Sentences with phrase «game production environment»

I created this since I needed a good way to get Tiled maps to Gamemaker Studio but this tool can be used for any other game production environment that can read binary files.
AGNI»S PHILOSOPHY (herein referred to as the demo video) was produced with LUMINOUS STUDIO, Square Enix's game production environment (engine) for creating next generation quality games.

Not exact matches

National Girls Learning Code Day (May 12) encourages girls ages 8 - 13 to experience Game Production in a fun and collaborative environment.
Leading Michigan to the national title game was an impressive feat, but it's possible his production was more a product of his environment.
These new technologies will be «incredibly valuable» for creating sound effects for immersive environments like computer games, says Robin Shenfield, chief executive of London - based digital production company The Mill.
We love him as a character, but if you look at the current console environment, what it takes for production value and everything — there's no way you'd see a game coming to the PS4 with Jack Skellington!
Just like the rest of the game the production values are superb both in terms of the level of detail in levels and in the cutscenes which include wonderfully rendered faces, animations, and environments.
The PlayStation team, as well as the press conference production crew at the Shrine Auditorium, gave us the perfect venue to showcase some of the hard work we've been putting into the game's characters, story, open - world environments, Drifter bike and dangerous encounters.
Steven joined Sumo in 2011 and brings broad knowledge of all elements of the game production process, combined with a passion for building teams, environments and systems to deliver the most creative entertainment experiences.
The game also suffers from a very small selection of enemies and bland environments, adding to the feeling that Has Been Heroes could have benefited from some added production values.
Prepare for a career in the cutting - edge video game industry through both traditional classroom environments and production - based collaborative classes.
Flashbang says its first phase of the sequel's development is to improve the production quality, creating a «nicer - looking, faster - running, better - coded version of the original game» before expanding its scope with new environments, dinosaurs, and features.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Whether it's the fuzzy environments, string - like enemies, or zipper - laden castles, Kirby's Epic Yarn is one of those rare titles where you can imagine everyone involved with its production had a blast thinking about how everything in the game world comes together.
The World of Final Fantasy XIII: Hardback book featuring character artwork, CG rendered artwork and environments from across the game production.
In fact, the environment they encountered was deliberately created for the maximum production of game and crops.
App Developer — Sirius Fun Games, Detroit, MI — July 2014 — June 2016 • Responsible for the primary coding on the game engine behind «Silent Shooter 2» and «Mouse Hunt Guardian Power Battle» • Provided weekly updates to the production and marketing teams about progress in the coding and testing process • Coordinated testing scheduling with promotions to raise the profile of each app prior to release • Delivered feedback to team members about individual tasks in the software development processProgrammer — Genentech Industries, Grand Rapids, MI — July 2013 — April 2015 • Delivered custom coded app solutions for corporate clients using API resources already in play • Provided feedback about app security and constant updates to maintain a secure environment for users • Managed the needs of a half dozen client accounts at any given time, providing security patches and taking development notes from each • Wrote reports to Genentech officials detailing incursions and other possible problems for each client as they developed.
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