Not exact matches
The developers were kind enough to send me a copy of the pre-alpha demo to review, and after
playing it a few times I fell
in love with the
mechanics, idea and atmosphere this
game presented.
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Chariot is one of those
games that smartly starts out fairly easy, but continues to layer
in new
play mechanics and before you know it you're swinging the chariot across the level like you're Indiana Jones with his whip.
It might appear as an easy
game to
play, but there's depth
in the
mechanics, and the visual style is just right.
There are a few different
mechanics in play at the same time
in this
game and they've done a very good job here.
Throughout your time with the
game you will notice a number of different
mechanics in play at the same time and each different
mechanic plays a part
in creating a unique adventure.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift
mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high
in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content
in Jet Car Stunts to keep you
playing the
game again and again» (5/5) AppSafari: «truly one of the best racing
games I've ever
played» (4.6 / 5) AppSpy: «poetry
in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great
game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone
games» **** Accolades **** Apple: Best
Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5
in Top 100 iPhone
Games through 2009PocketGamer.
Its lack of subtlety
in its
mechanics, it's rather clunky nature and its somewhat dull, basic setting mean it will never be more than a decent distraction: a
game to
play in between other
games, or while you wait until Bloodborne early next year.
It doesn't make use of any
mechanics that are unique to VR and
plays identically on the screen as it does on the headset, however the novelty of being
in VR enables a more focused experience and heightens the
game's purposeful intensity.
With a strong script, great use of FMV, and a simple yet empowering core
game mechanic, Her Story is the most unique
game I've
played in years.
1vs1 and 2vs2 multiplayer are supported both locally and online, with options for time limits, artifacts (
in -
game items that change the way a specific unit works or affect the overall
mechanics of
play, i.e. increasing wall effectiveness or not subtracting a turn for unit resupply), or invite only sessions.
As a quick example, I'll mention that there are helper animals
in some of the
games, while others have different optional mini-
games, and others, like this
game, have a crafting
mechanic that fits the character you are
playing.
I have gotten used to the gaming
mechanics and I know what to expect and this takes away the excitement, so I do nt think I am interested
in buying this
game to
play it again.
Although not quite on the same level as the previous
games in the Uncharted series, Lost Legacy is still a very worth
play with some new gaming
mechanics added and truly impressive graphics.
«Our innovative
play mechanic combined with Kinect technology puts the ball
in players» hands, tracking both full - body gameplay and ball movement, so players are going to have to get up and actually
play basketball to get
in the
game.
There is an underlying similarity to Disney Infinity's
play set content,
in the way the
mechanics behave on a very basic level, along with the
game's general aesthetic.
Anyone that has already
played the
game will have long since started taking this for granted, but Nintendo's ability to take the shooter genre and infuse it with platforming elements, thanks to the genius
mechanic of shooting and swimming through your own ink — up the sides of platforms, around obstacles to take foes by surprise — it's a simple
mechanic, that can be used
in a shocking variety of ways.
There's more to it than that though, such as mining, fighting monsters, gathering items
in the forest, and it features one of the best fishing
mechanics I've
played in a
game — even if rather frustrating at first.
Etrian Mystery Dungeon is the latest
in videogame developer Spike Chunsoft's growing line of combination - style
games that take the characters from various popular titles and mixes them into the role -
playing mechanics of the Mystery Dungeon series.
While the destroy, build, and collect
mechanics are familiar to anyone who has
played a LEGO
game, The Force Awakens tosses
in some new and unique scenarios that surprised me with how fun they were.
There's plenty of humor
in this lengthy introductory sequence, which
plays off the various differences
in the characters» real selves and their unlikely avatars, as well as the clichés,
mechanics, and details of video
games.
The amazing part is, she
played a previous Zelda
game who's throwing and shooting
mechanics work
in an identical fashion.
Although reviewers familiar with the franchise preferred stories and
mechanics from earlier entries, critics who were
playing a Fire Emblem
game for the first time quickly got wrapped up
in the story - driven battles.
* Test your skill with 60 levels and 4 bonus levels * 5 different characters with unique animation * Dynamic
game play mechanics based on color changing platforms * Game Center integration with Achievement * No ads and In App Purch
game play mechanics based on color changing platforms *
Game Center integration with Achievement * No ads and In App Purch
Game Center integration with Achievement * No ads and
In App Purchases
If you are a fan of the Tekken series, and have been
playing the
game for years, you might have noticed a new
mechanic in the new
game, Tekken 7.
The Incredibles
play set is quite reminiscent of Grand Theft Auto and inFamous
in relation to the open world
game mechanics.
The
mechanics in this mode is very much similar to Horde mode expect
gamers play as the enemy.
It is also based on a free - to -
play game of the same subtitle that was released
in Japan a few years ago that dealt with the same
mechanic of moving from left to right with forced scrolling.
The
game's superfluous combat and unforgiving puzzle - solving
mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater
in some way to the «expectations» one has when
playing a Paper Mario
game or simply a fairly transparent means of padding the length of the
game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
It creates a sense of purpose and duty
in the job you set out to complete, and you desperately want to complete the task at hand, however, the almost complete lack of instructions on advanced yet core
mechanics of the
game will definitely be a point of frustration for
gamers who have not previously
played Spintires.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing
in the series, improvements for both stealth and shooting
mechanics, meaningful sidequests and a lot of care
in creating a detailed (albeit small)
game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role -
playing games of recent times.
Those delving deeper into the crafting
mechanics, increasing the base's level to the max to access optional content, will notice how the
game does sport some degree of freedom
in its main
play mode, but it's nowhere near Minecraft's.
This could be with different levels or stages utilizing certain
mechanics in order to be able to progress like wall climbing / wall jumping levels, Score attack or time trial stages, even minigames add some different to the mix that keeps
gamers playing the same
game over and over.
It might be enjoyable for those who prefer to
play the
game with a partner
in short bouts of gameplay, but it doesn't really add anything new or exciting to the
mechanics of Pac - man Championship Edition.
The PSP title pits players
in a high - school setting as they mingle and romance girls by
playing around with the biorhythm - matching
game mechanic.
The Gameplay you
played was smooth and fast but did you know some interesting facts about the pro
game mechanics tricks
in Metal Gear Solid V: The Phantom Pain?
The
game's design, sound, and overall gameplay will be familiar to anyone's who's
played the full - fledged entires
in the series, and there'll be an assortment of returning activities and
mechanics.
While
game genres like first - person shooters can be awkward on a touch device if not done just right, role -
playing games fall right
in line with the iPad's
mechanics.
I feel like there's a core mashup of
mechanics that could very well stand the test of time — that kids have been
playing with toys forever, and kids have been interested
in video
games forever, and that we had found this very powerful way to bring them both together.
Looking pretty, being funny and having a wonderful twist on a solid
mechanic means that despite the fact you will be
playing this
game in short bursts you will be
playing a lot of it.
The very nature of a
game like this is that it works best
played in short bursts so you don't get bored, and the leveling up
mechanics should reflect that.
This title really sounds like one of those
games that you need to put
in a lot of time to understand the
play mechanics.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later
in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but
in the end I simply don't know why anyone would care... the
game is still brilliant, easily the best looking
game of this generation so far... with a multiplayer component that implemented new
mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the
game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there...
playing with 2 or 3 friends is easy...
playing with 8 non clan members
in a full 32 player server is as easy as chewing on your own elbow...
Players: 2 - 8 Publisher: Asmodee RRP: # 12.99 I've
played countless
games where complex
mechanics interweave
in fascinating ways to elaborately create powerful themes or clever gameplay.
I've
played countless
games where complex
mechanics interweave
in fascinating ways to elaborately create powerful themes or clever gameplay.
In a recent interview, FFXIII producer Yoshinori Kitase spoke of many aspects of the
game, including its global response, early sales results, and some pointed criticisms at the
game's largely linear
play mechanics.
This review will not cover any of the gameplay elements as far as how the stories
in the two
games unfold or the
in -
game mechanics unless it pertains to a specific aspect of
playing them on the VITA or the PS3.
Works with
game designers, engineers and artists to help make the design vision come to life; helps balance and tune the
game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and
game scripts Participates
in developing prototypes Performs
game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned video
games
For example, the time travel
mechanic that I mentioned comes into
play in the middle of the
game and, upon its introduction, you would believe that it will
play a significant role throughout the rest of the story.
A great example of this was demonstrated when we
played Assassin's Creed Origins, with the X not only allowing the
game to be rendered
in 4K, but also offer twice the detailed draw distance
in the environment when compared to it running on an Xbox One S. Also, thanks to the 12 GB of RAM onboard the X, transitions between the protagonist Bayek and his eagle Senu, which you can pilot
in an
in -
game scouting
mechanic, were very smooth and seamless.