Sentences with phrase «game rewards once»

Not exact matches

But once he'd diversified his holdings and rewarded himself with a Ferrari and a cottage on Muskoka's prestigious Little Lake Joseph, Tatham itched to get back in the game.
«The risk - reward profile isn't such that it's encouraging for countries to bid on the games as they once did.»
They opened +140 and closed +160 in that game but rewarded contrarian bettors once again.
Tack on Darth Vader style heros with silly amounts of health and extremely powerful weapons, and giving giant farm blimps to the losing team to reward them for sniping from their spawn, once the beauty wears off you're left with a pretty **** game.
It also happens to allow buyers to have access to the once exclusive Tinkerbat transformation, which was available as a reward to backers of the game's Kickstarter campaign.
For starters, even with a 7Zee Rewards Club customization system, there's not much replay value to the whole experience once you've seen all that the game has to offer.
This flexibility allows players to custom - tailor vehicles to suit their preferences, and once on the road the game just feels right — the handling's sharp and responsive, and drifting tightly into corners is both thrilling and rewarding, providing an additional speed boost for those who find standard cornering beneath them.
Once you get going, you enter a familiar style of game that constantly rewards you with new challenges and interesting level design.
NB: all games / discounts rewards can only be redeemed once per account.
So yeah, the game has a lot to take in, and it requires a great deal of time to get acquainted with the various gameplay elements, but once you do youâ $ ™ ll be hard pressed to find anything more rewarding than owning your foes with a series of well - timed Unite Morphs.
It's all nice and easy and there are no penalties for guessing wrong other than a sound effect, and once I guessed correctly the game locks that piece of evidence in place and gave another sound cue to reward me.
Once your account is linked to the game, you can complete missions to earn My Nintendo Coins and redeem rewards for Pocket Camp.
Once you start this game of meddling with your trades and interfering with the power of risk reward scenarios, you really put limits on what you can achieve as a forex trader.
Once a person is found, the dog is trained to bark repeatedly until either the handler instructs the victim to pop out of hiding to offer the dog an enthusiastic game of tug of war or the handler arrives to praise and reward the dog.
The SmartPult combines a game of fetch with reward by dispensing treats once your dog returns the ball.
Once your dog learns the fetch game, he might enjoy it enough that you won't need to give him treats each time he brings the toy back, but in the beginning, be sure to praise and reward him for every fetch.
The Points Guy / / Once you get into the travel rewards hacking game, TPG is a great resource for not only great travel deals, but also teaching you how to mix and match rewards points to get cheap or nearly free flights and hotel stays.
As we spend more of our lives online — banking, collecting credit card rewards points, playing virtual reality games, creating photo albums, emailing, tweeting — it's increasingly important to consider how beneficiaries can access those accounts and any assets they hold, once we're gone.
It is the gift character mentioned in a previous production note rewarded to players who clear the game once.
Once players get their puppy to «graduation,» they will be rewarded with in - game currency allowing them to unlock a number of cool upgrades to expand gameplay.
There's no control over your destination; one minute you're in the Bernese Alps sliding an Aston Martin DB9 around a corner and the next you're in the UK racing on the legendary Silverstone circuit, but once you've gotten to your destination the game offers up three different events to partake in, each offering different rewards.
This EXTREMELY limited price point is ONLY available for the first backers of the VIDEO GAMES LIVE: LEVEL 3 project, once these are gone additional reward packages may be made available for $ 1,500)- $ 500 tier PLUS the COMPLETE heavy duty presentation style printed Video Games Live conductors scores from Chrono Trigger & Chrono Cross, the Tetris Opera AND Castlevania signed by Tommy Tallarico, PLUS signed first page conductor scores from Halo and Destiny (Marty O'Donnell & Mike Salvatori), Monkey Island (Michael Land, Peter McConnell, Clint Bajakian), World of Warcraft, StarCraft II and Diablo III (Russell Brower, Jason Hayes, Glenn Stafford, Derek Duke), Silent Hill (Akira Yamaoka), Castlevania (Kinuyo Yamishita), Metal Gear Solid 3 «Snake Eater» (Norihiko Hibino), God of War (Gerard Marino), Journey (Austin Wintory), BioShock (Garry Schyman), Earthworm Jim & Advent Rising (Tommy Tallarico), Civilization IV (Christopher Tin), DOTA 2 (Tim Larkin, Jason Hayes), Resident Evil 5 (Wataru Hokoyama), Command & Conquer (Frank Klepacki), Uncharted 2 (Greg Edmonson), Crysis 2 (Inon Zur), Assassin's Creed II (Jesper Kyd), EverQuest II (Laura Karpman) and our Classic Arcade Medley signed by Atari founder Nolan Bushnell, PLUS a 2 hour exclusive Twitch.TV interactive video conference Q&A and hang - out session with no less than 10 of the game composers listed above, PLUS a special Video Games Live exclusive version of a Piano Arrangement sheet music book SIGNED by the Grammy Nominated Journey composer Austin Wintory, PLUS your name and picture (or the name and picture of your choosing) to be enshrined on our website and Facebook page as a special LEET!
Throughout the game's 12 - hour campaign, Dragon Fantasy never once necessitates that you go craft better gear — there's never a real reason to take advantage of this feature because the things you get as a battle reward or find in a chest while exploring a dungeon work just fine.
Personally I understand the request, as I \'m a Trophy Ho of the highest degree, but trust me — once you get into the game, you won \» t care that you \'re not getting \» rewarded.
Jeff said: Personally I understand the request, as I'm a Trophy Ho of the highest degree, but trust me — once you get into the game, you won't care that you're not getting «rewarded
The puzzles in Persona 5 aren't earth - shatteringly hard, or else I wouldn't be reviewing this game post-completion; still, they conjure up a lovely, rewarding feeling of pride once you've bested the puzzle du jour and pushed forward in the dungeon.
aren't earth - shatteringly hard, or else I wouldn't be reviewing this game post-completion; still, they conjure up a lovely, rewarding feeling of pride once you've bested the puzzle du jour and pushed forward in the dungeon.
Once you've demonstrated restraint, reward yourself with a game or two.
Once you do finish the game, the title then lets you visit any of the acts that you previously played with additional side quests which allows for greater rewards and greater dangers.
All that being said, once the player learns to manage all this, it becomes a lot more fun and rewarding, but it is still an unexpected addition which could be a turn off to a lot of gamers.
It's a nice reward as some games offer you nothing of value once you complete th4e game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
But once I got really good at flying the Helicopters, I started to utterly dominate the multiplayer matches and got so many kills with it, it really was one of the most rewarding game experiences I have ever had as everyone knew it took real skill to fly a Helicopter well, and it made you feel like a real bad ass.
Once you finally beat the game, you'll be rewarded with a measly silver trophy.
Producer Stephen Frost and myself return once again to discuss the replayability in Shinobi, the 3DS Street Pass feature and how the game rewards both hardcore and new players.
It was hard but rewarding once I developed a successful strategy, the way any turn - based strategy game is.
The new Battlefront will once again have split - screen co-op play on PS4 and Xbox One, except this time you'll be able to earn rewards that carry over to the game's online modes.
When you do this, you'll be able to earn rewards in this game, such as skins, relics, and one - time - use boosters, and bring them into Uncharted 4: A Thief's End for when you're playing in multiplayer once it arrives on May 10th.
An in - game achievement system also rewards you for accomplishments, like destroying an enemy base with a boulder or controlling 50 units at once.
Once I started to use my special abilities properly, combining Cyper and Kunai combos on my foes, I found the game to be more and more rewarding as I improved.
More experienced gamers may scoff early on, but will find more rewards once they start to build up a mini-army of Pokémon, which they can trade online with other dedicated players.
It also happens to allow buyers to have access to the once exclusive Tinkerbat transformation, which was available as a reward to backers of the game's Kickstarter campaign.
You have to accomplish these before you get killed, so once again, Call of Duty reserves special rewards for people who don't die, which is frustrating in a game where I die so often.
However one small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you encounter which will give you some challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
All physical and digital rewards are slated to ship once the game has completed, which will be in the fall of 2017.
Intelligent Systems may have failed to improve troop management over Awakening, but it has once again built a game that succeeds on the strength of its punishing, rewarding tactical prowess.
rewards you for playing through the game more than once.
Undertale «s overall length is somewhat short at 5 - 8 hours, depending on how much you explore, but this actually works in the game's favour, as Undertale rewards you for playing through the game more than once.
Once you've paid an initial entry fee with your in - game currency you're then free to have as many cracks at the course as you like in an attempt to reap the big rewards.
Once they complete their task you are rewarded with in - game loot!
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