Not exact matches
And if you look
at his contribution, his 10 goals from just 18
games (with five of them as a sub) is actually a better
ratio than the 18 scored by the Chilean in 34
games (two as a sub).
Even the title I have put
at the top of this post could be seen as a bit on the harsh side on the 28 - year old, as he scored 19 goals for the Gunners last season,
at a
ratio of just better than one every other
game, and he already has three for the new season so far, despite being well down the pecking order of forward players available to the boss.
On average,
at that point, Bony had a goals - to -
game ratio of 0.54
at club level in all competitions.
The former AC Milan striker, who famously scored twice in the final of this competition in 2007's win over Liverpool, Filippo Inzaghi has an unsurprisingly great record in front of goal, scoring 46 goals in 81
games,
at a
ratio of 0.57 per
game in the Italian goal poacher's great career.
Better goal to
game ratio than Kane
at 18 or 19.
Come on now, how can you be so disparaging about Giroud, Walcott and Alexis with their recent goal /
game ratios and be worshipping
at the altar of St Higuain.
And he was no more prolific
at Lyon (without Ronaldo) and has about the same goal /
game ratio for France.
That guy has a career statistic of 1 goal every 2
games, had better goal
ratio at Madrid than Benzema.
Brilliantly researched article that clearly identifies where the season has gone wrong.Some issue are alarming especially the goals to
game ratio away from The Emirates.But the most obvious reason we continually fail Away (and to a certain extent
at home) is our inability to defend.And even more apparent is our inability to defend a lead.
Looking
at his long term record involving Arsenal, over 18
games we have had a 61 % success rate with him in charge and only lost 11 %, while Chelsea have a 67 % win rate but a 13 % loss
ratio.
Yes he is, look
at his track record, win
ratio, his experience and the fact that he is precious few
games off reaching the premier league clean - sheet record.
The fact that it took Shrek 358 EPL
games to score his 176 for United
at a rate of 0.49 while Henry scored his 175 in just 258 EPL matches
at a
ratio of 0.68, still by far the best
ratio of all the top Premier League scorers, is some comfort I suppose and proves the Frenchman was the better striker.
If he wanted to be fair to DB he could have mentioned that RvP had a league goal /
game ratio almost identical to DB
at his age (and as Gooners we have to remember the first 7 years not the last one) and WR wasn't pulling up trees
at that age with a 0.33
ratio.
Alexis is a great signing but we need to look
at the
games to goal
ratio of our attack vis - a - vis others too to have a bit of a reality check of just what we have in our locker.
Giroud is a Quality player look
at his strike rate to
game ratio then look
at Henry's!!
Quarterback Skyler Howard has completed 69 percent of his passes with a 9 - to - 1 TD - to - INT
ratio, and while the run
game hasn't been explosive, almost half of Wendell Smallwood's and Rushel Shell's carries are gaining
at least five yards.
Higuain would get us an extra 7 or 8 goals over Giroud every 100
games and Benzema a little less (look
at career goal /
game ratios)-- unless you are going to tell me they can score more
at Arsenal than they could
at Real Madrid / Napoli.
With 0.96 goals per
game this season, only Cristiano Ronaldo and Luis Suarez have a better goals per
game ratio than the Iceland striker, who narrowly missed out on a place
at the World Cup after his country lost to Croatia in the playoffs.
But by saying that I don't know if Arsenal can improve his record of 1/2 goals per
game ratio that he has
at Madrid.
Because he didn't want Theo outscoring Alex. Theo didn't start
at least the last 9
games and yet his goalscoring
ratio is 38:19.
OK I know you're all upset, but you need to look
at the stats goal to
game ratio: Lets start with TH14 — 0.49, he has slowed a little.
Its a little like talking about how RM need a new striker to compete because of Benzema's poor league return in the last 3 seasons (
at about the same goal /
game ratio as Giroud) and failing to mention Ronaldo's goal contribution.
In two years
at the North Rhine - Westphalia club, Tuchel had a very healthy 63 % win
ratio, winning 68 of the 108
games he oversaw.
MOHAMED SALAH is having a sensational season
at Liverpool, but how does his impressive goals - per -
game ratio compare to Reds legends?
He amassed goal to
game ratio of over 1:2 (impressive for any striker) in his time
at Liverpool, and got 30 goals in the most recent season.
His goals to
game ratio isn't what we need to worry about, but the fact he could be looking
at his final days in a blue shirt could ensure he pulls out a top level performance.
His scoring
ratio, albeit in the Swiss and Russian leagues averages out
at way over a goal every other
game and his double strike in the CL last week has brought him into the public eye once again.
Moyes has a 44.27 % win average of the 829
games he has professionally managed, Beneitez manages the 50.88 % over 912
games, Bilic weighs in with a 55.56 % win
ratio over 216
games, Poyet has a 40.52 % win
ratio over his 269
at Brighton and Sunderland.
Over the same period, Ronaldo's goals - per -
game ratio when he starts alongside Benzema is slightly higher,
at 1.125.
In 15
games, Arsenal has scored 15 goals
at a
ratio of one per
game and have conceded only 17 goals, fewer than defending champions Spartak.
38 % — Manchester United have won only six of their 16 Premier League
games at Old Trafford this season — their lowest win
ratio in the competition's history.
That is one of the aspects of his
game that attracted Allardyce, who said: «Joey has been among the goalscorers for Manchester City over the last two years and I felt this was the biggest area where Newcastle needed to improve having looked
at the goal - scoring
ratio of midfield players last season.
We opened this
game at Florida -6 and took nearly all dog money as Florida State bettors outnumbered the favorite backers by a
ratio of 4 to 1.
During his time
at River he has improved his goals to
games ratio, and has also scored in some important matches.
Part 1 — Press Here Looking
at goal
ratio per
game only reveals part of the story, we need to look
at key aspects of TW's
game over 3 - 4 seasons to see how he has developed (if
at all)-LSB-...]
Invasion is not a zero - sum
game, with invaders replacing natives
at a one - to - one (or a one - to - two, or more)
ratio.
Take this
game for example: keep a random encounters
ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good stories, nice graphics (the graphics of this
game would have been considered amateurish
at best on a super nes), gameplay, exploration, sense of wonder.
The most unusual visual oddity or style choice, depending on how you look
at it, is the forced letter box aspect
ratio that the
game has.
The characters can feel kind of samey between one another, the fights can easily feel unbalanced, and since your attacks have no one - to - one
ratio it's difficult to feel great
at the
game as opposed to great with a character.
This mode screws up the aspect
ratio of the
game in exactly the same way split - screen multiplayer did in Sonic 2, which is either a fun nostalgic nod or a strange annoyance depending on how fondly you look back
at the quirks of a
game from 25 years ago.
There were a lot of customization option available for those who prefer to play these classic
games in their own way, whether they play it in full screen or running
at their original aspect
ratio, the collection offered most of the options.
Yet
at 13 - inches this tablet should cater for heavy
gamers and internet surfers, while movies will be bolstered by the 16:9 aspect
ratio and 1600 x 900 resolution.
While the added PPI of the 6 Plus is noticeable (the contrast
ratio is also higher on the 6 Plus), it's just not a
game - changing feature for me anymore given that once you get above 300PPI
at these short distances the distinction starts to fall away.
For those of you still playing the comparison
game, Canada's overall DTI
ratio is
at an all - time high of 171 percent.
still
at the end of the day, it's not that big of a difference, just like
ratio of
games per system
Basically, they detected them as EXP pumping because they stunk
at the
game their kill / death rate was a high
ratio.
The
game now runs
at a 16:9 aspect
ratio instead of 15:9.
Divnich did add some counter-point to his own predictions: «simExchange is expecting a 1.65 to 1 Xbox 360 to PS3 sales
ratio for Grand Theft Auto IV, which, if true, would indicate a PS3 «victory»,
at least in terms of percentage of total installed base purchasing the
game.»
- Nintendo is selling three physical Switch
games for every console sold in the UK and Spain - this matches the performance of Wii - Nintendo says the Switch's global tie -
ratio is 3.6 - 78 % of Nintendo Switch
games are sold in boxes, by comparison only 47 % of PS4
games are sold physically - the only blips in Switch sales have occurred during moments of stock shortages - there was a significant spike in hardware sales around the launch of Super Mario Odyssey - across Spain and the UK, 469,000 Switch consoles have been sold for the first 36 weeks of its life - this is about 49 % of what the Wii managed to do over the same period (which launched over Christmas)- this is 300 % of what the Wii U managed to achieve - Switch may grow significantly again if Nintendo continues its trend of updating the hardware with new iterations - there is currently enough stock to satisfy demand
at the moment - if demand increases for the holiday season,
GAME says «we don't have a warehouse full of stock ready to go.»
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software
games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose
at anyone who complains a
game is «too slow» I do have to to admit that the weight to speed
ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the
game to greatness.