A recent report by Niko Partners said game - related revenue continues to increase year over year with online PC and mobile
game revenue projected to hit US$ 4.4 billion by 2021.
Not exact matches
«As the uptake of VR hardware plays out,
game software
revenues will automatically be absorbed into current PC, TV / console and mobile
revenues,» the intelligence firm
projected in the report.
The
project includes a pool area big enough for 900 guests, 85 table
games and 2,000 slot machines, generating a
projected $ 263 million in gaming
revenue in the first year.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various
projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile
games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile
games one of the pillars of
revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Maybe someday Nintendo and other
games companies (but apparently mainly Nintendo) will realize that these fun little fan
projects, are zero threat to them and cost them literally zero cents, let alone dollars, in
game revenue.
First, supporters are given the option of backing the
game for traditional rewards or becoming an investor in the
project through Fig to receive a percentage of
game revenues.
«Elemental's
revenue was anticipated to provide the
revenue both for our main
games team's next
project as well as a second team,» writes Wardell.
Across the globe high - profile releases are seen to pull in towering
revenues and there's an assumption that those who make
games have no shortage of money to throw at their
projects.
The minimum required quality to launch a crowdfunding campaign for a video
game is such (beautiful assets, good video, demonstrable gameplay) that it wouldn't be surprising if many
projects considering crowdfunding simply decided to skip it, and go in Early Access instead, with the idea to be able to start getting
revenue regularly directly on the main platform the
game is sold on to the end users.
EAGER to cash in on the online PC and mobile gaming world's US$ 4.4 billion
projected revenue by 2021, Malaysia's Digital Economy Corporation (MDEC) on Tuesday said it has teamed up with renowned
game development platform company Unity Technologies to open the San Francisco - based company's first Southeast Asian Centre of Innovation (COI).
We have joined the kicking it forward community so, if the
project is successful, after the
game launches we will help back other kickstarter
projects by donating part of the actual
game revenue to their
projects.
I imagine that no major publisher would be interested in having a division that focuses on indie
games because they would much prefer to devote their resources to their large financial risks, so they don't have the bandwidth to put people on these smaller
projects that could be profitable, but are a small fraction of the company's
revenue.
When I asked my
project manager about the radical shift I was enlightened to the fact that UO had brought in more
revenue then all single player Ultima
games combined.
This is because half of the
game's
revenue will be donated directly to
project ClearWater, which is aimed at bringing clean water to the people of Ecuador.
If it goes into production, the originators of the
project will receive a share of any
revenue generated by the
game after costs have been deducted.
Mobile
game revenue is the fastest growing segment and is
projected to overtake PC online
games in 2018, making up 58 % of total
games revenue in 2021.
Our previous
game, Wizorb was a success for a new independent
game company like us, but it was a relatively small production and even though the
revenues earned from it are good enough to allow us to fund another small production, they would not suffice to fund a more ambitious
project.
Mobile
games revenue is the fastest growing segment and is
projected to overtake PC online
games this year, making up nearly two thirds of total
games revenue in 2022.
The Southeast Asian online
games market is
projected to double in size by 2017 with
revenue reaching $ 1.2 billion.
This isn't just true for services based on advertising
revenue such as from Google or Facebook — it's equally true for services such as
games, office tools, accounting,
project management, and on and on.
Virtual reality: Popularity among
gamers and an increasingly competitive market continue to drive growth for VR / AR headsets and eyewear, with unit shipments
projected to grow to 4.9 million units this year (25 % increase) tallying US$ 1.2 billion in
revenues (18 % increase).