Not exact matches
The
reviewers based it off the Alpha / Beta state of the
game during early access, the
game has changed drastically since
then.
Then all of a sudden, kids don't want to say they don't like it, because their friends will tell them «git gud», and
game reviewers who typically play all
games at easy don't want to say those
games suck to not lose their «reputation» as
gamers (that is, unless they are bribed).
A.J. Maciejewski (crazyaejay): I understand what you mean and I'm sorry if this sounds arrogant but completing this enormous
game then reviewing it is a lot more than many other
reviewers can say they did.
The
reviewer states that the dull level designs don't offer any challenge, but
then he states that there IS a challenge in some of the «cheaper» tricks in the
game and the interesting boss battles.
honestly, every
reviewer should try to make their own
game or two or five and
then realise you can't really be a good video
game professional
reviewer unless... you have tried to make a
game your own.
If you don't want
reviewers to bash your
game for not giving the online mode a chance,
then make the single player just as engaging or a good companion to the online mode.
Imagine if a
reviewer ignored a major problem in the
game, because «It'll get fixed» and
then that problem never does get fixed?
As for Yooka Laylee, if it didn't deliver good results for
reviewers, it most likely won't sell well because at the end of the day, money's the thing and if the devs don't make profit out of the
game,
then the
game bombed hard.
If you don't think your
game is [not] completely finished,
then you can upload it to the «Beta» or «Work in Progress» sections where the
reviewers and the community are more understanding of you as a developer.
I think a
reviewer's opinion is obviously a part of whether they like a
game or not, but they have to be able to objectively qualify why they think the way they do and
then weigh that against some sort of criteria that should be set down by the editors (where applicable) to come to a final conclusion on the
game's score.
Then reviewers would crap all over it because it's not as pretty or large as other retail
games and noone would buy it because it gets considered shovelware.
Because software such as this lacks traditional video
game mechanics,
then my job as a
reviewer is to scrutinize the story because that is where the emphasis lies.
I mean I bet the
reviewer played the
game on the easiest setting and
then bitched about its ease.
Famitsu have four
reviewers who score the
game out of 10,
then they just add the scores together.
Then the
reviewer gives the
game a bad score and all of a sudden people agree with it without even trying the
game.
If this were an RPG or something that is designed to suck you in and spit you out 12 nutritionally starved hours later it would be a different matter but for a
game that is mobile and meant to be played on a bus or on a short journey
then the
reviewers might not have that experience available to them and certainly not the time to schedule it either.
If the
game's developer, Cyanide Studios, can «smooth out the creases and keep delivering the narrative goods»
then The Council could be the next big hit in the narrative
games genre, the
reviewer concluded.
If a
reviewer knows their history,
then comparisons to other platinum
games or viewtiful joe would help bridge the gap.
I read once that the hard part about being a video
game reviewer is sitting through terrible
games and
then having to spend time writing about them.
Remember: in both cases nobody but the
reviewer had played the
game at the point the reviews came out - why
then were people so quick to damn each respective score (for opposing reasons) if they've no hands - on experience?