Sentences with phrase «game play mechanic as»

The game was critically praised for its game play mechanics as well as the addition of branching paths, new weapons, and new vehicles.

Not exact matches

Portal was one of the best games of this century: originally a fan - mod of half - life, it used a clever - as - fuck game mechanic and outstanding game writing to tell a story and pose riddles that were fun to solve, play and watch.
The game uses the desire of playing as building blocks for creating a new game - mechanics.
It might appear as an easy game to play, but there's depth in the mechanics, and the visual style is just right.
It doesn't make use of any mechanics that are unique to VR and plays identically on the screen as it does on the headset, however the novelty of being in VR enables a more focused experience and heightens the game's purposeful intensity.
As a quick example, I'll mention that there are helper animals in some of the games, while others have different optional mini-games, and others, like this game, have a crafting mechanic that fits the character you are playing.
Although not quite on the same level as the previous games in the Uncharted series, Lost Legacy is still a very worth play with some new gaming mechanics added and truly impressive graphics.
There's more to it than that though, such as mining, fighting monsters, gathering items in the forest, and it features one of the best fishing mechanics I've played in a game — even if rather frustrating at first.
There's plenty of humor in this lengthy introductory sequence, which plays off the various differences in the characters» real selves and their unlikely avatars, as well as the clichés, mechanics, and details of video games.
L.A. Noire's investigation mechanic is still just as fresh as ever and even having played this game before I still found it completely engaging.
The mechanics in this mode is very much similar to Horde mode expect gamers play as the enemy.
Please note that I haven't played The Elder Scrolls Online so I'm rusty, but new players can get a preview of the game's tutorial as I get warmed up to the game's mechanics.
Although the mechanics work just fine when playing with a friend, this game really doesn't work as well with two players.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
Playing it as a run and gun will get you killed VERY quickly, so it's essential to learn the game's new mechanics.
By breaking down the core mechanics of survival games into matches that are both intense and easy to hop back into, PlayerUnknown's Battlegrounds has provided a multiplayer experience that plays out drastically different each time, and yet is just as exhilarating each time that I play.
The next time you are playing one of your favourite games, think about the many different mechanics that are used as opposed to the old «Run, Jump, Repeat.»
The PSP title pits players in a high - school setting as they mingle and romance girls by playing around with the biorhythm - matching game mechanic.
By lifting Nintendo's game mechanics whole hog, it shouldn't come as a surprise that Oceanhorn plays quite well.
As such, when a game gets a 5... or less... despite having not one single technical flaw, solid game play mechanics which beat out some bigger name games, being about as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an examplAs such, when a game gets a 5... or less... despite having not one single technical flaw, solid game play mechanics which beat out some bigger name games, being about as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an examplas long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an examplas any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an example.
At first the game seems simple enough, but the more I played the more I learned and came to conclusion that Discworld has a pleasing amount of depth to its mechanics, while never being overly complex so as to make it impossible for all but the most dedicated of players to tackle.
as for the WiiU, tropical freeze was not as good a DKCR feeling like the first game's cutting room floor, Bayonetta 2 had more simplified mechanics than B1 (something like baten kaitos origins) MK8 and Smash were just as good as their predecessors if not better yes (X I haven't played as I am looking for a modded wiiu to play the undub since my ears bleed with the English only dub) but being a wii fan I can say Nintendo made a lot more quality first party games on the Wii and even GC and N64 than their WiiU lineup.
It's a tried and tested formula, and it always works, particularly when you're playing with up to three friends, causing mayhem for all of 10 minutes as the friendly fire mechanic that this game touts so strongly reduces your efforts to rubble.
It becomes even better playing the PvE with a team willing to communicate as the game allows plenty of opportunity for teamwork through its mechanics.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
Well, I've reached level 20 on my Tempest of Set and I feel like I am getting a solid handle on what Age of Conan (AoC) is like as far as mechanics and game play go.
This review will not cover any of the gameplay elements as far as how the stories in the two games unfold or the in - game mechanics unless it pertains to a specific aspect of playing them on the VITA or the PS3.
Why should a game envisioned as a multiplayer experience be forced to waste money and time on creating a singleplayer using mechanics not designed for it, just in the same way that a game designed to be played solo tries to jam its mechanics into Deathmatch?
While not as challenging as other entries in the series, and certainly not using all of the multiple ditties the series is known for, the game does an enjoyable job of implementing Mario game mechanics into DDR play.
This can make combat in the beginning hours of the game a little awkward, and while there are alternate control schemes, ultimately it behooves you to learn how to play as the developer intended, because play testing has no doubt revealed that this control scheme works best given all the complex mechanics at work in the game.
«I think as long as a game creates its own unique world with a vision for the art, sound, game mechanics and game play, I'll enjoy it.»
As with the visuals though the gameplay engine overall feels dated and clunky particularly in the few exploration parts where player movement around areas feels quite stiff and lacks fluidity, but again I think this is down to the dated mechanics that Telltale have been using for quite some time now but the game doesn't play badly overall it just feels very dated and certainly needs freshening up for the next season.
The game has a very limited set of single player functionality, a small number of challenge rooms that act as a tutorial and offering you a place to practice the mechanics, but the game is designed for online play against other humans and offers no AI opponents of any sort.
In this regard, it succeeds as well as any 2D shooter can: the simple, yet nuanced, game mechanic encourages you to keep playing, and a rudimentary online ranking system (which, unfortunately, is often buggy and doesn't work) lets you share your scores and compete against yourself.
The next time you are playing one of your favourite games, think about the many different mechanics that are used as opposed to the old «Run, Jump, Repeat.»
Now, while that game isn't horrible, the mechanics weren't in tiptop shape and the game progressively got worse as you played through it (a trademark Sonic Team thing, the first level being the most polished and things drop off eventually from there).
If you missed the previous two videos, «How to Play» and «Game Types», be sure to go back and check those out as they'll give you a great overview of Unit 13's core gameplay mechanics and the various operation types that you'll come across in the game's numerous missiGame Types», be sure to go back and check those out as they'll give you a great overview of Unit 13's core gameplay mechanics and the various operation types that you'll come across in the game's numerous missigame's numerous missions.
When playing through the first area and being introduced to Quantum Break's third - person shooter mechanics, the game can easily be confused as a cover - based shooter.
Moveset changes / shifts may not seem like much, but they sometimes reward long - term players for playing early, though when those same shifts are used to force us to spend Dust and Candy (the game's grindy leveling currencies) on new Pokemon, it feels as if we're being punished, even if I recognize it as a mechanic to ensure a level playing field.
I mention the Runner series, as I feel like, once you've mastered the control scheme and gameplay mechanics, this game is almost supposed to play like an endless runner.
Deus Ex (usually pounced «day of sex») was an ugly but profoundly deep cyberpunk RPG, not just in terms of plot but also the gameplay options and mechanics giving the player space to play the game as they so desired, although taking the stealthier option was generally much more viable.
Whilst little is known about The Order and its gameplay mechanics, early in - game screenshots suggest that it may play similar to Gears of War (or Resident Evil 4 for that matter), at least as far as the camera perspective is concerned.
In some ways, that even includes its own sequels, which saw the game - changing additions of further mechanics such as crawling when downed, meat shields, planting grenades, mortar strikes and so on shift the focus towards slightly more conservative play.
For those who don't know, the free - to - play game features a collectible card mechanic and engages players in 3 - on - 3 tag - team combat in the fast paced games players build up their roster and pit a huge cast of DC Comics» most popular icons such as Batman, Superman, The Flash, Wonder Woman, Green Arrow, Aquaman and more against one another.
Featuring both named and custom hero characters, the main story has you play a couple of missions as General Sentenza Nora (voiced by The Witcher's Gerald, Doug Cockle) before creating your very own hero, and proceeds to show off pretty much every one of the game's mechanics and factions.
Even though it has competent mechanics, flat out there isn't enough content to see you playing for more than a couple of hours, especially when there are full retail games out there with similar game modes bundled in as well as with full campaigns and full multiplayer offerings for the same, or lower, price.
In treating a game's systems (mechanics) as ecosystems in which a player is free to use the mechanics at their disposal in a game world that is fully capable of reacting to them with depth and consistency (which, as counterintuitive as it sounds, often ends up creating interesting unpredictability for players), we start seeing games as true worlds for players to discover not just visually and thematically but in play as well.
This EarthBound / Mother series - inspired game does a lot of interesting things with narrative, gameplay mechanics, playing with expectations, and most notably, making it possible to beat the game without killing anybody in what is known as a «pacifist run.»
That said, after a couple of hours I had managed to successfully catch up with where the series was — but it's definitely worthwhile playing Re; Birth before jumping into Re; Birth 2 as this well help most players have a better experience with the mechanics game and a better grasp on the story so far.
«We felt that we would like to produce and play a game which had this as a central mechanic,» according to Kenichi Fujimoto, localisation manager at Librage.
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