Sentences with phrase «game remakes worked»

Not exact matches

How hard did he work in that game while Anfield looked like a remake of the Mr Plow episode from The Simpsons?
Gerald's Game, a Stephen King adaptation for Netflix starring Carla Gugino, is good Coming Soon Daniel Dae Kim's stunt training for the Hellboy reboot / Film Hocus Pocus moves forward as a TV movie remake - none of the original actors or filmmaking team are involved David Poland on Blade Runner 2049 with no spoilers «It is Aliens to Alien»... whoa, that's high praise Billboard composer Danny Elfman interviewed about Superman's iconic theme (redeployed for Justice League) and his long collaboration with Gus Van Sant Playbill Judy Garland's final concert, restored / remastered from 1969 will be released for the first time i09 on why you should be watching the Exorcist TV series, back for Season 2 / Film Amazon still has a lot of work to do to catch up with Netflix and Hulu but they're diving into the sci - fi genre big time
The main game mode is a VR - compatible remake of Megadimension Neptunia, which players very similarly to the original release, though the menus and battle system have been revamped to work better from within VR.
The team has gained some notoriety working on Capcom's DuckTales remake along with some other licensed games that are far better than they deserve to be, but those can't hold a candle to WayForward's sterling work on the Wii.
Yoshi Sakamoto has been interested in making a remake of Metroid II: Return of Samus (a game he did not get to work on back in the days) for a while, but he wasn't really sure about the best way to do it, and with whom.
«The honor of working alongside Jane in remaking one the most beloved adventure games of all times is definitely for me a golden opportunity, but also a huge responsibility, and we are doing our very best to ensure old fans and new will be thrilled by the results and ready to play as a Schattenjà $ ger once again.»
Rumors about remakes of the classic Spyro the Dragon games have been circulating online for some time now, and every day we are getting new evidence that this remake is likely in the works and getting announced soon.
Previous work included a recent gaming remake of the original Alien film, where he was tasked with designing interiors and exteriors for a 10 hour long game, from just the five original movie sets.
M - Vizlab is now currently in the works of remaking this beautiful game with updated graphics and bonus scenarios and is targeting the international audience.
Wonder Boy: The Dragon's Trap is an absolutely outstanding remake of the original game, which came together thanks to the amazing work of Omar Cornut and the dev team alongside him.
With all of the main series games being playable on newer consoles in some form, talks about a full remake of Resident Evil 2 being in the works, and the fantastic looking Resident Evil 7: Biohazard coming out this January (Check out the latest trailer here), it is a fantastic time to be a fan of the series.
Its not impossible to work on a new game and a remake at once.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
This new game I'm working on, which is a remake of an old cult classic called Leisure Suit Larry, is as different from Journey as you could imagine.
I did grab dark cloud and one of the later ones if not both, final fantasy X has been remade let's have some Timesplitters, 1 - 3 classic Tony (3 and 4) Onimusha series, SSX, Tricky and SSX3, many many others but variety is the key Rockstar done all their classics which are fantastic games but Sony need to start banging some of theirs out... Or get them ps1 games running no doubt will have to pay again but if they have the same work the ps2 classics do I'm all for it they clearly have Multiple teams banging out ps1 / 2 Classics, VR headsets and last guardian, Gran turismo amongst other current projects.
From Software has 2 other projects in the works (A Dark Fantasy game and a reboot / remake most likely to be Armored Core)
That's the big benefit at work here: Remakes give new gamers the opportunity to play some classics they might not have missed.
He also touched on how the first two games work as inspiration for the third, and what he thinks of the System Shock remake currently in the works at Night Dive.
Some games that work (not all will run full speed on all devices): Persona 2, Persona 3 Portable Dragon Ball Z Little Big Planet Burnout Legends, Burnout Dominator Final Fantasy: Crisis Core Final Fantasy: Type - 0 Monster Hunter 2 Unite and 3: HD Remake Soul Calibur Tekken: Dark Resurrection and Tekken 6 Grand Theft Auto LCS / VCS Lumines Worms Wipeout and many more...
The best games from the era managed to make that work (hell, even I'm hoping that the System Shock remake takes a few queues from the Bioshock series) but overall gaming last gen very much felt like an introductory course to the medium.
[29] Rather than developing their own engine, Square Enix licensed Epic Games» Unreal Engine 4 to develop the game, with Square Enix and Epic Games Japan working together to optimize the engine for Remake.
obviously you's have all been preoccupied working on this, really had to be The worst HD remake i had bought, But am Not complaining, (honest), as the game still played on my ps3.
-- Yellow remakes for Switch — Pikachu and Eevee versions — Red and Blue play a role in the story — You and your rival are new trainers — Following Pokemon return — HMs still replaced with Pokeride from Alola — Online has a hub for players — GO integration — Catching Pokemon works like in GO — Rewards in game and in GO for linking the two together — New accessory can be used with both GO and the games — Announcement soon, releasing this year
However, what does interest me is that both Tweets state that whatever Criterion may be working on it isn't going to be a remake or reboot of any currently existing Need for Speed franchise, nor a direct sequel to one, suggesting that either the company is making a brand new game within the Need for Speed license or a new IP entirely.
343i are working furiously to get the game working 100 % and are now offering a remake of Halo: ODST for free but the damage to their reputation has already taken hold and it has hurt the community numbers of the game.
Several listings on their Employment Opportunities page have confirmed that Bluepoint is working on a remake of «a classic» game for current - generation consoles:
Recently, game director Tetsuya Nomura explained that the development on the game is going very well and explained that due to some added work of the development for the upcoming Kingdom Hearts III fans will have to wait a while for Final Fantasy VII remake.
Square Enix is currently working on a number of Final Fantasy games, such as Final Fantasy VII remake, DLC expansions for Final Fantasy XV and more.
We are passionately at work remaking a classic for current - gen game systems, growing our capabilities as a team and raising the bar for what fans anticipate from us.
It's been rumoured since early this year that Nintendo was working on a remake of Link's Awakening and it seems like we'll be seeing the first hour of the game at E3.
The game is fundamentally a very well wrought remake though and is for the money is an incredible bargain for any gamer.
Bluepoint Games is the studio behind some of the best classic games» remasters and they are currently working on the Shadow of The Colossus remake for the PS4.
The Facts Revealed through a trailer shown during Sony's E3 2017 press conference, a full remake of the original game is in the works.
The screenshots revealed two scenes in the early parts of the original Final Fantasy VII, including the first boss fight, and gave excited gamers a glimpse of how the combat system will work for the remake.
In an interview with Famitsu, game director assured that the development on the game is going very well and explained that due to some added work of the development for the upcoming Kingdom Hearts III fans will have to wait a while for Final Fantasy VII remake.
Legendary adventure game designer Jane Jensen (the Gabriel Knight series, Gray Matter) recently announced that she has licensed the Gabriel Knight IP from Activision and is working on a remake of the original game, Sins of the Fathers.
During an interview with certain Square Enix folk working on Final Fantasy VII: Advent Children, it was mentioned that the reason for dropping the projects (specifically the newly relevant FFVII) was because the games are all still playable on current technology thanks to the PS2's backwards compatibility, rendering remakes «unnecessary» in the corporate eye.
Bluepoint Games is the studio behind some of the best classic games» remasters and they are currently working on the Shadow of The Colossus remake...
Not only do they have the MMO Final Fantasy XIV that is still being supported, and HD versions of the previous games dropping on PS4 and PC left and right, and the highly requested Final Fantasy VII Remake in the works, but they also have the next official iteration of the series Final Fantasy XV dropping this year.
While we know that Capcom are working on a remake for Resident Evil 2 and Resident Evil 0 we are yet to hear about the continuation to a seventh game in the series.
Released in anticipation of the Kickstarted Pathologic Remake that Ice - Pick Lodge is currently working on, Pathologic Classic HD allows gamers to experience the old masterpiece in a definitive way.
Much to my disappointment over the years, as Gaijillionaire points out, this only works in the Nintendo Entertainment System version of the game (and Yume Kōjō: Doki Doki Panic)-- that is, none of the remakes or anything, but Virtual Console and the like are good.
When DreamRift had just started working on Power of Illusion, Disney asked us to do the Castle of Illusion remake as well, but we had to decline due to not having resources at the time to take on another game concurrently.
It's weirder as a rediscovered work, and as part of a series of games whose subsequent games have often been narrative and mechanical remakes of earlier ones.
Covering all eight main Mega Man X games (plus the Maverick Hunter X remake of the original Super NES game for the Sony PlayStation Portable), the two Game Boy Mega Man Xtreme titles, and the Command Mission RPG, this edition of Official Complete Works follows a similar template as the first bgame for the Sony PlayStation Portable), the two Game Boy Mega Man Xtreme titles, and the Command Mission RPG, this edition of Official Complete Works follows a similar template as the first bGame Boy Mega Man Xtreme titles, and the Command Mission RPG, this edition of Official Complete Works follows a similar template as the first book.
Earlier in the year Square Enix announced that a remake of the original game was in the works.
See, these early Complete Works remakes contain some secret special tunes that play during some stages if one holds down the Select button when choosing to start an enhanced game.
The developers Apogee Software and Interceptor Entertainment have worked hard to give gamers a chance to revisit their loved game by mustering up this remake which includes DLC that will bring back memories.
Cyberdreams was founded to continue in this tradition and we are at the present working on several video games, both remakes and completely new game ideas.
The game is so popular that Square Enix confirmed about a year ago that they're working on a ground - up remake of the game.
a b c d e f g h i j k l m n o p q r s t u v w x y z