Sentences with phrase «game publications like»

His work has also been featured in numerous video game publications like GamesTM and Hardcore Gamer Magazine and several enthusiast websites (GotNext, The Next Level).

Not exact matches

The publication is the bible of boxing, and it brings to the tournament a substance and respect that game - playing groups like the WBC and WBA could never claim.
At the time of publication, most sportsbooks have this game at 24.5, but notoriously public books like Bodog and SIA have already moved to a full 25.
At the time of publication, uncertainty regarding the injury statuses of Joe Flacco and Andrew Luck and Jay Cutler's triumphant return have forced oddsmakers at market - setting sportsbooks like CRIS and Pinnacle to take their Week 1 games off the board.
Keep in mind, however, that the game of publication is like any other game: It gets easier the more you play, but it can still drive you crazy.
The publications» joint credibility was an all - access pass, introducing the fan - turned - professional to some of Japan's most important video game makers, like Hideo Kojima (Metal Gear Solid), Kenji Eno (D) and Yu Suzuki (Shenmue).
Citing unnamed industry sources, the Taiwanese trade publication says the new Nook will incorporate more tablet - like functionality, including email, music, games, and other apps.
There are complete runs of game mags like Electronic Gaming Monthly, Nintendo Power, VideoGames & Computer Entertainment, Die Hard GameFan, Game Developer, Game Players, and a couple dozen smaller, less successful publicatigame mags like Electronic Gaming Monthly, Nintendo Power, VideoGames & Computer Entertainment, Die Hard GameFan, Game Developer, Game Players, and a couple dozen smaller, less successful publicatiGame Developer, Game Players, and a couple dozen smaller, less successful publicatiGame Players, and a couple dozen smaller, less successful publications.
Having a hand in the creation and publication of a quirky, cartoon - like turn - based strategy game earlier this year, they're penning something more in - line with their past - ironically named «Ancestors».
In the west it was still seen as a kids thing and those of us seriously into games relied on publications like Famitsu to keep us up to date with the state of video games.
Our titles have appeared in movies, major mainstream publications such as Vice, The Guardian and The Times as well as notable games magazines like Edge, PC Gamer and Game Informer.
According to publications like Tom's Guide, the game runs at 60 FPS.
Telltale's reputation for quality has been established across more than three dozen different product releases over the years, earning acclaim from publications like IGN, The New York Times, and Variety, as well as over 100 «Game of the Year» awards.
The brand is well known for its popular publications like Grand Theft Auto, Red Dead, Midnight Club, Max Payne, and Manhunt series of video games.
I'm a former games journalist with 15 years of professional writing experience for major publications like IGN, GameSpot, Nintendo Power, GamePro, etc..
That means characters from series like Fairy Tail (Shonen Magazine), Zatch Bell (Shonen Sunday), InuYasha (Shonen Sunday) Attack on Titan (Shonen Magazine), and Full Metal Alchemist (Shonen Gangan) can't be in the game since they are from different manga publications.
Jordan Erica Webber writes about games for publications like the Guardian, the Observer, and PC Gamer, and has hosted events like Radius Festival, the European Women in Games conference, and GameCity's Wake Up with the Guardian.
She was nominated for her first games media award while still at university, and now balances video production with freelancing for publications like Official PlayStation magazine, talking about key industry issues at conerences around the world, and appearing on national media like BBC Radio to evangelise gaming culture.
You will become an Executive Producer of Bolt Riley, and your name will appear in all relevant publications of the game including the website, credits, and applicable databases where possible (like Moby games or IMDB).
But it certainly seems like they didn't want much to do with it beyond its initial publication — it was the last packaged release on the Famicom Disk System (subsequent games were only released on the disk copier stations or on magazines) and was barely advertised.
Suda51: Yes, so this event I had a weekly feature in Famitsu, where I was writing articles together with Masked UH, who is very knowledgeable about Western games, so the purpose was to introduce Western games to the Japanese people, and this event was sort of bringing the publication to the live audience and playing Western games in front of live audience to let them know what the games are like.
What's far worse is how it seems like many publications seemed to share that mentality, and were ready to pander to the misguided disappointment of gamers.
I was just young enough, and came to the Metroid series late enough, that that «secret» had been thoroughly spoiled (it was printed in just about every game - related thing I read / owned that mentioned Metroid, as if it was breaking news, like, yeah «Nintendo Power Player Calendar 1993,» you were definitely the first publication to divulge this crazy secret!).
Brittany Vincent is an accomplished video game and entertainment writer whose work has been featured in publications and online venues like G4TV.com, Joystiq, Complex, IGN, GamesRadar, Polygon, Wizard World, Kotaku, Maxim, GameSpot, Shacknews, Yahoo! and more.
His articles have been featured in publications like Gamasutra, Industry Gamers, Game Daily, and Next Generation News.
The online gaming industry, in particular, the indie game developers have been facing problems like high development costs because of game's publication on popular platforms, difficulties in getting and retaining the players, complex revenue models and player's limitations.
a b c d e f g h i j k l m n o p q r s t u v w x y z