Over the same period, Ronaldo's goals - per -
game ratio when he starts alongside Benzema is slightly higher, at 1.125.
Not exact matches
That's why we needed to up our
game and make a trail mix with the proper
ratio of dark chocolate to trail mix for those times
when there just aren't enough chocolaty bits to go around.
Our win
ratio, points per
game and goals per
game were all better with Walcott on the pitch and while losing Aaron Ramsey was another major factor, the stats also show that the Welshman did better
when Walcott was in the team.
Though with Lucas» importance being highlighted in recent weeks with an incredible stat revealing Liverpool have a points per
game ratio almost three times better
when the Brazilian features it would surely take a big sum to convince Brendan Rodgers it was time to part ways with Leiva.
Just curious... I mean in our hot - streak he was scoring pretty much every
game, similarly to
when Sanchez was carrying us... I personally think it was pure coincidence, nothing to do with the fact that our win
ratio with him on the pitch would've got us much, much closer to the title (as with Ozil and Coquelin), but that's just me.
OG will have his
game time and score as well but his return
ratio is costing us
when our midfielders arent scoring.
You could not doubt Perez's goal to
game ratio and Campbell was one lad that sure knew how to put on a shift
when he was selected.
Play a
game of Smite, or League of Legends, with your friends, get your team to the point
when you're Win - Loss
ratio is above 50 %, and screw up for 3
games (I'm being generous here), and see how fast that one friend will blow your ear drum out via your headset faster than you can say, «Get good.»
I don't think every
game needs to be Dark Souls, but
when it seems like any encounter with a pack of human - sized jackal minions is best solved by button - mashing and hoping I'm hitting dodge and attack with the right
ratio to do damage while not getting hit too often, each fight starts to feel more like a chore than a rewarding challenge.
You are probably being confused by reported resolution (160 × 144), but the fact is actual
Game Gear pixel
ratio was not 1:1, so
when you play
Game Gear
games on an emulator with pixel
ratio 1:1 you are actually watching a vertically stretched image that looks nothing like it should.
Based on the sell - through
ratio from Famitsu (60 - 80 %), it looks like the
game sold more or less according to Capcom's expectations (who seems to have given the
game a sizeable budget, especially
when it comes to advertising).
LTV
ratios are extremely important
when it comes to mortgage rate pricing because they represent how much skin you have in the
game, which is a key risk factor.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software
games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a
game is «too slow» I do have to to admit that the weight to speed
ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped
when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the
game to greatness.
So
when I look at the latest sales figures it does not surprise me to see that the tie
ratio of
games sold to systems is down from the previous console launches.
Then again, my 100 % - completion LW speedrun sits at sub-1h, so I guess I'm biased
when it comes to this subject (which also implies I've spent way more than 4h with that
game or its sequel, so the
ratio 4h / 10 bucks never stood for me).
I was on the IGDA Women In Games steering committee for two years; Marie Claire called me «The
Game Changer»
when they named me one of «20 Women Changing The
Ratio» in male - dominated industries.
It's almost a shame that the Grand Master Character Gear is only going to the best of the best; at least seeing the armor in -
game will be a great excuse for
when your K - D
ratio takes a nosedive.
Players will be given the choice between traditional 4:3 aspect
ratio or widescreen
when playing the
game.
But if you come to dread every encounter for dragging out the time it takes to get to the good parts, if you divvy up the time spent on the good parts and the time spent on the parts where you could have been playing a better
game, what happens
when you get a roughly ten to one
ratio?
To their credit, the Wii U version of these NES
games doesn't force the aspect
ratio into 16:9 like the Wii version did
when your console was set to a widescreen display on HDTV.
Many of the assets used were initially created for a portable
game machine, and
when reworked to fit a 4:3 aspect
ratio for a monitor, makes everything feel a little small and zoomed out, but it doesn't really harm the
game.
WHY THE FUCK DOES THE
GAME STILL CLOSE
WHEN I CHANGE THE ASPECT
RATIO.
Candy Crush, Pokémon GO, Pro Evolution Soccer, and Counter-Strike: Global Offensive are examples of franchises that are on the edge of the spectrum
when plotting all
games on player, age, and male / female
ratio.
These
games were all phenomenal
when they were released, Rockstar knows what they're doing
when it comes to porting them, and it's hard to beat the price to hours of potential gameplay
ratio, particularly
when considering you can play a GTA
game nearly infinitely if you enjoy just rampaging around the city, getting your wanted level up, and seeing how long you can survive.
When zoomed in completely, Pete Young claims the map is scaled to a 1:4
ratio, and driving in
game from the West Coast to the East Coast in the US of A, will take roughly 20 minutes.
For example if you find that you were liked the spacing of the dungeons
when you specified a 20 chunk radius and 5 dungeons, then keep that
ratio when generating other maps (40:10, 80:20, etc.) If you want to go crazy and pack as many dungeons in as the
game will allow (preventing dungeons from bleeding into other dungeons or in -
game structures, of course) you can always specify -1 dungeons.
The Pixel 2 has a traditional «cinematic» aspect
ratio (16:9) that makes sure video fills the screen without stretching or black bars, while the «fullscreen» aspect
ratio (18:9) of the Pixel 2 XL makes the phone feel like it's nothing but display in your hand
when playing
games or taking photos.
Compared to conventional 16:9 aspect
ratio displays, the 18:9 format offers more viewing space and a more immersive experience
when streaming videos and playing
games.
Not all apps and
games take full advantage of this
ratio though, and
when they can't, you'll see black bars on the sides of the display even at full screen, aka «pillarboxing.»
The new 18:9
ratio gives the user a better entertainment experience
when watching movies or playing
games, as well as two perfect squares for dual - window multitasking.
When the «black bar» shades the top edge to keep the 16:9 viewing
ratio for movies,
games etc. the amount of «true screen» goes down to the 5.4 / 5.5 inch range.
The new 18:9
ratio offers a better entertainment experience
when watching movies or playing
games, and gives the user two perfect squares for dual - window multitasking.
The risk vs. reward
ratio is crucial
when it comes to winning the real estate investing
game.