Sentences with phrase «game play mechanics such»

Audition features tons of different game modes that all use the same core game play mechanics such as beat rush, battle parties, club dance, ballroom dance and my personal favorite, b - boy mode.
Audition has game modes that use completely different game play mechanics such as one - two parties and beat up mode.

Not exact matches

And I can't imagine that someone who never played such games will have enough patience to work into the game mechanics
There's more to it than that though, such as mining, fighting monsters, gathering items in the forest, and it features one of the best fishing mechanics I've played in a game — even if rather frustrating at first.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
As such, when a game gets a 5... or less... despite having not one single technical flaw, solid game play mechanics which beat out some bigger name games, being about as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an example.
In some ways, that even includes its own sequels, which saw the game - changing additions of further mechanics such as crawling when downed, meat shields, planting grenades, mortar strikes and so on shift the focus towards slightly more conservative play.
For those who don't know, the free - to - play game features a collectible card mechanic and engages players in 3 - on - 3 tag - team combat in the fast paced games players build up their roster and pit a huge cast of DC Comics» most popular icons such as Batman, Superman, The Flash, Wonder Woman, Green Arrow, Aquaman and more against one another.
Such games often (but not always) involve weapons combat in addition to other game play mechanics suited to a first - person perspective.
It's such a dense, interconnected chunk of every game mechanic the new Deus Ex games have to offer, all in this one focused building — a full game within a game, a place that delivers on the promise of what playing these games is all about.
After playing the game, it seems very clear what Ready at Dawn was trying to accomplish: to create a game that blends the style of «interactive movies» such as The Walking Dead with more conventional gameplay mechanics.
Many games nowadays are searching for innovation; some through the game itself, introducing some brand new mechanic to change the way one plays, some through peripherals which are needed for the game to run, such as your skating / snowboarding games or an occasional steering wheel for a driving game.
It employs mechanics seen in such games like Guitar Hero while still adding enough twists to keep itself unique, and most importantly, fun (and if you want to take your experience even farther into the realm of rhythm games, you can plug in a PS3 guitar peripheral into the console and play it that way).
Single player role - playing video games form a loosely defined genre of computer and console games with origins in role - playing games such as Dungeons & Dragons, on which they base much of their terminology, settings and game mechanics.
By playing Final Fantasy XV Episode Duscae earlier this year, the fans got an opportunity to experience a big majority of main mechanics from the game such as the battle system basis and exploration.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Due to the way certain mechanics, such as trade routes, population and combat play into each other along with faction differences, the game plays different enough during each play - through that you'll want to continue playing after your first campaign.
I mean it looks like it came straight out of Looney Tunes, but upon playing for a while, I'm pleased to say that there's actually a level of strategy involved in choosing what arms to use, character picks and counter picks for as well as a high skill cap for game mechanics such as dodging, charging and grabs.
The on - field gameplay comes with much deeper mechanics, such as altering the flow of the game and slowing down / speeding up each quarter of play.
Gust's Atelier series has become, over the years, one of the most appreciated Japanese role - playing game series thanks to its light - hearted nature and the sense of discovery represented by some of its unique mechanics, such as alchemy.
Others offer actual gameplay, such as a brief horror survival sequence narrated in comic book form, or a fun experimental control game where you play a tentacled monster, or a sequence with playing with toys in a bathtub that may make you cry (it's a case where you the player are complicit in something terrible, but the mechanics make you want to do it, and even celebrate you doing it)
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
Although Japanese role - playing games are habitually criticized for having derivative battle mechanics, verbose dialog, and trope - filled plots, the genre flaunts one prodigious advantage; no other type of game routinely offers such a rich depiction of interpersonal relationships.
The slime stack, along with its related kin, are possibly a reference to a game - play mechanic in the Slime MoriMori series where it is possible to stack things on a slime, such as objects and monsters, including other slimes.
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