Not exact matches
Fast - casual chain Chipotle Mexican Grill added some spice to its long - running «Food With Integrity» sustainable farming campaign by
teaming with Academy Award - winning design firm Moonbot Studios for The Scarecrow, an animated short film and accompanying mobile
game created to increase consumer awareness of animal confinement, synthetic growth hormones, toxic pesticides and other fixtures of industrial food
production.
This is the franchise's fifth
game and was created over the last three years with a
production team twice as large as any previous edition.
Is there something we experienced, something we lived... does it speak to the culture of the Seven Bucks
production team... and will it help us not just play the
game but also change the way the
game is played?
Burnie Burns, cofounder of Austin - based Rooster Teeth, a
production company with 300 - plus staffers that produced the made - for - YouTube sci - fi comedy Lazer
Team and its upcoming sequel, still remembers being dumbstruck almost a decade ago, when Rooster Teeth consisted of little more than a handful of friends, by what the service offered: «They completely changed the
game in terms of the ability to monetize video with pre-roll advertising.
The different
teams were: audio (script writing, recording, background music etc. using SoundTrap), artworks (creating
game assets, and marketing materials), and
production +
game - building (using Scratch).
Khaner did say that if you go the mining companies route, you have to focus on good management
teams that have skin in the
game, a company with a good history, and one with low
production costs.
The Red Wings are the latest
team to unveil the on - ice pregame
production prior to their playoff
game on Tuesday and it was absolutely outstanding.
Kansas City somehow manage to lose a ton of
games while also seeing solid
production from anyone on the roster who has even a tiny chance of being part of the next competitive Royals
team.
He will instantly improve his
team's red - zone
production with his ability to beat one - on - one coverage with his size and height and his ability to block in the run
game.
The Red Wings are the latest
team to unveil the on - ice pregame
production prior to their playoff
game on Tuesday and...
Add in Okongwu's selfless approach, sparkplug Ofure Ujadughele, a 6 - foot - 3 junior transfer from Millikan - Long Beach, Andre Ball's increased confidence and expected
production, and the contributions of role players such as 5 - foot - 9 sophomore Phaquon Davis, and it's apparent this
team will win tons of
games.
I haven't watched the
games but I'm not sure looking at the playoff box scores whether his lack of
production has been due to the opposing
team's length or something else.
The preseason favorite kind of fell out of the limelight while putting up good but not stellar
production through the
team's first four
games.
His basic statistics —
team - high per -
game averages of 16.2 points, 7.5 rebounds, 1.8 steals, and 42.2 three - point shooting, to go with 2.7 assists per contest — tell only part of the story, as Porter's
production truly took off once classmate Greg Whittington was ruled academically ineligible.
She made the All - Big East First
Team with her great offensive
production despite missing some
games due to injury.
To understand how
teams have performed vis - à - vis Vegas, I've collected the point spreads and
game totals for Weeks 1 - 15 and put them next to the year - to - date
production data.
Amorous is a furry dating
game currently in
production by Jasonafex and the other members of
Team Amorous.
There's terrific warmth in an early scene in which she celebrates a son's birthday, and Stone and his
production team are scrupulous at establishing socioeconomic specifics: This family can afford video
games and a secondhand laptop, but those are as much sacrifice as luxury.
Official U.S. PlayStation Magazine (Issue 45, June 2001) Learn what
Team Silent's original plans were while the
game was in early
production.
Return to Silent Hill Learn what
Team Silent's original plans were while the
game was in early
production.
The
production team behind the Ender's
Game movie, which is currently filming in New Orleans, Louisiana, has started an official
production blog over on Tumblr.
Metal Gear Solid: The Phantom Pain is the last Metal Gear
game made by Kojima and his
production team.
The
production team behind the Ender's
Game movie has started an official
production blog over on Tumblr.
Hastings - Smith leads a world - class
production team including Production Designer Maria Djurkovic (The Imitation Game, The Hours), Director of Photography Woo - hyung Kim (The Taste of Money, The President's Last Bang), Casting Director Jina Jay (Darkest Hour, Rogue One), Costume Designer Steven Noble (The Theory of Everything, A Monster Calls) and Supervising Editor Lucia Zucchetti (The Queen, Thei
production team including
Production Designer Maria Djurkovic (The Imitation Game, The Hours), Director of Photography Woo - hyung Kim (The Taste of Money, The President's Last Bang), Casting Director Jina Jay (Darkest Hour, Rogue One), Costume Designer Steven Noble (The Theory of Everything, A Monster Calls) and Supervising Editor Lucia Zucchetti (The Queen, Thei
Production Designer Maria Djurkovic (The Imitation
Game, The Hours), Director of Photography Woo - hyung Kim (The Taste of Money, The President's Last Bang), Casting Director Jina Jay (Darkest Hour, Rogue One), Costume Designer Steven Noble (The Theory of Everything, A Monster Calls) and Supervising Editor Lucia Zucchetti (The Queen, Their Finest).
As most of you already know, Hellblade: Senua's Sacrifice has been described by Ninja Theory as an «AAA independent
game,» created with a small
team, but using AAA - level
production values and assets.
That figure doesn't include the graphics and sound
teams; if you include all the development staff, Koinuma estimates that around 1,000 people are involved in Omega Force
games when the studio is in peak
production.
The behind - the - scenes
team includes Academy Award ® - winning director of photography Dion Beebe («Memoirs of a Geisha»),
production designer Oliver Scholl («Jumper,» «Independence Day»), editor James Herbert («Sherlock Holmes,» «Sherlock Holmes: A
Game of Shadows»), costume designer Kate Hawley («Pacific Rim»), and Oscar ® - nominated visual effects supervisor Nick Davis («The Dark Knight»).
Tidbits from a chat with Dead Space: Extraction's
production team dropped a few tidbits, which add up to promises that the title will be a full
game on its own, not a warmed - over port.
«METAL GEAR SOLID V: THE PHANTOM PAIN» director Hideo Kojima and his
team members are hard at work in the new
production division system, bringing the
game ever closer to completion.
I will be jumping in to support this developer which despite the challenges members of this new
team have faced in the past remain committed to high
production premium
games on iOS.
The Japanese publisher also confirmed today that the new
game is being developed by members of the Metal Gear Solid V: The Phantom Pain
production team.
At this point, the
team will complete
production of various
game components.
This
game - based authoring tool lets you collaborate with your whole
team, meaning that you can invite your brand guardians to join in the eLearning
production and make sure you don't make any brand faux - pas.
1st
Production Department is independent, even if party owned, and Nomura and
team are not struggling, but keep getting drafted to other WOOOONDERFUL
games like the Lightning saga, which is why progress has been so slow.
Originally put into development in 2004 based on the aforementioned script,
production was halted when the
team ran into a number of roadblocks with the
games mechanics.
The video below shows the development
team involved in the
production of the
game discussing how the
team... Read more
Focused on characters and storytelling, Zoink's
team of artists, designers, animators and programmers work across all forms of media to deliver high -
production mobile, desktop and console
games.»
The PlayStation
team, as well as the press conference
production crew at the Shrine Auditorium, gave us the perfect venue to showcase some of the hard work we've been putting into the
game's characters, story, open - world environments, Drifter bike and dangerous encounters.
With a hot new
team, Kojima
Production's influence and the Castlevania moniker, we could be looking at a truly monumental
game when it finally emerges from the shadows next year.
Now known as Broken Age, that
game is in full
production and is already a beautiful and unique experience — but the Broken Age
team only represents a third of our multi-
game studio.
Conversely, weak casting can suck the soul out of
production and kill a
game, just like all other media, and just like recruiting someone for any
team.
Official U.S. PlayStation Magazine (Issue 45, June 2001) Learn what
Team Silent's original plans were while the
game was in early
production.
Return to Silent Hill Learn what
Team Silent's original plans were while the
game was in early
production.
As a matter of fact, if you've got the necessary video
game production skills, that someone could be you, as a U.K. - based Project Morpheus
team is looking for an artist to help add a Ghibli - like aesthetic to its
game.
Steven joined Sumo in 2011 and brings broad knowledge of all elements of the
game production process, combined with a passion for building
teams, environments and systems to deliver the most creative entertainment experiences.
Our goal is simple: to develop and self - publish
games with best possible gaming experience and high
production values by small independent
teams of talented
game developers without managers.
This will be the first real - time strategy
game built in our in - house engine Asura, after all, so we need to do a little bit of extra work under the hood before we expand the
team, nail down gameplay design and go into full
production.
The
game is now in full
production, with «five full level
teams» (emphasis theirs also) working on real and mental worlds, and the gameplay
team doing its thing on the mechanical side, which covers things like powers, platforms, puzzles, and combat.
The turn based strategy
game, which is steeped in viking culture, originally came to be made after a remarkably successful Kickstarter campaign back in 2012 which allowed the
team to raise the bar on
production and development plans and saw the first
game, The Banner Saga, launch...
Today, considering the size of the
game in the works, there are a lot of different
teams in charge of the
production, including one responsible for the physics engine's integration, for exemple.