Sentences with phrase «game programmers who»

They're currently looking for talented game programmers who fancy the idea of working «as a part of a development team on legendary id game properties like DOOM and QUAKE.»
The Blue Sky Rangers are the group of Intellivision game programmers who once worked for Mattel back in the early 1980s.

Not exact matches

«During the next 2 to 3 years, we were working exclusively on [creating] the game with the technology we had developed,» says Marchalot, who was promoted to senior programmer at about that time.
Far from being hardcore programmers, these gamers tend to be amateurs who come to the table with very little experience of writing computer code.
I'm a young programmer who is also obsessed with video games.
Tak Hirai who was the lead programmer on Space Channel 5 and Shenmue is making a rhythm game for the PS Vita called Orgarhythm.
For those of you who are unfamiliar with the novel, Halliday is a gifted programmer and game designer who develops a massively popular online simulator known as OASIS.
«In essence, the Nodegraph System allows designers to create complex gameplay elements without writing code,» explains Senior Game Tech Programmer Olaf Jansen, who helps maintain the system along with Game Tech Programmer Bryan Keiren.
Keir Miron is a generalist programmer who has been making games full - time for 9 years.
Largely including music written by Andrew «zircon» Aversa (the game's programmer and designer), the Tangledeep soundtrack will also feature guest contributions by legendary composers such as Hiroki Kikuta of Secret of Mana and Seiken Densetsu 3 fame, Grant Kirkhope, composer for games like GoldenEye 007 and Banjo - Kazooie, and Norihiko Hibino, who has worked on such series as Metal Gear Solid, Yakuza, and Bayonetta.
Playing with tropes established by shows like «Star Trek,» it tells the story of a frustrated and petty programmer (Jesse Plemons) who imprisons those he feels have wronged him in a virtual game world.
My then 20 - something son, Paul, who'd never shown a shred of interest in business, snapped it up (the author kindly sent him an autographed copy), and just today I was talking with Paul (now a prominent virtual reality programmer and indie game developer for Disney) about WOMM.
I sat down with Richard Meredith — the game's designer and gameplay programmer among many other things — who guided me through the first few levels of the game while at the same time explaining some of the design philosophies.»
Robert Dieterich, a programmer who's worked on games like Elite Beat Agents and Lips, offered texture sizes — which make in - game objects and environments look more detailed — as an example.
There's a game on the site called «Twister», check it out, the guy who wrote it, GreyPea is a graphics artist in the games industry, not a programmer.
According to the listing, discovered by Superannuation, the studio's looking for a network programmer who has «previous experience developing network backend support on a multi-console title with support for matchmaking, stat tracking and analysis, in - game push updates, etc..»
Largely including music written by Andrew «zircon» Aversa (the game's programmer and designer), the Tangledeep soundtrack will also feature guest contributions by legendary composers such as Hiroki Kikuta of Secret of Mana and Seiken Densetsu 3 fame, Grant Kirkhope, composer for games like GoldenEye 007 and Banjo - Kazooie, and Norihiko Hibino, who has worked on such series as Metal Gear Solid, Yakuza, and Bayonetta.
The film also tends to follow the career of a specific programmer at times, Howard Scott Warshaw, who created hits like «Yars» Revenge», but was also the one responsible for the infamously bad «E.T.» As of right now, the documentary (titled «Atari: Game Over «-RRB-, is scheduled for a virtual release next month, and will be an exclusive to Xbox Live subscribers.
Right - wing morons over at Breitbart claim the agenda is not actually about journalism, (perhaps accidentally), but instead say that it's pretty much about an «army of sociopathic feminist programmers and campaigners» who have taken over the games industry (you know, the one they have barely any representation in today) and are now demanding the games industry embrace feminist principles.
Developer Team Meat has teased Super Meat Boy's potential release on the Wii U. On Super Meat Boy's website, designer and programmer Tommy Refenes posted an article saying thank you to those who brought the game to PlayStation 4 and PlayStation Vita, both versions of which released today.
The developer had no programmer after the game was funded, leading to massive delays and funding issues before former Blizzard producer Stuart Massie was brought on, who announced the game would be delayed til 2018.
We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id's tradition of making great games with cutting - edge technology.
We emerged from a cooperative of local artists and talented programmers who wanted, above all, to make super-awesome games.
Several artists contributed their talents here, including the game's designer and programmer Marco Guardia, but my favorite tracks are by Chipzel, the chiptune master who made her name with the soundtrack to
Quintet was founded by two former members of Falcom — programmer Masaya Mashimoto, and scenario director / game designer Tomoyoshi Miyazaki — who left during the development of Ys III.
The second Intellivision game based on Disney's Iron (1982), Tron Maze - A-Tron puts players in the role of Flynn, a computer programmer who suddenly finds himself inside the circuitry of a computer.
Nathan is someone who can recognize weak places in a game content pipeline and work with programmers to rapidly improve designer and artist iteration time for an entire studio.
In addition to the co-founders, we have one of the earliest members of Mythic Entertainment, effects artist Mike Crossmire, who was a key contributor to all of Mythic's earliest games and Dark Age of Camelot, plus a young group of talented artists and programmers, for some of whom this is their first industry gig.
Several artists contributed their talents here, including the game's designer and programmer Marco Guardia, but my favorite tracks are by Chipzel, the chiptune master who made her name with the soundtrack to Super Hexagon.
Aversa, who OC ReMix regulars might recognize by his handle «Zircon,» is also the game's programmer and designer.
Ludomotion's five - headed formation consists of Joris Dormans, who holds a PhD in game research and design; Stephan van der Feest, a multi-talented software developer with a love for making music and strange sound effects; Koen Bollen, an immaculate programmer who will try to beat his opponent in any game or destroy it by finding a game breaking bug; Hendrik Visser, an artist who also designs theme parks; and Javier Sancho, a game studies graduate with experience in game journalism (editor's note: he wrote for Gamesauce back in 2011) and game localization.
We are Polarity Flow, a small team of professional programmers, game developers, designers, sound engineers and marketeers who provide high quality software and games design for PC, consoles and mobile devices.
Jamie Stewart is a former graduate of the Academy of Interactive Entertainment (AIE)(Canberra) who has spent some of his career working in the video game industry as a programmer for Venom Games (an outlet of 2K Sports).
The first two to join us were Angel Arenas as the 3D environment artist and Eduardo Lozano as the game programmer — young talents who had a Master Degree in Games Development.
The game follows the story of Corrin, a software programmer, who has created an unbreakable encryption code and is influenced by films like The Matrix.
From Unity Programmers, to Back - End Specialists, to Game Designers, to Brand Campaign Strategists, we foster relationships with developers who, like us, have a life - long love and dedication to games and game - makGame Designers, to Brand Campaign Strategists, we foster relationships with developers who, like us, have a life - long love and dedication to games and game - makgame - making.
The idea of controlling Tails came from programmer Yuji Naka, who wanted a kind of «1.5 player» game — something where it would be ok if the second player died.
I would really love to have a mentor who is a senior game AI programmer working in a AAA company, having an interest in action - adventure and open world games, and specialized on architecture and character behaviors.
Founded in 1997 by CEO Gabriel Dobrev, the award winning studio is home to more than 50 passionate designers, programmers and artists who have been brought together by a common passion: to thrill, engage and provoke gamers worldwide.
«In essence, the Nodegraph System allows designers to create complex gameplay elements without writing code,» explains Senior Game Tech Programmer Olaf Jansen, who helps maintain the system along with Game Tech Programmer Bryan Keiren.
The game is developed just by one person (Cyril Megem), who is both game designer, artist and programmer in this project.
We are looking for an experienced Senior Game Client Programmer who is self - motivated, goal - orientated and a strong team player.
We have a dedicated team of game designers, concept artists, animators and programmers who take care of developing these games from concept to release.
I got to chat with a programmer on the game who was proud of the EarthNight's visual flair despite how tricky it was to pair the art with procedurally generated levels.
We are currently looking for a passionate Unity Game Programmer, who will be responsible to develop a great game (iOS / Android / PC / Mac) alongside with our tGame Programmer, who will be responsible to develop a great game (iOS / Android / PC / Mac) alongside with our tgame (iOS / Android / PC / Mac) alongside with our team.
We are seeking a programmer who is looking to join a versatile and passionate game development studio in beautiful Boulder, Colorado.
Rick Sorgdrager: UI, Game Design & 2D Artist - hybrid and board game fanatic Daniël Konings: Engine and game programmer with technical art - skills Steff Kempink: Game Designer - programmer with an eye for detail Yuri «Yurbot» van Geffen: Engine programmer who's done a lot for the Abbey in genGame Design & 2D Artist - hybrid and board game fanatic Daniël Konings: Engine and game programmer with technical art - skills Steff Kempink: Game Designer - programmer with an eye for detail Yuri «Yurbot» van Geffen: Engine programmer who's done a lot for the Abbey in gengame fanatic Daniël Konings: Engine and game programmer with technical art - skills Steff Kempink: Game Designer - programmer with an eye for detail Yuri «Yurbot» van Geffen: Engine programmer who's done a lot for the Abbey in gengame programmer with technical art - skills Steff Kempink: Game Designer - programmer with an eye for detail Yuri «Yurbot» van Geffen: Engine programmer who's done a lot for the Abbey in genGame Designer - programmer with an eye for detail Yuri «Yurbot» van Geffen: Engine programmer who's done a lot for the Abbey in general
We're looking for experienced engine programmers who help enhance and maintain PCF Framework (built on Unreal Engine 4), as well as optimize the game for multiple platforms.
Unlike many presidents of large companies, he was not simply a businessman, but rather a computer programmer who started at Nintendo working at HAL Laboratory on classic games including the original Kirby games.
A director, 2 programmers, an artist and a musician — they're all from the team of 5 students from Ajou University in Korea, who made the puzzle game of Alice in Cube that would challenge even a seasoned puzzle games player.
a b c d e f g h i j k l m n o p q r s t u v w x y z