Sentences with phrase «game puzzles without»

Puzzles are intuitive and don't require the logical leaps of many classic adventure game puzzles without sacrificing any of the sense of rewarding satisfaction that comes with puzzling your way past an obstacle.

Not exact matches

He has access to three cells — one for living, one for studying and a third for physical exercise — as well as a television, a computer without Internet access, a games console, books and newspapers, and puzzles.
Miami is uncertain (the last game was close without Embiid), they know the next one's played in the WF, Embiid's presence in the post is a bit of a puzzle after 3 games without him — they hesitate.
Then he did not score for three games and Giroud got recalled, I have no problem with that but Giroud himself went three games without a goal before the Lei match and that I am a bit puzzled about.
Even better if they require interaction between the two of them and even better if said interaction can occur without my assistance — Tinker Toys, Lincoln Logs, art supplies, puzzles, games, etc..
Super Puzzle Platformer Deluxe is a solid game that takes a good idea and runs with it without overstaying its welcome, but it isn't likely to reach cult hit status like Robot Unicorn Attack.
The game has an intriguing storyline, good characterizations, solid voice acting, excellent game play and puzzles that are challenging without being obtuse.
Vandals is a puzzle and strategy game in which you will have to create artistic works on the walls of the city without being caught by the police.
The game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable.
Apart from the above changes the game remains mostly the same, as you control Agent 47 through a series of puzzle boards where you must navigate around guards, snipers, dogs, and more as you aim to get to the end of the level without getting caught.
Storm is a soothing puzzle game that teases the brain just enough without getting frustrating, and that is a win in my book.
A wacky puzzle battle game, it's not complete without a multiplayer mode.
Of course no Zelda game would be complete without huge dungeons to explore and complete, and Wind Waker has its fair share of these filled with numerous head scratching puzzles and riddles, and waves of fierce enemies and epic boss battles.
Although Stretchmo may intimidate some gamers with its perceived free - to - play model, it is without a doubt a top of the line puzzle platformer that surely won't disappoint.
The game launched without the ability to invite your friends to games, an omission that's puzzling in today's social age.
Other non-starters include Camera (essentially a hidden object puzzle where you're looking to take photos of on - the - run criminals), Patchwork (a tiresome pattern - matching puzzle game), Ski (a motion - controlled top down game very similar to the F - Zero mini-game from Nintendo Land), Kung Fu (a frustratingly slow - paced platform game with the art style from Ōkami), Design (a thinly veiled excuse to indulge Shigeru Miyamoto's love for guessing the length of objects (no, really)-RRB-, and Ashley (a tedious 2D shooter without any actual shooting).
the game lacks the Magic Dungeon puzzle solving, and with only 4 dungeons in which (Without Guides) I completed one of them in under half hour.
The game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when playing a Paper Mario game or simply a fairly transparent means of padding the length of the game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
I've also really enjoyed the way the game takes some normal locations and turns them into puzzles of a sort, without completely destroying the believability of the situation.
E-ink display devices such as Onyx Boox AfterGlow 2 can help you wind down late at night by letting you play lightweight games such as solving crossword puzzle, chess, read up news articles without shining colorful lights directed to your eyes.
In order to advance, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivity.
All of this leads to a disappointed feeling, the TMD is fun to use in combat without a doubt and watching an enemy crumble to dust as you age them is brilliant as is learning which powers work best on the games different mutants and soldiers but it's limited puzzle use and game world interaction leave you feeling underwhelmed and your mind will envision all the possibilities that the TMD could have had.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
Unlike most games which makes claims of needing co-op to succeed, Portal does actually require true communications and teamwork to succeed as the puzzles are quite literally impossible without it.
The puzzles, on the whole, are pretty lame, far too easy and uninspired, coupled with a combination of the previous two complaints they can lead to cheap deaths which seem to serve only to address the biggest problem with «Dante's», the fact that it's just far too short, a play through on the normal difficulty setting can be done without much trouble in around 6 hours and with no achievements for completing the game on harder difficulties, there's little incentive for doing it again.
The game would have functioned perfectly well as an interactive novel without the addition of puzzles.
There is next to no aim assist, which at several points I felt the game could have provided without making the puzzles any less challenging.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
What's a puzzle game without the puzzles.
It wouldn't be a Sherlock Holmes game without a decent number of puzzles to solve.
However, predictable gameplay sequences, and the same repetitive formula sees effortless puzzles and simple enemies throughout, and that means Deadfall Adventures doesn't live up to its early ambition and is a game we could have probably all done without.
This is entirely exclusive to the Xbox One version of the game, and here players can enjoy a walk through Red Creek Valley without any of the blood, horror or puzzles that come as part of the main story.
I would gauge someone who knows how to do everything being able to complete the entire game in 3 - 4 hours, but without the use of a guide / walkthrough and figuring it out in typical puzzle fashion, you can finish the game as well as reading through all the lore on the walls in no less than 10 - 15 hours.
Whether it is two minds attempting to solve a puzzle or a tense head - to - head battle, these games wouldn't be the same without a bunch of humans running around killing, maiming, or, occasionally (very occasionally), helping each other.
Half - Minute Hero is perhaps mostly aimed at older gamers who have played the old NES RPG's and such, but even without the style its a fun little puzzle game, perfect for quick games if you only have a few minutes.
This could very - well have been unintentional, but being that each level is scored on deaths and time completed, I would have liked to just simply play through each puzzle without having to check and double - check something physical outside the game.
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Puzzle game Bullion Blitz allows you to rob a bank without the inconvenience of a lengthy court case and prison sentence.
Without having to reload a checkpoint due to death or due to a missed puzzle, Another World is a short game and can be completed in just over half an hour.
There's part of me that's tempted to say that I wish there had been more puzzle elements spread throughout the game, but I also really appreciate that they weren't forced into places they shouldn't have been, and that the team were willing to let certain ideas exist where they belonged without repeating them in later areas in order to squeeze out more length.
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Tetris was the first true endless puzzle game and without it we likely would not have had Bejeweled, Candy Crush Saga, Threes, or any of the other myriad puzzle games over the years.
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Armed with only a bow, a magical sword, and your trusty horse, the game makes each boss battle a puzzle, as you must mount, climb, and slay each giant without losing your footing and getting crushed.
The best puzzle games can turn that five minutes into three hours without you even knowing it.
And it does deserve a crowd; it's a seriously compelling puzzle game that manages to straddle the line between satisfying to complete without actually being very difficult.
To advance their character, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents.
Puzzle games don't really need storylines and they can be safely ignored without consequence.
The game play is fun and the story line is involving, some of the puzzles are quite difficult, but what would an adventure game be without a couple of stumpers?
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