The ease of entry comes at a price, however, and that price is
game programming difficulty.
Not exact matches
a - Twin Galaxies recognizes that there are
game titles
programmed so that continued longevity within a section / stage / area of a
game results in progressively increasing speed,
difficulty and challenge while remaining in the section / stage / area in question.
While visuals and
programming are better controlled,
difficulty in anticipating, analyzing and generally understanding, the added value resulting from
Game Design persists.
Programming requires maths, so when that young
game developer reaches the point where he's producing a
game that requires a ton of advanced mathematics to balance the
difficulty, the student will learn the required mathematics.
GameMaker allows you to circumvent the
difficulties of
programming, allowing you to focus on more important aspects like
game design and player interactions.
It could have used more attention than it deserved, as despite its
difficulty and the horrid
programming of stage four, it's actually a fine and fast action
game for those willing to put up with its viciousness.