Sentences with phrase «game ratio if»

My issue is what will happen to Aubameyang's goals to game ratio if he signs?Lacazette had very good numbers in France but you wouldn't think so now.Maybe we need something different like a COACH
But with Torres having scored six goals from 17 appearances, Ba hitting three from 13 and Eto'o just four from 15, the Special One will be well aware his strikers will need to improve their goals to games ratio if the Blues are to have a realistic chance of challenging for the title.

Not exact matches

And if you look at his contribution, his 10 goals from just 18 games (with five of them as a sub) is actually a better ratio than the 18 scored by the Chilean in 34 games (two as a sub).
If he is like 25m - 30m, that is better and reasonable considering his goals to game ratio... If Wenger does this I will be very surprised and happy..
Vitale's steals - to - turnover ratio, if you will, is pretty embarrassing; he interrupted Brando 21 times during the game to ramble on about one thing or another.
Having said that, if he can maintain his 0.99 goals per game PL ratio for last season we might have to review the situation.
If he wanted to be fair to DB he could have mentioned that RvP had a league goal / game ratio almost identical to DB at his age (and as Gooners we have to remember the first 7 years not the last one) and WR wasn't pulling up trees at that age with a 0.33 ratio.
If Giroud had taken our penalties for the past 3 years he would be closer to a 0.6 goal / game striker than his 0.43 ratio — assuming he scored most of them of course.
Shevchenko, currently playing for Dynamo Kiev, has a 0.44 goals per game ratio for his national team and although he has suffered with a back injury in recent times, if he can maintain his fitness, the 35 - years - old will still provide a threat for opposition defences.
But by saying that I don't know if Arsenal can improve his record of 1/2 goals per game ratio that he has at Madrid.
To put that into perspective, based on their ratios, Erickson would score 8 goals a season (if he played 38 games), whilst Ozil would score 7.
If the Reds can continue to average seven shots on target per game and a ratio of 69 %, then rest assured this will be a very special season indeed, even if no more 120 year old scoring records are broken along the waIf the Reds can continue to average seven shots on target per game and a ratio of 69 %, then rest assured this will be a very special season indeed, even if no more 120 year old scoring records are broken along the waif no more 120 year old scoring records are broken along the way.
Interestingly, if you take this hat - trick out of the equation his ratio changes to a goal every 11 games.
Part 1 — Press Here Looking at goal ratio per game only reveals part of the story, we need to look at key aspects of TW's game over 3 - 4 seasons to see how he has developed (if at all)-LSB-...]
If you go to a HBCU it is going to be harder to do so equally with the woman to man ratio and the games the boys play since they are outnumbered.
The game visually asks the ratio question: «If each purple fruit monster eats 3 bananas, how many bananas will 3 monsters eat?»
And if you think I'm cheering a little late in the game, I reckon there are plenty more innings goals to come... Which might seem odd — after all, the US market has more than tripled since its 2009 low, while headline index multiples around the globe are by no means cheap (and something like the US market's CAPE ratio seems particularly alarming).
If they don't sort out the aspect ratio (black bars) in The Order, I won't be touching that game with a 10 foot barge pole.
If you want even more statistics it has a massive 70 % trial to purchase compared to the average Indie game which only has a ratio of around 5 %.
Divnich did add some counter-point to his own predictions: «simExchange is expecting a 1.65 to 1 Xbox 360 to PS3 sales ratio for Grand Theft Auto IV, which, if true, would indicate a PS3 «victory», at least in terms of percentage of total installed base purchasing the game
- Nintendo is selling three physical Switch games for every console sold in the UK and Spain - this matches the performance of Wii - Nintendo says the Switch's global tie - ratio is 3.6 - 78 % of Nintendo Switch games are sold in boxes, by comparison only 47 % of PS4 games are sold physically - the only blips in Switch sales have occurred during moments of stock shortages - there was a significant spike in hardware sales around the launch of Super Mario Odyssey - across Spain and the UK, 469,000 Switch consoles have been sold for the first 36 weeks of its life - this is about 49 % of what the Wii managed to do over the same period (which launched over Christmas)- this is 300 % of what the Wii U managed to achieve - Switch may grow significantly again if Nintendo continues its trend of updating the hardware with new iterations - there is currently enough stock to satisfy demand at the moment - if demand increases for the holiday season, GAME says «we don't have a warehouse full of stock ready to go.»
While there is enough to love on the soundtrack, it's missing the same obsessive attention to detail that the rest of the game has clearly received, so the ratio of boss to dross - 65:35, if you were wondering - isn't as strong as it should have been.
Of course, if you decide to play along, you can change the 3 games completed for every 1 purchase to a different ratio.
I think this ratio will work well for me since I mostly play long involved RPGs but if you play mostly shorter games, you might want to increase the number of game completitions required.
If you were to count the amount of time playing a game versus looking at it on your shelf, it would probably be a 9:1 ratio.
If you're playing on a device that doesn't follow the original 4:3 aspect ratio the PlayStation game was designed for, you'll also have to deal with borders on the sides of the screen.
I know you won't have that long with the game, but see if you can scope out whether the narrative might be interesting enough to warrant two hours of cutscenes, and also enquire what ratio of this will be taken from gameplay clips.
If you think that 2/4 ratio is bad, 3/4 of us had some kind of connectivity issue at some point while playing, be it a dropped connection, crashed game, inability to join a game lobby or unexplainable lag.
Everything looks worse if you're playing on a widescreen television so it's advisable that you play on a standard definition TV or switch the game to its original aspect ratio.
But if you come to dread every encounter for dragging out the time it takes to get to the good parts, if you divvy up the time spent on the good parts and the time spent on the parts where you could have been playing a better game, what happens when you get a roughly ten to one ratio?
His line at the end might imply that there isn't a hard and fast limit but rather if a developer reaches a certain ratio of keys to sales then Valve will look at that game and that developer to determine if they believe they are using them to sell in bundles.
Retro fans can also play the game in its original 4:3 screen ratio format if they'd like to.
I think the best thing to do would be for Nintendo to look at the games that have the best male - female ratio and see if they can spot some underlying trends.
I suspect this idea can only work well if the game has a high GM to Player Only ratio.
If by some miracle your K / D is 49 and 0 as the game is in overtime, and you're about to lose, don't worry about your ratio — jump on the point, refresh the overtime, and at least give your team a chance to win.
These games were all phenomenal when they were released, Rockstar knows what they're doing when it comes to porting them, and it's hard to beat the price to hours of potential gameplay ratio, particularly when considering you can play a GTA game nearly infinitely if you enjoy just rampaging around the city, getting your wanted level up, and seeing how long you can survive.
For example if you find that you were liked the spacing of the dungeons when you specified a 20 chunk radius and 5 dungeons, then keep that ratio when generating other maps (40:10, 80:20, etc.) If you want to go crazy and pack as many dungeons in as the game will allow (preventing dungeons from bleeding into other dungeons or in - game structures, of course) you can always specify -1 dungeonif you find that you were liked the spacing of the dungeons when you specified a 20 chunk radius and 5 dungeons, then keep that ratio when generating other maps (40:10, 80:20, etc.) If you want to go crazy and pack as many dungeons in as the game will allow (preventing dungeons from bleeding into other dungeons or in - game structures, of course) you can always specify -1 dungeonIf you want to go crazy and pack as many dungeons in as the game will allow (preventing dungeons from bleeding into other dungeons or in - game structures, of course) you can always specify -1 dungeons.
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