Sentences with phrase «game ratio from»

The French striker has scored 10 goals in 18 games this season, and has improved his goals - per - game ratio from one goal per 2.75 games in his first season, now down to a goal every 1.8 games this campaign, but Wenger thinks he needs to improve on that before calling himself really top class.

Not exact matches

And if you look at his contribution, his 10 goals from just 18 games (with five of them as a sub) is actually a better ratio than the 18 scored by the Chilean in 34 games (two as a sub).
to be honest i think it is unfair to judge a player on just one game also i read somewhere that morata would rather join either chelsea or man united because of his past relations with both manager, concerning his goals scoring ratio it has to be mentioned that the majority of his appearances came from the substitutes bench which makes it more difficult for any forwards to score regularly, we all know the benefits for a player to play week in week out.
ROGER»S RATIO: b. Lefty Grove won 300 games and lost 141 for the A's and the Red Sox from 1925 to» 41, a.680 winning percentage.
Welbeck has proved himself to be exactly what he was a s United, Average with a poor goals to games ratio, Wilshere has 1 goal and 1 assist from 16 games, Ramsey is so out of form it's like he has regressed to 2 seasons ago, Cazorla has become a joke yet the manager leaves Podolski, Rosicky on the bench and Campbell can't even get a place on the bench!
Brilliantly researched article that clearly identifies where the season has gone wrong.Some issue are alarming especially the goals to game ratio away from The Emirates.But the most obvious reason we continually fail Away (and to a certain extent at home) is our inability to defend.And even more apparent is our inability to defend a lead.
SEE MORE 11 Best Champions League Scorers In Goals - Per - Game Ratio, With Lionel Messi 5th & Ex-Man United Star 6th Manchester United Chase Signing Of Real Madrid's Portuguese Star Lionel Messi May Be Past His Best — Extraordinary Claims From Former Barcelona Manager
Unfortunately for us, he has only managed three goals in all competitions since returning from a hamstring injury in January, lowering his previously impressive goals / games ratio.
However, as the 538 piece demonstrated, Julio's touchdown per game ratio and his red zone targets are metrics that carry over from OC to OC to OC.
But with Torres having scored six goals from 17 appearances, Ba hitting three from 13 and Eto'o just four from 15, the Special One will be well aware his strikers will need to improve their goals to games ratio if the Blues are to have a realistic chance of challenging for the title.
Both sides have a 70 % win ratio from their last 10 games of title winning seasons.
Rovers unwillingly claim the rights to a 69 % losing ratio away from their beloved Ewood Park, losing nine away games in all, avoiding defeat on just four occasions.
After the thirty - six league games they've played under the management of Jürgen Klopp, Liverpool's shots on target ratio is 62 %, which is the average that the team finishing third posts, and is one that has only been bettered by twenty - two of the 160 team seasons from the last eight years in the Premier League.
Loved It's Marvel VS. Capcom 2: Aside from the widescreen aspect ratio, some next - to - useless graphics filters, and different menus, this is the same game that thrilled us in its previously released incarnations.
This mode screws up the aspect ratio of the game in exactly the same way split - screen multiplayer did in Sonic 2, which is either a fun nostalgic nod or a strange annoyance depending on how fondly you look back at the quirks of a game from 25 years ago.
Based on the sell - through ratio from Famitsu (60 - 80 %), it looks like the game sold more or less according to Capcom's expectations (who seems to have given the game a sizeable budget, especially when it comes to advertising).
Despite it's awesome cost to content ratio, there are a couple of areas MunchPak could improve to elevate their snack game from «good» to «great,» namely their presentation and quality control.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
«Starting today, each game page now contains a histogram of the positive to negative ratio of reviews over the entire lifetime of the game, and by clicking on any part of the histogram you're able to read a sample of the reviews from that time period,» explains Steam UI designer, Alden Kroll.
You might see the occasional transparency effect or hear more instruments in the soundtrack than you probably remember from your old 16 - bit game cartridges... and the super-widescreen aspect ratio is an obvious concession to modern displays.
So when I look at the latest sales figures it does not surprise me to see that the tie ratio of games sold to systems is down from the previous console launches.
I know you won't have that long with the game, but see if you can scope out whether the narrative might be interesting enough to warrant two hours of cutscenes, and also enquire what ratio of this will be taken from gameplay clips.
Our viewport size was chosen with a few concerns in mind: a lot of the feel of classic NES and SNES games derived from two places: their aspect ratio, and their scale.
Overall, Section 8: Prejudice isn't doing a lot to make it stand apart from other FPS games, except for the incredible price tag to content ratio.
The respected magazine claims that they have spoken to sources who say there's a «growing trend of PS3 consoles being traded in for cash or Xbox 360s» in addition to «slumping sales of PSN points cards» and a «shift in the ratio of multiplatform game sales and pre-orders away from PS3».
Even though the game received lackluster reviews from major gaming websites, it still has a dedicated fan - base that is alive and well to this day and although Ubisoft has claimed that the game was not a commercial success, it did manage to sell more than 500k units and at the time, the Wii U sold 3.5 million units, so it as a good attach ratio for a launch game, however nowadays, games need to sell millions of copies to be considered a success.
A pretty standard digital ratio for a family - friendly game not suffering from any major shortages.
From engine upgrades and modifications, transmission ratios, paint jobs, decals, spoiler / wings, door sills, window tint, and rims — this game has all the mods you could ask for.
But much like other ports the game has an array of options for the display from the original 4:3 aspect ratio to even replicate the arcade cabinet.
When zoomed in completely, Pete Young claims the map is scaled to a 1:4 ratio, and driving in game from the West Coast to the East Coast in the US of A, will take roughly 20 minutes.
Before, Capcom has encouraged Street Fighter V players to name and shame rage quitters on their own, but the company has announced today via Capcom Unity that it has begun directly punishing bad sportsmanship, by tracking a player's rates of disconnect versus their win ratio and docking in - game points from their account.
Speaking of retreads, there are some cool exotics reintroduced from the last game but, as seems to be the case with exotics, in PvP they're more or less inferior to a small pool of legendary weapons that offer better time - to - kill ratios.
For example if you find that you were liked the spacing of the dungeons when you specified a 20 chunk radius and 5 dungeons, then keep that ratio when generating other maps (40:10, 80:20, etc.) If you want to go crazy and pack as many dungeons in as the game will allow (preventing dungeons from bleeding into other dungeons or in - game structures, of course) you can always specify -1 dungeons.
As you would expect from any AMOLED screen, you get the inky deep blacks, vibrant colors, and high contrast ratios, and the high resolution makes it great for reading text, browsing the web, watching videos, and playing games.
a b c d e f g h i j k l m n o p q r s t u v w x y z