Sentences with phrase «game puzzle design»

2/20/2017, David 64 - Among the Innocent: A Stricken Tale is a first person adventure that shows a keen understanding of classic adventure game puzzle design and pacing from debut South African developer Zero Degrees Games.

Not exact matches

Land's End is a $ 9.99 puzzle exploration game made by Ustwo, the London design studio behind hit mobile game Monument Valley.
Blackbox is a puzzle game for iPhone that was just awarded one of Apple's prestigious Design Awards, which honor the best new apps, the ones Apple thinks are especially useful or beautiful.
This animal maze puzzle game is designed for kids to teach them about animals» homes and their babies.
The popularity of social games like LittleBigPlanet, which allow players to design their own puzzles, have shown that gamers enjoy manipulating virtual environments and like to share their creations.
From that time on, Mandl apparently pursued a career as an inventor — he sought patents for a puzzle game, a picture frame and an improved drill design.
November 15, 2016, at 5:02 p.m. Nebulous, a sci - fi puzzler from Namazu Studios, where players guide a cocky and rude astronaut through massive puzzles that will feel familiar in design to anyone who has played the Incredible Machine video game series or the board game Mouse Trap, will blast its way to Xbox One and PlayStation VR
Using designs and fabric that you pick up through the game, it's really up to you as to how you tackle a puzzle.
The Dating Sim is a type of game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be... Flash - offers you more than 6000 free games and online games, including sports games, action games, puzzle games, flash games, multiplayer games
Experience a brilliantly designed physics - based puzzle / platform game where you must guide a puddle of fluid to its target destination, not by moving the fluid, but by tilting the game world.
The puzzles within the game are also unlikely to raise a smile, due to the irrational way they are designed.
Your kid could probably also look past the fact that it's also a puzzle - platformer ripe with tacky one - liners, uninspired level design, and repetitive game play, all of which combine to ensure that it's far from phystastic.
Candle is a really sophisticated puzzle - adventure game, with lots of riddles and a stunning art design.
It's a shame that clumsy and vague puzzle design hold the game back.
Instead, its horrors are derived from the game's shoddy execution, weak puzzles and frustrating play rhythms, a nest of poor game design decisions through which disappointment, not fear, are hatched.
Puddle is a hard puzzle - game that presents immediate and simple gameplay and an intense level design in a minimal visual dimension.
Flockers is a great idea for a puzzle game, but it suffers from a lack of polish and some poor design choices.
I liked the introduction of achievements and the fact they continued the story from the first game, but everything is a little too random for my taste (and some puzzles are just badly designed).
But with flawed game design, frustrating level structure, and inaccurate style control, DS owners are much better off looking elsewhere for their puzzle gaming fix.
Marred by bad design decisions, awfully short playtime and frustratingly easy puzzles, Yesterday is a game that starts really strong, has a great story idea, but utterly fails to hook the player.
The game also boasts quite a few different puzzles and whilst none of them are bad in design I found them to be a little on the easy side and I was craving more of a challenge.
Unique visuals and clever puzzle design help the philosophical puzzle game The Swapper feel fresh throughout its relatively short life span.
This is a cleverly designed puzzle game with its own identity, that will keep you hooked for hours upon hours.
A superb offering, a metaphysical discussion masterfully disguised as an excellently designed puzzle game.
Some of the later sections are quite imaginatively designed, even featuring Super Mario Galaxy style gravity puzzles, but they never feel like anything more than a palette cleanser before jumping back into the main game.
If you're a veteran of puzzle games you probably won't find the levels particularly tough, especially in the beginning, but the levels are beautifully designed and there is a bit of a challenge to be had in the last two sets of notepads.
Built upon an original and interesting idea, Storm is a nice experience for puzzle game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
Either way, what you need to know is that both of these Joe Danger games are smartly - designed, fantastic pieces of fun that anyone who is looking for some addictive, challenging puzzle - platforming gameplay should certainly check out.
With multi-award winning, genre - bending design, stylish hand - drawn aesthetics, a satisfying difficulty curve, and an original live jazz soundtrack, the FRAMED Collection is a genuinely unique puzzle game experience.
In Professor Layton and the Miracle Mask, thoughtful puzzle design shows that the series is still at the top of its game.
While the game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes obtuse design, The Curse of Brotherhood won me over with its inventive puzzles and well - paced levels.
Gorogoa, an ingenious, handcrafted puzzle game designed, developed and illustrated by Jason Roberts and published by Annapurna Interactive, is now available on PlayStation 4 and Xbox One.
Then we got Galaxy, and it again changed the way we thought of 3D games, and gave you unique and fresh new puzzles, FANTASTIC level design and a pretty good story for a Mario game.
What's more, the game was initially designed as a spiritual sequel to the NES horror game Sweet Home, with the final version retaining several elements of that NES title (the mansion setting, environmental puzzles, scattered notes shedding light on the story, limited inventory, and the iconic door loading screen).
From clever level designs to tricky puzzles and those challenging boss battles, Donkey Kong Country Returns 3D is a game that can be played again and again as there is so much more to find through a second or third play through.
Other non-starters include Camera (essentially a hidden object puzzle where you're looking to take photos of on - the - run criminals), Patchwork (a tiresome pattern - matching puzzle game), Ski (a motion - controlled top down game very similar to the F - Zero mini-game from Nintendo Land), Kung Fu (a frustratingly slow - paced platform game with the art style from Ōkami), Design (a thinly veiled excuse to indulge Shigeru Miyamoto's love for guessing the length of objects (no, really)-RRB-, and Ashley (a tedious 2D shooter without any actual shooting).
A block - pushing puzzle game designed to be played with friends, Death Squared relies on good co-operation and teamwork to be successful.
From the hand - crafted backdrops and methodical puzzles of point - and - clicks like Monkey Island to the guiding pathways and meticulous detail of first - person games like What Remains of Edith Finch, the adventure genre is one that is predicated on tight design and deliberate story beats.
It is not every day that you come across a puzzle game that is not only unique, it also offers cleverly designed puzzles and contains gorgeous art...
Double Fine designed Rhombus to be a PlayStation VR experience, so instead of being an action platformer with adventure game - like elements, you'll primarily use the power of Clairvoyance to jump between people and sea creatures in order to solve puzzles and help free the party from their induced psychic states.
Coins are a common element in Mario game design, traditionally incorporated as puzzles and rewards.
The world design is stellar and the game moves smoothly from puzzles to chase sequences to pseudo boss battles.
The Portal 2 Puzzle Maker is a robust game design tool that allows for a student to experience many of these practices in an authentic way.
Cleverstore apps are suitable for both primary and secondary age groups and designed to engage pupils and aid learning across a number of subjects and activities such as maths games, interactive picture books, scientific calculator, story and song creation, logic puzzles, periodic table and much more.
Players use Tangrams to match designs on puzzle cards in this challenging, fast - paced game.
Probably to get it really good I would have had to have spent a lot of time testing and replaying those puzzles, and doing that kind of iterative process you do for good games design, whereas I'm much more interested in the world explorational aspects, and the more narrative aspects of gaming, which makes sense because that's what I do.
You can also hide treats in specially designed cat puzzle toys or treat balls to keep the games going.
The puzzle and level design does let up in quality in the second half of the game though giving the impression that Vigil used up all there good idea's in the first half of the game.
Moving Player and Fractal Box's Cubikolor is a next - gen puzzle game designed to really test our problem - solving abilities as we are pit against a very tough enemy.
At first it can be almost strange: there were a few moments when I honestly wasn't sure it I had managed to solve the puzzle in a legitimate way that the developers had envisioned or if I had somehow broken the games design and utterly cheated my way through it in a brilliant but clumsy display of acrobatics.
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