2/20/2017, David 64 - Among the Innocent: A Stricken Tale is a first person adventure that shows a keen understanding of classic adventure
game puzzle design and pacing from debut South African developer Zero Degrees Games.
Not exact matches
Land's End is a $ 9.99
puzzle exploration
game made by Ustwo, the London
design studio behind hit mobile
game Monument Valley.
Blackbox is a
puzzle game for iPhone that was just awarded one of Apple's prestigious
Design Awards, which honor the best new apps, the ones Apple thinks are especially useful or beautiful.
This animal maze
puzzle game is
designed for kids to teach them about animals» homes and their babies.
The popularity of social
games like LittleBigPlanet, which allow players to
design their own
puzzles, have shown that
gamers enjoy manipulating virtual environments and like to share their creations.
From that time on, Mandl apparently pursued a career as an inventor — he sought patents for a
puzzle game, a picture frame and an improved drill
design.
November 15, 2016, at 5:02 p.m. Nebulous, a sci - fi puzzler from Namazu Studios, where players guide a cocky and rude astronaut through massive
puzzles that will feel familiar in
design to anyone who has played the Incredible Machine video
game series or the board
game Mouse Trap, will blast its way to Xbox One and PlayStation VR
Using
designs and fabric that you pick up through the
game, it's really up to you as to how you tackle a
puzzle.
The Dating Sim is a type of
game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be... Flash - offers you more than 6000 free
games and online
games, including sports
games, action
games,
puzzle games, flash
games, multiplayer
games
Experience a brilliantly
designed physics - based
puzzle / platform
game where you must guide a puddle of fluid to its target destination, not by moving the fluid, but by tilting the
game world.
The
puzzles within the
game are also unlikely to raise a smile, due to the irrational way they are
designed.
Your kid could probably also look past the fact that it's also a
puzzle - platformer ripe with tacky one - liners, uninspired level
design, and repetitive
game play, all of which combine to ensure that it's far from phystastic.
Candle is a really sophisticated
puzzle - adventure
game, with lots of riddles and a stunning art
design.
It's a shame that clumsy and vague
puzzle design hold the
game back.
Instead, its horrors are derived from the
game's shoddy execution, weak
puzzles and frustrating play rhythms, a nest of poor
game design decisions through which disappointment, not fear, are hatched.
Puddle is a hard
puzzle -
game that presents immediate and simple gameplay and an intense level
design in a minimal visual dimension.
Flockers is a great idea for a
puzzle game, but it suffers from a lack of polish and some poor
design choices.
I liked the introduction of achievements and the fact they continued the story from the first
game, but everything is a little too random for my taste (and some
puzzles are just badly
designed).
But with flawed
game design, frustrating level structure, and inaccurate style control, DS owners are much better off looking elsewhere for their
puzzle gaming fix.
Marred by bad
design decisions, awfully short playtime and frustratingly easy
puzzles, Yesterday is a
game that starts really strong, has a great story idea, but utterly fails to hook the player.
The
game also boasts quite a few different
puzzles and whilst none of them are bad in
design I found them to be a little on the easy side and I was craving more of a challenge.
Unique visuals and clever
puzzle design help the philosophical
puzzle game The Swapper feel fresh throughout its relatively short life span.
This is a cleverly
designed puzzle game with its own identity, that will keep you hooked for hours upon hours.
A superb offering, a metaphysical discussion masterfully disguised as an excellently
designed puzzle game.
Some of the later sections are quite imaginatively
designed, even featuring Super Mario Galaxy style gravity
puzzles, but they never feel like anything more than a palette cleanser before jumping back into the main
game.
If you're a veteran of
puzzle games you probably won't find the levels particularly tough, especially in the beginning, but the levels are beautifully
designed and there is a bit of a challenge to be had in the last two sets of notepads.
Built upon an original and interesting idea, Storm is a nice experience for
puzzle game lovers, but some inconsistencies in level
design and flaws in the controls and physics prevent it from reaching its full potential.
Either way, what you need to know is that both of these Joe Danger
games are smartly -
designed, fantastic pieces of fun that anyone who is looking for some addictive, challenging
puzzle - platforming gameplay should certainly check out.
With multi-award winning, genre - bending
design, stylish hand - drawn aesthetics, a satisfying difficulty curve, and an original live jazz soundtrack, the FRAMED Collection is a genuinely unique
puzzle game experience.
In Professor Layton and the Miracle Mask, thoughtful
puzzle design shows that the series is still at the top of its
game.
While the
game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes obtuse
design, The Curse of Brotherhood won me over with its inventive
puzzles and well - paced levels.
Gorogoa, an ingenious, handcrafted
puzzle game designed, developed and illustrated by Jason Roberts and published by Annapurna Interactive, is now available on PlayStation 4 and Xbox One.
Then we got Galaxy, and it again changed the way we thought of 3D
games, and gave you unique and fresh new
puzzles, FANTASTIC level
design and a pretty good story for a Mario
game.
What's more, the
game was initially
designed as a spiritual sequel to the NES horror
game Sweet Home, with the final version retaining several elements of that NES title (the mansion setting, environmental
puzzles, scattered notes shedding light on the story, limited inventory, and the iconic door loading screen).
From clever level
designs to tricky
puzzles and those challenging boss battles, Donkey Kong Country Returns 3D is a
game that can be played again and again as there is so much more to find through a second or third play through.
Other non-starters include Camera (essentially a hidden object
puzzle where you're looking to take photos of on - the - run criminals), Patchwork (a tiresome pattern - matching
puzzle game), Ski (a motion - controlled top down
game very similar to the F - Zero mini-
game from Nintendo Land), Kung Fu (a frustratingly slow - paced platform
game with the art style from Ōkami),
Design (a thinly veiled excuse to indulge Shigeru Miyamoto's love for guessing the length of objects (no, really)-RRB-, and Ashley (a tedious 2D shooter without any actual shooting).
A block - pushing
puzzle game designed to be played with friends, Death Squared relies on good co-operation and teamwork to be successful.
From the hand - crafted backdrops and methodical
puzzles of point - and - clicks like Monkey Island to the guiding pathways and meticulous detail of first - person
games like What Remains of Edith Finch, the adventure genre is one that is predicated on tight
design and deliberate story beats.
It is not every day that you come across a
puzzle game that is not only unique, it also offers cleverly
designed puzzles and contains gorgeous art...
Double Fine
designed Rhombus to be a PlayStation VR experience, so instead of being an action platformer with adventure
game - like elements, you'll primarily use the power of Clairvoyance to jump between people and sea creatures in order to solve
puzzles and help free the party from their induced psychic states.
Coins are a common element in Mario
game design, traditionally incorporated as
puzzles and rewards.
The world
design is stellar and the
game moves smoothly from
puzzles to chase sequences to pseudo boss battles.
The Portal 2
Puzzle Maker is a robust
game design tool that allows for a student to experience many of these practices in an authentic way.
Cleverstore apps are suitable for both primary and secondary age groups and
designed to engage pupils and aid learning across a number of subjects and activities such as maths
games, interactive picture books, scientific calculator, story and song creation, logic
puzzles, periodic table and much more.
Players use Tangrams to match
designs on
puzzle cards in this challenging, fast - paced
game.
Probably to get it really good I would have had to have spent a lot of time testing and replaying those
puzzles, and doing that kind of iterative process you do for good
games design, whereas I'm much more interested in the world explorational aspects, and the more narrative aspects of gaming, which makes sense because that's what I do.
You can also hide treats in specially
designed cat
puzzle toys or treat balls to keep the
games going.
The
puzzle and level
design does let up in quality in the second half of the
game though giving the impression that Vigil used up all there good idea's in the first half of the
game.
Moving Player and Fractal Box's Cubikolor is a next - gen
puzzle game designed to really test our problem - solving abilities as we are pit against a very tough enemy.
At first it can be almost strange: there were a few moments when I honestly wasn't sure it I had managed to solve the
puzzle in a legitimate way that the developers had envisioned or if I had somehow broken the
games design and utterly cheated my way through it in a brilliant but clumsy display of acrobatics.