Sentences with phrase «game releases at some point»

Not exact matches

Microsoft is banking on a larger audience beyond just the hard - core, but that's the wrong bet at this point since it's really only gamers who buy consoles early in their release.
At this point, the Wii U's best hope for a solid 2015 are its older games: people are still playing Super Smash Bros. and Mario Kart 8, and these games are still helping Nintendo move consoles over a year after their respective releases.
It'll be interesting to see what improvements have been made to bring it more up to date when the game gets released at some point in 2017.
When I finally had a chance to speak, we were already running over the 2 1/2 hours allotted for the roundtable, so I was only able to briefly touch on two of my many message points: one, that the game can be and is being made safer, and two, that, based on my experience following a high school football team in Oklahoma this past season - which will be the subject of a MomsTEAM documentary to be released in early 2013 called The Smartest Team - I saw the use of hit sensors in football helmets as offering an exciting technological «end around» the problem of chronic under - reporting of concussions that continues to plague the sport and remains a major impediment, in my view, to keeping kids safe (the reasons: if an athlete is allowed to keep playing with a concussion, studies show that their recovery is likely to take longer, and they are at increased risk of long - term problems (e.g. early dementia, depression, more rapid aging of the brain, and in rare cases, chronic traumatic encephalopathy, and in extremely rare instances, catastrophic injury or death.)
Written by Jessyca Yoppolo, August 8, 2016, at 6:00 a.m. Today is the release day for the new point - and - click noir adventure game Bear With Me.
People give this game such a bad reputation because there are a Lot of cutscenes in this game however if you are a fan of the games universe this is perfect for you because this game series has been going on for near 20 years at the point this game was released and in that time there had been about 7 other games released which covered content from the cold war onwards to the games present
Those, however, are not inherent to the Nintendo Switch version itself but are found in all releases of the game and, despite those, it still manages to entertain, to provide a jolly good time and to even impress at times with the graphical effects it pulls off, although the graphical side of things has high and low points, notably in its draw distance at times.
At 1200 Microsoft Points (around $ 15), Shadow Complex is one of the most fulfilling, robust packages the Xbox Live Arcade has to offer, which is a steal for a game that could have easily been released at retaiAt 1200 Microsoft Points (around $ 15), Shadow Complex is one of the most fulfilling, robust packages the Xbox Live Arcade has to offer, which is a steal for a game that could have easily been released at retaiat retail.
I too wish they would just release it on the eShop!!!! I don't need the actual game card at this point.
At this point, it's unsure whether Rockstar will also release the game on PC, although analysts believe this will only be a matter of time.
At this point, Saber Interactive (the developers) have not announced a physical release for the game.
At this point Nintendo isn't going to want to release it in February because it'll compete with the other games they're releasing in that month.
I think at this point Squeenix has more mobile games scheduled for release than console games.
Back to my original point about the F2P element of Atlas Reactor — if this game released at a set price without featuring any F2P edition at all, would it still be worth it?
It might sound like sacrilege, but at this point, I actually get more excited for a new WarioWare release than a proper Mario game.
While it might still be a while until we reach that point of a fully digital gaming industry, based on the speed at which Rockstar Games releases its titles, we might very well see Red Dead Redemption 3, or whatever the fourth game in the franchise will be called circa a decade in the future, get released in digital format only without any retail versions.
I will have to check out that Gods Eater Burst game... it's kinda sad the PSP has such a tiny new release lineup at this point.
While these mentioned above were undoubtedly the best shooter games released this year, there are at least a few more worth pointing out to genre fans.
There's still no release date for Soulcalibur VI, but the game will be available at some point in 2018 for PC, PlayStation 4 and Xbox One.
At this point in time anyone pre-ordering will be doing so based solely on the one cinematic trailer release so far and also the high quality of past Rockstar releases — there's pretty much no concrete information about the game just yet.
We'd love to see it happen at some point and want to thank you for all the great games you have released so far!
Also, (i) the 2018 copyright date at the end of the video, (ii) the absence of Bandai Namco (who developed Smash Bros. 4) next to that copyright notice, (iii) the new Smash Bros. title logo, (iv) the presence of brand new characters, (v) the working title in Nintendo's press release, and (vi) the recent tweet from Sakurai that he has been working on this game in secret for some time point pretty definitively to this being a new Smash Bros..
SEGA has not confirmed this, so chalk it up to a rumor, but it would be interesting to see if this game is released at a reduced price point to garnish more potential sales.
Fans who have been smitten with the game and those who have been wanting a new version will be happily surprised today: Spike Chunsoft announced the sequel at GDC, appropriately named PixelJunk Monsters 2, along with its release date and price point.
We'll let you know if this changes at any point in the future as the game releases on September 29th in North America and October 4th in Europe.
While the press release Nintendo sent out earlier today including new Animal Crossing details didn't say much about Animal Crossing: amiibo Festival, it appears a slightly different version was available on Nintendo.com at some point today according to Google cache, with further details on the game.
Hopefully Square Enix and Nintendo will release the game in other territories at some point.
The Direct was announced on Twitter as a Japanese - focused announcement - an interesting move, given that all currently announced Monster Hunter games have been released in Japan at this point.
Team Junkfish has announced that its procedurally - generated horror game Monstrum will move out of Steam Early Access and into full release on May 20, at which point it will also receive a final update.
Shortly after the handheld game was released, Hudson Soft, the developers behind every Mario Party game at this point, was disbanded.
I can get excited when details regarding big games actually emerge, but at this point, I've stopped caring about release dates, or checking every day couple days or so for the next Nintendo Direct.
After weeks of teasing, Two Tribes have at last officially announced that Toki Tori 2 will be released on Wii U. «Previously our game was running on the PC and Mac, but we've now reached a point...
It's a bit of a cheat that the same film whose trailer was at number 1 of this list last year gets another entry in 2015, but maybe it's just a mark of how much game the «Mad Max: Fury Road» trailer cutters continued to bring right up to the point of release.
The listing for the game points to a September 12th release date, although this isn't confirmed at this time.
Both Mega Man 7 and 8 were released on the PS1 and the visuals are a step up from any other Mega Man games released in the series at this point.
While the game is still far from release, and very little information is known about it at this point, some tiny bits of info is leaking into the wild.
Of course, I can't really ignore the price point for this release because despite lacking on clearly «new» content, the game seems rather expensive at the moment.
All of the games below are shooting for release at some point in 2018.
Conan Exiles is set to launch on Xbox Game Preview on August 16th, 2017, while the full release of the game will happen at some point in Q1 2018 on PC, PlayStation 4 and Xbox Game Preview on August 16th, 2017, while the full release of the game will happen at some point in Q1 2018 on PC, PlayStation 4 and Xbox game will happen at some point in Q1 2018 on PC, PlayStation 4 and Xbox One.
With more titles releasing at 1200 points instead of the usual 800, it's becoming easier to point a finger at Limbo as the game that solidified this trend in XBLA game prices.
To this day, even with the books heading into movie development for worldwide theatrical release, I am still self - published and at this point in the game, I'd have to have very good reason to go traditional!
Unfortunately for Korea only, at least at this point, but Samsung just released a humongous 75 ″ TV set loaded with all the goodies the year of grace 2011 can offer including 240Hz LED screen, the Samsung's own SmartHub offering access to applications like Netflix, Hulu Plus, Facebook, Twitter, games, apps, and, very important, a web browser.
Sure some things might still be incomplete but the overall game needs to be pretty much complete at this point they could be doing filler content as far we know just to justify the monthy releases...
At Gamescom, CEO Max Schaefer mentioned that Runic's been putting «serious effort» into console versions of the game for a good amount of time now, and that they're at a point where they're hoping for a holiday release on both XBLA and PSAt Gamescom, CEO Max Schaefer mentioned that Runic's been putting «serious effort» into console versions of the game for a good amount of time now, and that they're at a point where they're hoping for a holiday release on both XBLA and PSat a point where they're hoping for a holiday release on both XBLA and PSN.
We all know Gen 2 Pokémon will be released into the wild at some point in the future, since the creatures have already been found in the game's code back in November 2016.
«That's one of the massive conversations we have internally — that, at what point does [a game meet standards of release]?
All of the graphs are pointing down with the DAU notably peaking within a week of the game's release at a little over 25 million daily active users.
However, if you want to make plants spit seeds at evil - infested zombies sooner rather than later, and happen to own an Xbox 360, keep an eye out for the release of the game on Xbox Live Arcade on September 8th in all its HD glory at 1200 MS Points.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
I believe it's just a natural result of the game's director, when questioned about the Switch released, said they could not say for sure whether the title would release on the same day as the other platforms, he said he could not say yes or no at this point.
a b c d e f g h i j k l m n o p q r s t u v w x y z