This table features the top 100 countries ranked on global
game revenue estimates for 2017 in descending order.
The digital sales research company Newzoo released a new report that ranks the top one - hundred countries based on global
game revenue estimates for
Not exact matches
Dell Technologies, now officially a company with an
estimated $ 74 billion in annual
revenue, wants to be a presence in cloud but will not take on market leader Amazon (amzn) directly in the public cloud
game.
Video -
game publisher Electronic Arts's
revenue forecast for the key holiday - shopping quarter was slightly below analysts»
estimates, amid expectations of heavy competition from other
games releasing around the same time.
Pokémon Go offers in - app purchases and is
estimated to be the fastest mobile
game to reach $ 1 billion in
revenue.
If the Knicks and Rangers only play the minimum number of playoff
games,
revenues will climb from an
estimated $ 290 million to $ 323 million, while earnings per share growth will jump from an
estimated $ 0.23 to $ 0.27.
Steam Spy released its annual independent PC
games sales analysis, showing
estimated revenues for the top - selling
games on Steam in 2016.
STAT $ 295 million -
Estimated revenue generated by Nintendo's mobile free - to - play
game Fire Emblem Heroes in its first year, almost five times the amount made by Super Mario Run.
For 2011, Juniper
estimated tablet
game revenue to be $ 491 million.
China alone will take one - quarter of all global
game revenues, reaching $ 27.5 billion this year, well ahead of the U.S., which is
estimated to reach $ 25.1 billion.
The new
estimates are part of DFC Intelligence's regularly updated forecast service which looks at
game revenue for PC, dedicated console systems and mobile platforms across over 35 countries and 5 major regions.
The latest
revenue and
gamer estimates by segment on a global, regional and country level can now be analyzed in Newzoo's Games Market Dashboard.
Wedbush Morgan analyst Michael Pachter said he had expected the
game to do about $ 54 million in
revenue in EA's fiscal third quarter, which runs through December and was expected to bring the company
revenue of $ 1.6 billion, according to Reuters
Estimates.
This time I've decided to provide you with two lists: one sorted by
estimated revenue for all
games sold in 2015 and one sorted by number of copies sold for
games released in 2015.
China's video
games market was
estimated to be worth US$ 32.5 billion last year, which helped push total global
games revenue to a record US$ 116 billion, according to research firm Newzoo.
Analysts
estimate that the video
game industry is going to pull in north of $ 100 billion in
revenues in 2015.
With an
estimated $ 25 billion due to be generated by
games in China this year,
revenue from console
games software will continue to account for less than 1 % of that.
It's
estimated that the
game has already generated more than $ 40 million in gross
revenue in just two weeks, a number that is generally unachievable unless you're Supercell or another big mobile publisher.
There are now more than 1.5 billion
gamers around the world and it's
estimated that 2015 will be another record year for the
games industry with $ 91.5 billion generated in video
game software
revenue.
The lawsuit
estimates revenue from the
game alone to be in the area of $ 3 billion.
Over the
game's five - year lifetime, we
estimate total digital content
revenues to ring in at $ 93M for microtransactions, and $ 344M for DLC.
Annually, Scottish
games development companies are
estimated to invest nearly # 77 million in salaries and overheads, contribute # 71 million in direct and indirect tax
revenues to HM Treasury, and make a direct and indirect contribution of nearly # 172 million to the UK's Gross Domestic Product (GDP).
Chinese Mobile
Games Market
Revenue Expected to Reach $ 2.9 Billion in 2014, Up 93 % Over 2013 An
estimated 38 % of Chinese mobile
gamers spend money in
games in 2014 SAN JOSE, Calif. - August 4, 2014 - Niko Partners, the leader in Asian
Games Market Intelligence ™, today announced the availability of Chinese Mobile
Games Market Report -LSB-...]
A significant increase in new subscribers for last month's
Game of Thrones season premiere propelled HBO's OTT offering, HBO NOW, to the top of the App Store
revenue charts on Wednesday, resulting in its single - largest day of
revenue since launch, according to Sensor Tower Store Intelligence
estimates.
Game revenue on the App Store and Google Play also grew at about 30 percent per store over 2016, with an
estimated $ 30 billion spent on Apple's platform compared to approximately $ 18 billion on Google's store.
Turning our focus to mobile
games, 2017 saw their global consumer spend increase approximately 30 percent year - over-year to an
estimated $ 48.3 billion, which represented nearly 82 percent of all app
revenue.
Blizzard's hit digital card
game Hearthstone has doubled its mobile
revenue since its seventh content expansion, Kobolds and Catacombs, launched on December 7, grossing an
estimated $ 5.2 million worldwide within five days on the App Store and Google Play, according to Sensor Tower Store Intelligence data.
According to our Store Intelligence
estimates, the
game's limited - time Halloween event for players, which ends today, increased IAP
revenue approximately 133 % worldwide, or 2.3 X, in its first five days.
Nintendo's newly released
game Fire Emblem Heroes earned an
estimated $ 2.9 million in worldwide gross
revenue during its first 24 hours of availability, according to data shared by app analytics firm Sensor Tower.Since being released yesterday morning for iOS and Android devices, Fire Emblem Heroes has been downloaded more than two million times from the iOS App Store and the Google Play store.
Distimo
estimates that one
game — Line Pop — clocked 1 million downloads in its first day and brought in $ 1 million in
revenue within 12 days of its launch.