20 on my Tempest of Set and I feel like I am getting a solid handle on what Age of Conan (AoC) is like
as far
as mechanics and
game play go.
This review will not cover any of the gameplay elements
as far
as how the stories in the two
games unfold or the in -
game mechanics unless it pertains to a specific aspect of
playing them on the VITA or the PS3.
Why should a
game envisioned
as a multiplayer experience be forced to waste money and time on creating a singleplayer using
mechanics not designed for it, just in the same way that a
game designed to be
played solo tries to jam its
mechanics into Deathmatch?
While not
as challenging
as other entries in the series, and certainly not using all of the multiple ditties the series is known for, the
game does an enjoyable job of implementing Mario
game mechanics into DDR
play.
This can make combat in the beginning hours of the
game a little awkward, and while there are alternate control schemes, ultimately it behooves you to learn how to
play as the developer intended, because
play testing has no doubt revealed that this control scheme works best given all the complex
mechanics at work in the
game.
«I think
as long
as a
game creates its own unique world with a vision for the art, sound,
game mechanics and
game play, I'll enjoy it.»
As with the visuals though the gameplay engine overall feels dated and clunky particularly in the few exploration parts where player movement around areas feels quite stiff and lacks fluidity, but again I think this is down to the dated
mechanics that Telltale have been using for quite some time now but the
game doesn't
play badly overall it just feels very dated and certainly needs freshening up for the next season.
The
game has a very limited set of single player functionality, a small number of challenge rooms that act
as a tutorial and offering you a place to practice the
mechanics, but the
game is designed for online
play against other humans and offers no AI opponents of any sort.
In this regard, it succeeds
as well
as any 2D shooter can: the simple, yet nuanced,
game mechanic encourages you to keep
playing, and a rudimentary online ranking system (which, unfortunately, is often buggy and doesn't work) lets you share your scores and compete against yourself.
The next time you are
playing one of your favourite
games, think about the many different
mechanics that are used
as opposed to the old «Run, Jump, Repeat.»
Now, while that
game isn't horrible, the
mechanics weren't in tiptop shape and the
game progressively got worse
as you
played through it (a trademark Sonic Team thing, the first level being the most polished and things drop off eventually from there).
If you missed the previous two videos, «How to
Play» and «
Game Types», be sure to go back and check those out as they'll give you a great overview of Unit 13's core gameplay mechanics and the various operation types that you'll come across in the game's numerous missi
Game Types», be sure to go back and check those out
as they'll give you a great overview of Unit 13's core gameplay
mechanics and the various operation types that you'll come across in the
game's numerous missi
game's numerous missions.
When
playing through the first area and being introduced to Quantum Break's third - person shooter
mechanics, the
game can easily be confused
as a cover - based shooter.
Moveset changes / shifts may not seem like much, but they sometimes reward long - term players for
playing early, though when those same shifts are used to force us to spend Dust and Candy (the
game's grindy leveling currencies) on new Pokemon, it feels
as if we're being punished, even if I recognize it
as a
mechanic to ensure a level
playing field.
I mention the Runner series,
as I feel like, once you've mastered the control scheme and gameplay
mechanics, this
game is almost supposed to
play like an endless runner.
Deus Ex (usually pounced «day of sex») was an ugly but profoundly deep cyberpunk RPG, not just in terms of plot but also the gameplay options and
mechanics giving the player space to
play the
game as they so desired, although taking the stealthier option was generally much more viable.
Whilst little is known about The Order and its gameplay
mechanics, early in -
game screenshots suggest that it may
play similar to Gears of War (or Resident Evil 4 for that matter), at least
as far
as the camera perspective is concerned.
In some ways, that even includes its own sequels, which saw the
game - changing additions of further
mechanics such
as crawling when downed, meat shields, planting grenades, mortar strikes and so on shift the focus towards slightly more conservative
play.
For those who don't know, the free - to -
play game features a collectible card
mechanic and engages players in 3 - on - 3 tag - team combat in the fast paced
games players build up their roster and pit a huge cast of DC Comics» most popular icons such
as Batman, Superman, The Flash, Wonder Woman, Green Arrow, Aquaman and more against one another.
Featuring both named and custom hero characters, the main story has you
play a couple of missions
as General Sentenza Nora (voiced by The Witcher's Gerald, Doug Cockle) before creating your very own hero, and proceeds to show off pretty much every one of the
game's
mechanics and factions.
Even though it has competent
mechanics, flat out there isn't enough content to see you
playing for more than a couple of hours, especially when there are full retail
games out there with similar
game modes bundled in
as well
as with full campaigns and full multiplayer offerings for the same, or lower, price.
In treating a
game's systems (
mechanics)
as ecosystems in which a player is free to use the
mechanics at their disposal in a
game world that is fully capable of reacting to them with depth and consistency (which,
as counterintuitive
as it sounds, often ends up creating interesting unpredictability for players), we start seeing
games as true worlds for players to discover not just visually and thematically but in
play as well.
This EarthBound / Mother series - inspired
game does a lot of interesting things with narrative, gameplay
mechanics,
playing with expectations, and most notably, making it possible to beat the
game without killing anybody in what is known
as a «pacifist run.»
That said, after a couple of hours I had managed to successfully catch up with where the series was — but it's definitely worthwhile
playing Re; Birth before jumping into Re; Birth 2
as this well help most players have a better experience with the
mechanics game and a better grasp on the story so far.
«We felt that we would like to produce and
play a
game which had this
as a central
mechanic,» according to Kenichi Fujimoto, localisation manager at Librage.