Sentences with phrase «game play mechanic in»

Not exact matches

The developers were kind enough to send me a copy of the pre-alpha demo to review, and after playing it a few times I fell in love with the mechanics, idea and atmosphere this game presented.
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Chariot is one of those games that smartly starts out fairly easy, but continues to layer in new play mechanics and before you know it you're swinging the chariot across the level like you're Indiana Jones with his whip.
It might appear as an easy game to play, but there's depth in the mechanics, and the visual style is just right.
There are a few different mechanics in play at the same time in this game and they've done a very good job here.
Throughout your time with the game you will notice a number of different mechanics in play at the same time and each different mechanic plays a part in creating a unique adventure.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
Its lack of subtlety in its mechanics, it's rather clunky nature and its somewhat dull, basic setting mean it will never be more than a decent distraction: a game to play in between other games, or while you wait until Bloodborne early next year.
It doesn't make use of any mechanics that are unique to VR and plays identically on the screen as it does on the headset, however the novelty of being in VR enables a more focused experience and heightens the game's purposeful intensity.
With a strong script, great use of FMV, and a simple yet empowering core game mechanic, Her Story is the most unique game I've played in years.
1vs1 and 2vs2 multiplayer are supported both locally and online, with options for time limits, artifacts (in - game items that change the way a specific unit works or affect the overall mechanics of play, i.e. increasing wall effectiveness or not subtracting a turn for unit resupply), or invite only sessions.
As a quick example, I'll mention that there are helper animals in some of the games, while others have different optional mini-games, and others, like this game, have a crafting mechanic that fits the character you are playing.
I have gotten used to the gaming mechanics and I know what to expect and this takes away the excitement, so I do nt think I am interested in buying this game to play it again.
Although not quite on the same level as the previous games in the Uncharted series, Lost Legacy is still a very worth play with some new gaming mechanics added and truly impressive graphics.
«Our innovative play mechanic combined with Kinect technology puts the ball in players» hands, tracking both full - body gameplay and ball movement, so players are going to have to get up and actually play basketball to get in the game.
There is an underlying similarity to Disney Infinity's play set content, in the way the mechanics behave on a very basic level, along with the game's general aesthetic.
Anyone that has already played the game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius mechanic of shooting and swimming through your own ink — up the sides of platforms, around obstacles to take foes by surprise — it's a simple mechanic, that can be used in a shocking variety of ways.
There's more to it than that though, such as mining, fighting monsters, gathering items in the forest, and it features one of the best fishing mechanics I've played in a game — even if rather frustrating at first.
Etrian Mystery Dungeon is the latest in videogame developer Spike Chunsoft's growing line of combination - style games that take the characters from various popular titles and mixes them into the role - playing mechanics of the Mystery Dungeon series.
While the destroy, build, and collect mechanics are familiar to anyone who has played a LEGO game, The Force Awakens tosses in some new and unique scenarios that surprised me with how fun they were.
There's plenty of humor in this lengthy introductory sequence, which plays off the various differences in the characters» real selves and their unlikely avatars, as well as the clichés, mechanics, and details of video games.
The amazing part is, she played a previous Zelda game who's throwing and shooting mechanics work in an identical fashion.
Although reviewers familiar with the franchise preferred stories and mechanics from earlier entries, critics who were playing a Fire Emblem game for the first time quickly got wrapped up in the story - driven battles.
* Test your skill with 60 levels and 4 bonus levels * 5 different characters with unique animation * Dynamic game play mechanics based on color changing platforms * Game Center integration with Achievement * No ads and In App Purchgame play mechanics based on color changing platforms * Game Center integration with Achievement * No ads and In App PurchGame Center integration with Achievement * No ads and In App Purchases
If you are a fan of the Tekken series, and have been playing the game for years, you might have noticed a new mechanic in the new game, Tekken 7.
The Incredibles play set is quite reminiscent of Grand Theft Auto and inFamous in relation to the open world game mechanics.
The mechanics in this mode is very much similar to Horde mode expect gamers play as the enemy.
It is also based on a free - to - play game of the same subtitle that was released in Japan a few years ago that dealt with the same mechanic of moving from left to right with forced scrolling.
The game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when playing a Paper Mario game or simply a fairly transparent means of padding the length of the game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
It creates a sense of purpose and duty in the job you set out to complete, and you desperately want to complete the task at hand, however, the almost complete lack of instructions on advanced yet core mechanics of the game will definitely be a point of frustration for gamers who have not previously played Spintires.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
Those delving deeper into the crafting mechanics, increasing the base's level to the max to access optional content, will notice how the game does sport some degree of freedom in its main play mode, but it's nowhere near Minecraft's.
This could be with different levels or stages utilizing certain mechanics in order to be able to progress like wall climbing / wall jumping levels, Score attack or time trial stages, even minigames add some different to the mix that keeps gamers playing the same game over and over.
It might be enjoyable for those who prefer to play the game with a partner in short bouts of gameplay, but it doesn't really add anything new or exciting to the mechanics of Pac - man Championship Edition.
The PSP title pits players in a high - school setting as they mingle and romance girls by playing around with the biorhythm - matching game mechanic.
The Gameplay you played was smooth and fast but did you know some interesting facts about the pro game mechanics tricks in Metal Gear Solid V: The Phantom Pain?
The game's design, sound, and overall gameplay will be familiar to anyone's who's played the full - fledged entires in the series, and there'll be an assortment of returning activities and mechanics.
While game genres like first - person shooters can be awkward on a touch device if not done just right, role - playing games fall right in line with the iPad's mechanics.
I feel like there's a core mashup of mechanics that could very well stand the test of time — that kids have been playing with toys forever, and kids have been interested in video games forever, and that we had found this very powerful way to bring them both together.
Looking pretty, being funny and having a wonderful twist on a solid mechanic means that despite the fact you will be playing this game in short bursts you will be playing a lot of it.
The very nature of a game like this is that it works best played in short bursts so you don't get bored, and the leveling up mechanics should reflect that.
This title really sounds like one of those games that you need to put in a lot of time to understand the play mechanics.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
Players: 2 - 8 Publisher: Asmodee RRP: # 12.99 I've played countless games where complex mechanics interweave in fascinating ways to elaborately create powerful themes or clever gameplay.
I've played countless games where complex mechanics interweave in fascinating ways to elaborately create powerful themes or clever gameplay.
In a recent interview, FFXIII producer Yoshinori Kitase spoke of many aspects of the game, including its global response, early sales results, and some pointed criticisms at the game's largely linear play mechanics.
This review will not cover any of the gameplay elements as far as how the stories in the two games unfold or the in - game mechanics unless it pertains to a specific aspect of playing them on the VITA or the PS3.
Works with game designers, engineers and artists to help make the design vision come to life; helps balance and tune the game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned video games
For example, the time travel mechanic that I mentioned comes into play in the middle of the game and, upon its introduction, you would believe that it will play a significant role throughout the rest of the story.
A great example of this was demonstrated when we played Assassin's Creed Origins, with the X not only allowing the game to be rendered in 4K, but also offer twice the detailed draw distance in the environment when compared to it running on an Xbox One S. Also, thanks to the 12 GB of RAM onboard the X, transitions between the protagonist Bayek and his eagle Senu, which you can pilot in an in - game scouting mechanic, were very smooth and seamless.
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