My issue is what will happen to Aubameyang's goals to
game ratio if he signs?Lacazette had very good numbers in France but you wouldn't think so now.Maybe we need something different like a COACH
But with Torres having scored six goals from 17 appearances, Ba hitting three from 13 and Eto'o just four from 15, the Special One will be well aware his strikers will need to improve their goals to
games ratio if the Blues are to have a realistic chance of challenging for the title.
Not exact matches
And
if you look at his contribution, his 10 goals from just 18
games (with five of them as a sub) is actually a better
ratio than the 18 scored by the Chilean in 34
games (two as a sub).
If he is like 25m - 30m, that is better and reasonable considering his goals to
game ratio...
If Wenger does this I will be very surprised and happy..
Vitale's steals - to - turnover
ratio,
if you will, is pretty embarrassing; he interrupted Brando 21 times during the
game to ramble on about one thing or another.
Having said that,
if he can maintain his 0.99 goals per
game PL
ratio for last season we might have to review the situation.
If he wanted to be fair to DB he could have mentioned that RvP had a league goal /
game ratio almost identical to DB at his age (and as Gooners we have to remember the first 7 years not the last one) and WR wasn't pulling up trees at that age with a 0.33
ratio.
If Giroud had taken our penalties for the past 3 years he would be closer to a 0.6 goal /
game striker than his 0.43
ratio — assuming he scored most of them of course.
Shevchenko, currently playing for Dynamo Kiev, has a 0.44 goals per
game ratio for his national team and although he has suffered with a back injury in recent times,
if he can maintain his fitness, the 35 - years - old will still provide a threat for opposition defences.
But by saying that I don't know
if Arsenal can improve his record of 1/2 goals per
game ratio that he has at Madrid.
To put that into perspective, based on their
ratios, Erickson would score 8 goals a season (
if he played 38
games), whilst Ozil would score 7.
If the Reds can continue to average seven shots on target per game and a ratio of 69 %, then rest assured this will be a very special season indeed, even if no more 120 year old scoring records are broken along the wa
If the Reds can continue to average seven shots on target per
game and a
ratio of 69 %, then rest assured this will be a very special season indeed, even
if no more 120 year old scoring records are broken along the wa
if no more 120 year old scoring records are broken along the way.
Interestingly,
if you take this hat - trick out of the equation his
ratio changes to a goal every 11
games.
Part 1 — Press Here Looking at goal
ratio per
game only reveals part of the story, we need to look at key aspects of TW's
game over 3 - 4 seasons to see how he has developed (
if at all)-LSB-...]
If you go to a HBCU it is going to be harder to do so equally with the woman to man
ratio and the
games the boys play since they are outnumbered.
The
game visually asks the
ratio question: «
If each purple fruit monster eats 3 bananas, how many bananas will 3 monsters eat?»
And
if you think I'm cheering a little late in the
game, I reckon there are plenty more innings goals to come... Which might seem odd — after all, the US market has more than tripled since its 2009 low, while headline index multiples around the globe are by no means cheap (and something like the US market's CAPE
ratio seems particularly alarming).
If they don't sort out the aspect
ratio (black bars) in The Order, I won't be touching that
game with a 10 foot barge pole.
If you want even more statistics it has a massive 70 % trial to purchase compared to the average Indie
game which only has a
ratio of around 5 %.
Divnich did add some counter-point to his own predictions: «simExchange is expecting a 1.65 to 1 Xbox 360 to PS3 sales
ratio for Grand Theft Auto IV, which,
if true, would indicate a PS3 «victory», at least in terms of percentage of total installed base purchasing the
game.»
- Nintendo is selling three physical Switch
games for every console sold in the UK and Spain - this matches the performance of Wii - Nintendo says the Switch's global tie -
ratio is 3.6 - 78 % of Nintendo Switch
games are sold in boxes, by comparison only 47 % of PS4
games are sold physically - the only blips in Switch sales have occurred during moments of stock shortages - there was a significant spike in hardware sales around the launch of Super Mario Odyssey - across Spain and the UK, 469,000 Switch consoles have been sold for the first 36 weeks of its life - this is about 49 % of what the Wii managed to do over the same period (which launched over Christmas)- this is 300 % of what the Wii U managed to achieve - Switch may grow significantly again
if Nintendo continues its trend of updating the hardware with new iterations - there is currently enough stock to satisfy demand at the moment -
if demand increases for the holiday season,
GAME says «we don't have a warehouse full of stock ready to go.»
While there is enough to love on the soundtrack, it's missing the same obsessive attention to detail that the rest of the
game has clearly received, so the
ratio of boss to dross - 65:35,
if you were wondering - isn't as strong as it should have been.
Of course,
if you decide to play along, you can change the 3
games completed for every 1 purchase to a different
ratio.
I think this
ratio will work well for me since I mostly play long involved RPGs but
if you play mostly shorter
games, you might want to increase the number of
game completitions required.
If you were to count the amount of time playing a
game versus looking at it on your shelf, it would probably be a 9:1
ratio.
If you're playing on a device that doesn't follow the original 4:3 aspect
ratio the PlayStation
game was designed for, you'll also have to deal with borders on the sides of the screen.
I know you won't have that long with the
game, but see
if you can scope out whether the narrative might be interesting enough to warrant two hours of cutscenes, and also enquire what
ratio of this will be taken from gameplay clips.
If you think that 2/4
ratio is bad, 3/4 of us had some kind of connectivity issue at some point while playing, be it a dropped connection, crashed
game, inability to join a
game lobby or unexplainable lag.
Everything looks worse
if you're playing on a widescreen television so it's advisable that you play on a standard definition TV or switch the
game to its original aspect
ratio.
But
if you come to dread every encounter for dragging out the time it takes to get to the good parts,
if you divvy up the time spent on the good parts and the time spent on the parts where you could have been playing a better
game, what happens when you get a roughly ten to one
ratio?
His line at the end might imply that there isn't a hard and fast limit but rather
if a developer reaches a certain
ratio of keys to sales then Valve will look at that
game and that developer to determine
if they believe they are using them to sell in bundles.
Retro fans can also play the
game in its original 4:3 screen
ratio format
if they'd like to.
I think the best thing to do would be for Nintendo to look at the
games that have the best male - female
ratio and see
if they can spot some underlying trends.
I suspect this idea can only work well
if the
game has a high GM to Player Only
ratio.
If by some miracle your K / D is 49 and 0 as the
game is in overtime, and you're about to lose, don't worry about your
ratio — jump on the point, refresh the overtime, and at least give your team a chance to win.
These
games were all phenomenal when they were released, Rockstar knows what they're doing when it comes to porting them, and it's hard to beat the price to hours of potential gameplay
ratio, particularly when considering you can play a GTA
game nearly infinitely
if you enjoy just rampaging around the city, getting your wanted level up, and seeing how long you can survive.
For example
if you find that you were liked the spacing of the dungeons when you specified a 20 chunk radius and 5 dungeons, then keep that ratio when generating other maps (40:10, 80:20, etc.) If you want to go crazy and pack as many dungeons in as the game will allow (preventing dungeons from bleeding into other dungeons or in - game structures, of course) you can always specify -1 dungeon
if you find that you were liked the spacing of the dungeons when you specified a 20 chunk radius and 5 dungeons, then keep that
ratio when generating other maps (40:10, 80:20, etc.)
If you want to go crazy and pack as many dungeons in as the game will allow (preventing dungeons from bleeding into other dungeons or in - game structures, of course) you can always specify -1 dungeon
If you want to go crazy and pack as many dungeons in as the
game will allow (preventing dungeons from bleeding into other dungeons or in -
game structures, of course) you can always specify -1 dungeons.