New video
game products generated $ 964.1 million in sales at United States retailers in March, according to industry - tracking firm The NPD Group.
Not exact matches
Now comes the next phase of the
game: getting your
product into the marketplace and
generating those sales.
The challenge with evaluating the PS3's success is that (unlike freemium stand - alone
products) the PS3 isn't a stand - alone
product... it's a component of a larger
product (Sony gaming platform) that includes the console hardware as well as the peripherals,
game software, the online service, the royalties
generated from licensing other content (music, ads, etc) and so on.
«Most golfers cite time and money as the two main obstacles to playing more golf, so we try to address that head - on by first bringing the entire golf industry under one roof, saving time, and then by working with our sponsors and exhibitors to
generate a unparalleled value for attendees in the form of front - door giveaways, prizes for our interactive contests and
games, and show - only savings on the
products and services being showcased.»
The «stealth project»
generated no new
products, but Devlin cut his teeth throwing out ideas for
games he thought would be fun, only to have them «destroyed within two minutes» by Romero.
The procedurally
generated universe of No Man's Sky was every
gamer's dream come true, the amount of new and original content they would encounter ingame being virtually infinite, but as reality has it, the final
product was not as good as expected.
The Brand Licensing business unit consists of two sub-units, Consumer
Products and Content Licensing, which
generate royalty revenues from licensing the Angry Birds brand to
product categories other than mobile
games.
Sales of Grand Theft Auto
products continue to be a significant source of revenue for Take Two and it's surprising to see this when most
games would have stopped
generating revenue at this point.
Gates hammered on points reported here for many years: that without a big, and sustained, boost in spending on basic research and development on energy frontiers, the chances of triggering an energy revolution are nil; that while the private sector and venture capital investors are vital for transforming breakthroughs into marketable
products or services, they will not invest in the long - haul inquiry that's required to
generate game - changing breakthroughs; that a 1 or 2 percent tax on carbon - emitting fuels could
generate a large, steady stream of money for invigorating the innovation pipeline; that a declining emissions cap and credit trading system --- if it could survive America's polarized politics --- would have to raise energy costs far beyond what would be politically tenable to
generate a similar scale of transformational activity.
-- Worked with
product and development team to
generate 2D and 3D
game animation — Created original
game concepts for preschool concepts — Worked with development team to ensure design standards