Sentences with phrase «game player animations»

Not exact matches

With over 5,000 new animations captured and rebuilt from the ground up, players can now move, strike, and create seamless combinations in - game with the world's best mixed martial arts athletes.
Real Player Motion (RPM) Tech is a revolutionary new EA SPORTS animation technology that sets a new bar for motion and responsiveness in the best - looking — and now the best - feeling — EA SPORTS UFC game ever.
Even during the EA Access phase where EA allowed players to check out the game before the rest, players had already begun to ridicule the lip syncing, the occasionally odd turn of phrase in dialogue, and some of movement animations either quirking out or simply stopping.
This game has some of the ugliest player models and animations i've seen in any xbox game.
Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four - player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo.
In the game, players race as their favorite DreamWorks Animation characters as they speed, jump, power - up and boost through wacky, wild and wondrous kart courses and compete to be the first to cross the finish line.
The players look great, but the field and animations are worse than previous Wii games in the series.
Visual Concepts managed to improve an already perfect game, adding a new captivating free roaming mode and further improving animations, players character and gameplay.
Story, voice work, and animations are all still goofy, but throw in co-op multiplayer, better endgame content, and more reasons to replay it, and State of Decay 2 is the type of game with which certain players will fall in love.
When the player stops moving for a while, an idle animation is enacted with Donkey Kong taking out his Nintendo 3DS to play a selection of games.
Everything needed to create a game from scratch — music software, animation software, modeling software, video software, essentially the entire Unity game development platform — is contained within, and made so that players can use the programs with a simple PlayStation 4 controller or the PlayStation VR's Move controllers.
-- Having grown accustomed to the likes of Limbo, Trials HD and Super Meat Boy (all games that thrive on player - failure) over recent years, it's beyond annoying that death in Warp is greeted by a five second loading screen followed by a little animation.
Like previous The Legend of Zelda games, players will find weapons and other items in treasure chests, and better yet, the treasure chest opening animation from the games will be shown when a playable character opens one.
The game does challenge players slightly with the boss battles but where the game shines is through the execution animations and there are almost 100 of these.
There are two modes in the game, both of which are surprisingly enjoyable and can be played multiplayer or single player with some very violent finishing moves and animations to both reward or punish the player respectively depending on if they win or lose in a move.
The authenticity of the beautiful game is presented with true - to - life visuals and animations of players like Philippe Coutinho, Marco Reus, Lionel Messi, and Neymar Jr..
It's early days, of course, and good fighting games continue to reveal their secrets months and even years after release, but players who got stuck into the pre-release betas are already having fun with delayed super combos (cancelling one character's super move animation into a second character's super), which appear to ignore the standard assist lockout.
An expanded version of Pokémon Gold Version and Pokémon Silver Version, it was the first Pokémon game to allow players to choose between a male or female playable character, as well as being the first game to introduce animations during Pokémon battles.
In Disney's most ambitious video game initiative ever, Disney Infinity introduces an all - new game universe where a spark of imagination unlocks a fantastical world where players have unprecedented freedom and endless opportunity to create stories and play experiences starring the belovedIn Disney's most ambitious video game initiative ever, Disney Infinity introduces an all - new game universe where a spark of imagination unlocks a fantastical world where players have unprecedented freedom and endless opportunity to create stories and play experiences starring the beloved characters from Walt Disney and Pixar Animation Studios» most popular franchises.
- includes elements from the movies, spin - off shows and comics - over 100 new characters in addition to returning heroes and villains from the last Lego Marvel game - hubs include Barton farm from Age of Ultron - play the climactic Battle for New York - Hulk can now charge up his jump - Hawkeye now has more trick arrows - each character portrait now includes a meter on the rim - executing a finishing move on an enemy takes up about one - third of your power - once filled, you can trigger a team - up move that wipes out many of the enemies in the vicinity - each duo has two different moves, depending on who triggered - when playing as Iron Man, switching up suits pulls players into the suit - each armor set has a different animation - the Mark I calls in Stan Lee to weld it on - the Mark V entombis Tony from its portable briefcase storage - Stanbuster suit includes a typewriter, lamp, and pencil cannon
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
We know that this collaboration with Sony Pictures Animation, combined with our expertise at fantastic family entertainment, will mean we can bring this franchise to life in the form of a fun game for players everywhere.»
The game, an expanded version of the popular Pokémon Gold and Pokémon Silver games, was the first in the Pokémon franchise to allow players to choose between a boy or girl playable character, and also was the first game to introduce animations during Pokémon battles.
There was a ton of effort put forth to make multiplayer happen: we had to actually author third person Samus animations, we had to have support for multiple «players» in a game world, we needed to author all new lower quality effects, add game modes, et cetera et cetera.
Whilst the future looks bright for the sector, game developers and console manufacturers need to work more closely with mo - cap studios to take full advantage of the tech that will already be in place, and present film quality animation that the developers and players crave, taking gaming into a new era of realism.
«Turbo Racing League perfectly captures the high - octane excitement of the film, and players of all skill levels will love the detail and depth that went into creating this addictive racing game,» said DreamWorks Animation Head of Global Interactive Chris Hewish.
As a player of roleplaying games, co-founder and CEO Shirley Cheng was excited to see so many hidden object games with amazing animations and stories on iPad during 2012.
Watch as the game develops through split - screen views and close - up shots worthy of any highlight film, and see if you can catch the numerous over-the-top animations of the large and detailed player models.
Such improvements in character animation have arguably now peaked on the cusp of the next generation of consoles, with the likes of Naughty Dog's The Last of Us, Quantic Dream's Beyond: Two Souls and the artistically - styled The Walking Dead by Telltale Games showing just how far the sector has come the past eight years, and how important this space is to game narrative and player immersion.
It's no wonder then, with the launch of the PS4 and Xbox One this month, that a host of the world's biggest developers and publishers have invested in new state - of - the - art game engines, such as EA's Ignite and Frostbite 3 development platforms, Kojima's Fox Engine and Square Enix's Luminous engine, with player expectations in visuals and character animation set to jump alongside the huge leap in hardware specs.
Thankfully though, during the game play the animations are smooth and the players react and look as they do in real life, on the court.
The developer hasn't revealed much media for the PC / Mac game yet, but the details it's shared sounds promising: pencil - drawn 2D sprites and backgrounds animated with frame - by - frame animation, seven levels amd in «the heart of the modern urban jungle», and two - player co-op with collaborative attacks.
The animations and the layout of the game is wonderfully designed and will keep the player hooked to the game.
Fortnite is taking the world by storm, no pun intended, and it's visible in the way NBA players are mimicking Fortnite's animations as they celebrate or how celebrities play the game with Ninja.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
Names, unique clothing, identifying animation or abilities all help players understand that they are seeing the game person again and again.
Sometimes they'll fail to grab ledges properly, or the game will stutter animations because players were supposed to walk into particular raised areas rather than jump onto them.
The bane of single - player games is also a problem, with uninterruptable animations that force you to watch your avatar twist a knife in someone's back for an aggravating half of a second more than it should take for a professional to do it, unable to move out of the way of an incoming blow no matter how hard you press those buttons.
Both games are minimalistic in narrative, animation, and mechanics, traits which players of The Last Guardian will understand.
The animations are so over the top that it would have been challenging to manage larger teams on the court and seeing only four players at a time enhances the casual pick - up game sensibilities NBA Playgrounds is going for.
Blizzard is offering up rewards as a thank you and they can range between Sprays, unique emblems you can spray paint anywhere on the map; Highlight Intros, custom animations that introduce your hero between games; Avatars, for the social systems; Victory Poses, for your victory brag at the end; and, of course, a ridiculous variety of Player Skins.
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
A fine - tuned game engine, and new animations dramatically enhance the smoothness in player movement.
Celebrating its rich 16 - year history as one of the most innovative fighting games ever, Guilty Gear Xrd - SIGN - brings its completely redesigned, extreme style and unique 3D animation to players everywhere!
-- Handcrafted 2D graphics with explosion animations galore — Cutesy gore art and cheeky humor all perfectly balanced to enhance the gameplay — Multi-layered parallax backgrounds that draw the player in — The brash, but lovable anti-hero, Harry... aka... you — 30 levels crammed with relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alike.
What could potentially be the worst issue for players is when you eject into the air after your mech is destroyed and then can fall back into a new one to keep playing, but thankfully the game offers an option to leave this animation out entirely when this happens.
By using high quality environments, animation, motion capture and AI, we want to blur the line between cut scenes and game play and make the players get the feeling they actually know the game characters and the world they are in.
Animations of these virtual tennis players are good, as each character, custom or in - game, moves across the screen smoothly.
Aside from this, she also appears in some preview animations for some games if the player selects a game yet does not start.
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