10 - 30 % of
game revenue probably goes to people other than the developer until you build your own payment solution
Not exact matches
Shrinking the season by 15 or so
games is
probably the right answer, but that would chop down
revenue.
He went ahead to say that Early Access is
probably the greatest thing that ever happened to gaming, because
gamers want to have a voice about the
game itself and the beauty of Early Access is the free feedback for the developer as well as
revenues to help complete the
game.
If we assume that all of those
games were sold on Steam (it's
probably not the case because of bundles and third - party stores) and account for regional pricing, we can conclude that Steam Winter Sale brought at least $ 270M in
revenue.
Just like the majority right now is going on large sales and bundling to their heart's content, if a majority did business like this the initial
revenue would
probably stagnate and be much lower than expected, but after the consumers got into their heads that the
games they wanted would NOT follow the expected process,
revenue would increase and maybe allow for less waste of resources on support (as you say) or channel them to good marketing campaigns that don't hurt either the consumers or the developers.
That's right, the same Studio Pixel that made Cave Story, one of the most well known indie titles, a cornerstone in
games,
probably Nicalis» main source of
revenue when they're not milking The Binding of Isaac.
«The biggest impact I can see coming from these rules is that I suspect we'll
probably see a shift from free - to - play as a viable model for
games aimed solely at kids — pushing IAP more softly in a child - focused free - to - play
game will of course most likely mean lower
revenues so a pre-set fixed price could become the best business choice for that market,» he said.
I've a feeling Wilson stated this in order to show investors that their committed to the series, as investors
probably aren't happy with recent entries due to the
revenue the
game once generated for the company.
Facebook is actively talking with
game developers about using the Messenger platform to deliver gaming experiences, which would then lead to more interactions with the Messenger app, and
probably revenues, as most of Facebook's non advertising
revenue comes from third - party
games.