Sentences with phrase «game publishers fail»

Not exact matches

The XBLA version failed to meet its planned 2013 release window, and publisher Namco Bandai removed the game's detail page from its website in December.
What many self publishers fail to realise is that most publishers are in the game because they like it and nothing excites them more than discovering new talent.
Publisher: Titan Books RRP: # 29.99 Edited By: Martin Robinson As gamers we see the finished product on our screen, and often fail to appreciate the amount of time and effort that went into its crea...
Platforms: Xbox 360, PS3, Xbox One, PC, Wii U and PS4 Reviewed On: Xbox 360 Developer: Ubisoft Publisher: Ubisoft Singleplayer: Yes Multiplayer: No With Assassin's Creed III failing to impress many critics and gamers alike, and with Desmond now firmly out of the way, Assassin's Creed IV: Black -LSB-...]
Publisher: Titan Books RRP: # 29.99 Edited By: Martin Robinson As gamers we see the finished product on our screen, and often fail to appreciate the amount of time and effort that went into its creation.
So in 2013, after many fails in mobile games with publishers, I decided to develop my «last mobile game» alone: this time without a publisher, without resources, and within a few months.
It's a shame publisher Telltale Games failed to mention 7 Days to Die on consoles is a port of an Early Access game still in Alpha on PC, fully - priced at digital and retail stores.
This has become a perpetual cycle of decline — Microsoft don't green light products that might have appeal in Japan, the Xbox One fails to sell well in that territory, third party publishers don't see it as a viable platform to release their games on so the console continues to sell poorly.
Little has been heard of Duke Nukem Forever since the game's publisher Take - Two filed a lawsuit against 3D Realms for failing to produce the finished game.
But the bigger story here is that the games publisher for Europe and America, SEGA, failed to inform the games developers that their title had been delayed at all, let alone for such a long time.
If a magazine failed to give a major release the attention the publisher felt was due, all they had to do to retaliate was to withhold advertising or (less often) delay giving that magazine a review copy of the next game.
Platforms PlayStation 4, PlayStation 3 Genre Action - Adventure Platform Played PlayStation 4 Developer / Publisher Bandai Namco Games Translating the gigantic size and power of Godzilla to a video game has never been easy, with many failed attempts scattered throughout history.
Technological improvements are slowing down these days and the PS4 Neo is an evolution that benefits publishers by keeping game development costs low, gamers by allowing users to have the same or better experience on new hardware and the industry as a whole by keeping consoles relevant in a market where many thought they'd fail by now.
However, things went wrong pretty early on as the new console failed to grab a decent market share, due to which plenty of notable developers / publishers stopped releasing their AAA games on the platform.
Within certain niches certain publishers have it mostly nailed (like EA and sports titles for example) but there are still a huge number of shots being fired in the dark, a huge number of great games completely failing to turn a profit, and a huge number of projects simply being cancelled after millions of dollars of investment.
Despite the studio's boasts that it would see me in court, and despite claims that lawyers were backing their case, the video was returned to me last night, indicating that Imminent Uprising (the «publisher» of the game) had failed to pursue any further action.
The game presumably failed to find a publisher, and was never completed.
While the ill - fated 3DO company is best known for its failed 32bit games console, it was also the publisher for this seminal massively multiplayer online RPG.
This isn't necessarily a negative, but it left me with the feeling that E3 is only a small representation of the games industry as it is today and neglects a huge, extremely exciting and creative section that fails to get the same level of «hype» or coverage as the franchise blockbusters or first party publishers.
Online passes have attempted to fight used games sales, encouraging gamers to buy new copies of their games or, failing that, forcing them to pay money directly to the publisher for access to certain (often multiplayer) content.
After failing with a few ports of aging games, then noticing the Wii U's weak sales, most publishers lost all interest in the console.
SPRay is an uninspired game that fails to meet its potential from a publisher that should know better than this.
After failing the Australian Classification Board on two occasions due to a questionable «probe» device, the publisher have removed an optional mission featuring «virtual alien narcotics» which provided a superpower temporary buff in game.
After two years of failed negotiations between video game publishers and the Screen Actors Guild - American Federation of Television and Radio Arts (SAG - AFTRA), thousands of video game voice actors are going on strike.
Netflix, which owns the top - grossing non-game app of Q1 2017, was the highest - earning non-game publisher overall and on the App Store, but failed to reach the top 10 on Google Play, where all 10 top publishers were games - exclusive.
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