Not exact matches
To Nintendo's credit, Miyamoto told Mashable, «This is something that we want to continue to
work on as we continue to develop the
game,» in
reference to freeing «World Tour» mode from an online requirement.
Each individual
work bears the hallmarks of an historical context, which embeds a complex narrative incorporating literary and philosophical
references as well as visual word
games.
-- Again 4
games, three home and one away — There are no formal referee reviews for this season so again I'm
referencing the post
game reviews to give a flavour of Mr Dean's
work.
2013 - 14 — Again 4
games, three home and one away — There are no formal referee reviews for this season so again I'm
referencing the post
game reviews to give a flavour of Mr Dean's
work.
Antichamber is a wonderful puzzle
game set in a psychedelic labyrinth made of colors and geometrical shapes, a mental trip with clear
references to famous
works of MC Esher.
It also helped that my friends and I often have
game nights and we watch a lot of movies, so the frequent
game / movie
references really
worked for us.
Like the group's previous
work, though, for better and for worse The Void doubles as a
game of «spot the
reference» for horror fans.
For a while, the movie was in the pre-production phase under the
working title «Chess», which was ostensibly a
reference to the
game's sacrificial opening moves known as «gambits».
There are even
references to other films by Fincher, and the script
works several set pieces into board
game references ranging from Mouse Trap, to Life, to hot potato, to a hilarious scene with Rachel McAdams playing Operando on a real person after a prop gun turns out to be real and loaded.
At the time, Microsoft dominated the booming business of multimedia publishing, and the group I was
working in, nicknamed «MMPUB,» was producing a dazzling variety of CD - ROM
games and
reference guides.
The story in the
game works well in presenting a scenario where the writers have the choice to inject humor or
references to some of the classic movies and TV shows.
The stormtroopers only have a quickly discharged torch as extra equipment but ewoks can see better in the dark and have something called wisties (which must be the first time anything from Caravan of Courage has been
referenced in a video
game) they can throw at people and which
work like a sanitised version of white phosphorus.
* Table of contents * Resume, including continuing education, special committee
work and awards and special recognition *
References * Letters of recommendation * Transcripts * Educational philosophy * Classroom management theory * Personal goals * Sample worksheets,
games and tests * Examples of lessons — units or projects * Photos of your classroom in action to illustrate your lesson examples * Examples of students»
work * Final results of projects or committees you have been a part of * Optional: short video showing you in action in front of the classroom and one - on - one with students * Optional: screen shots and addresses of school or classroom websites you have created * Optional: computer disks and print - outs of programs you have written or modified
In the past week, company review website Glassdoor.com has seen an increase in negative reviews from former employees of the Polish
game development company CD Projekt Red, many of whom
reference poor management, long
working days, and «fake goals.»
«Crunch» is a term used in the video
game industry to
reference working overtime.
Referencing art from the award - winning online
game franchise, the presentation «will focus on the practical aspects of integrating concept art into
game development, such as building an art team,
working with
game developers, and how art goes from concept to technical implementation.»
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda
game to create - companions outside of your horse include a wolf, but this was most likely
referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the
game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in
games, it's always the same Mario in his adventures - the idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're
working on it.
Apart from this it could also include
references from other
games to
work on a fictional story.
For Perception in particular, some
reference points are Dead Space, Silent Hill 2, Gone Home, and the perception - twisting twine
game The Uncle Who
Works For Nintendo.
While I usually don't plan to drop
references to past
games before I
work on a project, ideas always come to me while I'm
working, so there's a good chance Gravity Rush will get
referenced down the line.
After Jason Schreier sends him several messages asking if he can confirm that he
works for EA, BiggSean66 locks his account and removes the
reference to being a
game dev at EA from his bio.
You might be tempted to skip all the dialog (as I did at first) but to appreciate all the hard
work that went into this
game you should just read along and enjoy because Retro City Rampage doesn't stop at video
game references, oh no, it dives into pop culture of the 1980s from movies to music.
Every controller I tried
worked fine, though even when you plug in a 360 controller that the
game references in the menu, all the bindings still
reference your keyboard.
Shorter
games have the ability to be more reactive and topical with regards to their content too, with developers
working in in - jokes and
references that the audience will appreciate.
Of course, vanity Googling (or in this case, Technorati - ing) is tediously common in the
game journalism biz, and doing so the other day for Gamasutra references, I came across an excellent personal view of life in the game industry from Ian Christy, who is a Senior Game Designer for Radical Entertainment in Vancouver, and most recently worked on Scarface: The World Is Yo
game journalism biz, and doing so the other day for Gamasutra
references, I came across an excellent personal view of life in the
game industry from Ian Christy, who is a Senior Game Designer for Radical Entertainment in Vancouver, and most recently worked on Scarface: The World Is Yo
game industry from Ian Christy, who is a Senior
Game Designer for Radical Entertainment in Vancouver, and most recently worked on Scarface: The World Is Yo
Game Designer for Radical Entertainment in Vancouver, and most recently
worked on Scarface: The World Is Yours.
You can see the marks of these
games all over its basic framework,
referenced in everything — from system design to plot, to dialogue and mechanics — and that
works as both a strength and a weakness.
Well, neither do I, but the developers of this
game must have seen a totally different movie or
worked soley with the movie poster as a minimal frame of
reference.
This is a
reference to a magazine interview conducted with programmer Paul Owens where he credited himself with the impressive parallax scrolling on the Spectrum
game Cobra, when in reality someone else
worked on it.
Furukawa also
referenced the success of Pokemon Go by noting that he can't say whether or not there is another Nintendo mobile
game in the
works that has the potential to become as big as that one.
«I like others»
work so much that I can't resist putting
references to them in my own
game,» Lei explained in an interview.
You are
referencing MechWarrior as a
game that «
works» and that has a decidedly Western approach to gaming (despite using Japanese mecha designs for the most part), the comparison is flawed because the intent behind the creation of Armored Core is wildly different.
Sometimes being generic and
referencing other
games works.
1987 1987 Biennial Exhibition, Whitney Museum of American Art, New York (catalogue) Perverted by Language, Hillwood Art Gallery, Long Island University, Greenvale, NY (curated by Robert Nickas, catalogue) Reconstruct / Deconstruct, John Gibson Gallery, New York (curated by Robert Nickas, catalogue) Extreme Order: Cemin, Gober, Halley, Lemieux, Steinbach, Lia Rumma Gallery, Naples (curated by Collins & Milazzo, brochure) Primary Structures, Rhona Hoffman Gallery, Chicago (curated by Robert Nickas) Avant - Garde in the Eighties, Los Angeles County Museum of Art, Los Angeles (catalogue) Paint — Film, Bess Cutler Gallery, New York Post-Abstract Abstraction, The Aldrich Museum of Contemporary Art, Ridgefield, CT (curated by Eugene Schwartz, catalogue) NY Art Now: The Saatchi Collection, Saatchi Gallery, London (catalogue) Generations of Geometry, Whitney Museum of American Art at The Equitable Center, New York Similia / Dissimilia, Columbia University Art Gallery, New York; travelled to Sonnabend Gallery and Leo Castelli Gallery, New York; Städtische Kunsthalle, Düsseldorf, Germany (curated by Rainer Crone, catalogue) The Castle, documenta 8, Kassel, Germany (curated by Group Material) Reinhard Onnasch Galerie, Berlin (catalogue) Anti-Baudrillard, White Columns, New York (curated by Group Material) Recent Tendencies in Black and White, Sidney Janis Gallery, New York (curated by Jerry Saltz, catalogue) Terrae Motus, Grand Palais, Paris (catalogue) The Beauty of Circumstance, Josh Baer Gallery, New York (catalogue) New York Now, The Israel Museum, Jerusalem, Israel (catalogue) 1986 Admired
Work, John Weber Gallery, New York Spiritual America, CEPA Galleries, Buffalo, NY (catalogue); travelled to Stavanger Faste Galleri, Stavanger, Norway (curated by Collins & Milazzo) New New York, Cleveland Center for Contemporary Art, OH Signs of Painting, Metro Pictures, New York, and Donald Young Gallery, Chicago Painting and Sculpture Today 1986, Indianapolis Museum of Art, Indianapolis, IN (catalogue) Paravision II, Margo Leavin Gallery, Los Angeles (curated by Collins & Milazzo) Political Geometries: on the Meaning of Alienation, Hunter College Art Gallery, New York (catalogue) Post Pop, Michael Kohn Gallery, Los Angeles Tableaux Abstraits, Villa Arson, Centre National d'Art Contemporain, Nice, France (catalogue) Europa / Amerika, Ludwig Köln Museum, Cologne, Germany (catalogue) End
Game:
Reference and Simulation in Recent Painting and Sculpture, Institute of Contemporary Art, Boston, MA (curated by David Joselit and Elisabeth Sussman, catalogue) Ashley Bickerton, Peter Halley, Jeff Koons, Meyer Vaisman, Sonnabend Gallery, New York The Hidden Surface, Middendorf Gallery, Washington, DC Geometry Now, Craig Cornelius Gallery, New York Surfboards, Michael Kohn Gallery, Los Angeles Art and Its Double: A New York Perspective (El arte y su doble), Centre Cultural de la Funcacio Caixa de Pensions, Madrid; travelled to Fundación Caja de Pensions, Barcelona (catalogue) Rooted Rhetoric, Castel Dell «Ovo, Naples (catalogue)
Charles video -
works stage friends, actors, curators and artists in a
game of multiple
references framed within her sculptural installations.
This
work makes
reference to the
game of dominoes, which Murillo played with his grandmother and which, he says, is a soothing pastime for many Colombian emigrants.
The image, derived from both existing and imaginary forms, develops from specific
reference sources - an Alvar Aalto bent plywood chair and a variety of virtual 3D
game nude models - for the
works in this exhibition.
These, and other 3 - dimensional markings, become evident after examining the eye - catching striped
works that
reference the old - fashioned
game they are named for.
Often involving sophisticated
references and allusions that are difficult to unravel, his
work has always attempted to balance intellectual
games with sensuality; his paintings, one might say, possess a thoughtful beauty.
The modular paintings have often been described as send - ups of Minimalism, or as
references to video -
game icons, but these connections were not intended.4 Kim Conaty, curator at the Rose Art Museum and a contributing author to the substantial catalogue that will accompany Bradley's museum exhibition, found the artist's reading of these
works entirely unexpected and it informed her writing on the paintings as a whole.
Many of the
works in Spots, Dots, Pips, Tiles directly
reference the
game of dominoes, take up the actual tiles themselves as visual language, and explore the impact of the
game on the lives of artists like Donald Evans, Nari Ward, and Edra Soto & Dan Sullivan.
Key to the selected
works are their respective engagements with the vernacular of the Internet, using the language and appearance of user - generated content,
working with or
referencing online structures found in
games, video diaries and blogs.
Referencing the Italian folk - tale The Adventures of Pinocchio, the
work is a dark morality tale crafted in a gold - saturated aesthetic influenced by Renaissance painting, video
games and tourist gift shops.
The exhibition also brings together recent video
works which collage together images, text and footage drawn from video
games, internet memes and virtual landscapes, presented in new sculptural installations that
reference spaces of play and of contemplation.
With a refined sense of humour, one can find in his
work an insistent
reference to artistic practice, semantic
games and a poetry that joins persistence and subtlety in a balanced way.