Sentences with phrase «game runs into issues»

Where the game runs into issues, however, is during the cutscenes.
While this gives Burning Blood a unique twist, it also complicates things for the less - powerful members of our roster, and the game runs into an issue that's reminiscent of JoJo's Bizarre Adventure: All Star Battle on PS3 — when characters have wildly different methods of battle, balance falls apart.

Not exact matches

We need to keep our focus going into this crazy run of games and leave City's issues at City.
The Tide will have successful moments — their by - committee run game was an issue for a couple of early weeks but has moved into wheat - thresher mode — but the more LSU can force them to go 75 - plus yards, the better.
But let us be careful not to let his «baby facial expression» (oh sorry, copyright issues) or «lazy facial expression» or «wasted - looking appearance» or even his «about - to - fall - down - to - ground type of running» fool us into thinking that he does not influence our game.
If you are active in social media circles and in the online dating game, you have probably ran into issues with breadcrumbing — the act of sending flirtatious, but non-committal messages (breadcrumbs) that end with you never meeting the person in real life.
great co-op experience, graphics / visuals do nt mean everything to me, so im not going to underscore just based upon that particular issue (they are a little outdated though), gameplay overall runs smooth and fluid, story is so far engaging (I am not too far into the game so far).
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
To give it the benefit of the doubt, the issues I ran into seem to be a result of the game not going far enough to give the player a proper explanation outside a few needlessly cryptic notes in between stages.
«We haven't run into particular issues, we're building a new game from the ground up for the first time for new - generation consoles, and the pressure that we put on ourselves to deliver excellence to the consumers is extraordinary.
Well, Koei Tecmo President Yoichi Erikawa told 4Gamer (as cited by WCCF Tech) that the game originally ran into some issues, such as difficulty in deciding genre.
As a disclaimer, we had our review copy well before launch, so there were no issues online, and as the game goes public we will keep our eye on how things play and if we run into serious issues we'll update this review as needed.
The game doesn't seem to run on a locked FPS, but I didn't run into any issues and I believe it provides a minimum of 30 frames per second on both consoles.
They each have three lives; some rules get shifted around; they run into the kid from the intro, who in the game is Nick Jonas and in real life is [redacted]; and there's never any sort of peril or sense that Jumanji 2 is going to be courageous enough to address the issues it raises.
The game is said to have run into some development issues at some point but now development «is fine.»
We all felt confident at the time that the game would be ready for submissions soon, but then ran into some issues that have taken a while to sort out.
Unfortunately, Kami 2 [Free] runs into a lot of the same troubles that puzzle game sequels usually do, and with much of the novelty of its gimmick worn off, its fundamental issues shine through a little too brightly...
Also, make sure you download the latest patch, 1.02 to avoid running into issues playing the game.
«We haven't run into particular [technical] issues [with development], and we are building Red Dead Redemption 2 as a new game from the ground up for the first time for the new generation of consoles.»
We work to fix all dog behavior issues including excessive barking, growling, snapping, nipping, dog aggression (fighting), human aggression (biting), child aggression, pulling on leash, leash aggression, leash reactivity, skateboard reactivity, resource guarding, jumping on people, fear issues, anxiety issues, separation anxiety, chewing and destroying household items, running away, not listening, door bolting, stealing food, getting into the trash, cat aggression, chasing game, and killing animals / game.
No way was I repaying Sony for games I already owned, and I have owned every Sony console, and almost every other console since the Atari 2600 which I have setup in my game room, so I figured the service would run into issues.
However, while this game does so many things competently, I ran into several technical issues during my playthrough on the Xbox One.
Once you're into the game though, everything runs smoothly with rarely a performance issue.
[As mentioned before, the latest issue of Game Developer has a creator - written postmortem of Metanet's N + for Xbox Live Arcade, and here's some excerpts from Raigan and Mare's article for the mag, revealing how the team dealt with planning issues, focused on a clean and simple design, and ran into certification snags.]
«We also didn't run into any issues suggesting that the game's DRM scheme degrades performance,» the article said.
The biggest problem with this game (besides the many glitches I've run into): it's simply no fun to replay, due to a combination of the factors the review mentions, and in Skylanders - where the content mostly comes from replaying the game with new characters - that's a big issue.
Additionally, I did run into a few minor technical issues, but nothing particularly game breaking.
But I think its a neat little addition for new players and those who might have run into save game issues.
I was running into paperwork issues with Nintendo that held me up from setting up the eShop page for the game and getting it sent out for lotcheck.
I had a 3 level build of the game that I was trying to move over to Wii U and was running into framerate issues.
I get that it's one way to get around an issue many other Nintendo platformers run into — the stockpiling of lives — but why not make a game that's a little harder then?
You might run into a few hiccups post-launch trying to do this, but there's a number of workarounds if you happen to be affected by the issue which appears to be mostly fixed after server upgrades following the game's release.
Wolf also runs into a common issue for dialogue - wheel games, where there's sometimes a frustrating discrepancy between the dialogue option you choose and what Bigby actually says.
The game runs great, though I ran into some bizarre issues with resolution caused by having multiple screens with different resolutions.
As a disclaimer, we had our review copy well before launch, so there were no issues online, and as the game goes public we will keep our eye on how things play and if we run into serious issues we'll update this review as needed.
Now I need to address a few issues that I personally ran into while playing the game, and the first one is that the main story might feel a little too long nearing the end, meaning I was ready for it to be done a few hours before it actually was.
The game is said to have run into some development issues at some point but now development «is fine.»
I already knew I'd be downloading the game via Steam, so that wasn't a problem for me... I've not run into any issues with game play or stuttering (yet), so I'm not sure what all the complaints are about.
Pulling a three turn combination attack to decimate that one boss is great, until you run into the issue that running the game without actively grinding can leave you in a tight pickle of not being able to take the hits.
Although I came across a hiccup now and then, overall I did not find many of the issues that I have ran into in the past with Kinect enabled games.
I didn't really run into any slowdown or performance issues while playing through the game for countless hours, which is definitely a blessing.
Some of the noticeable issues I ran into with the game primarily came up with the no huddle offense.
The game was originally announced as Final Fantasy Versus XIII for the PlayStation 3 back at E3 2006 but the game quickly ran into development issues and so the name, platform, director and game engine were changed a few years back.
I also run into other issues like menus frequently becoming inoperable, the game crashing every time I entered specific optional areas, the camera getting stuck and I wasn't able to see where I was, among other bugs and glitches.
So a good early release game at the moment is Fortnite they have done it so well in releasing it in early access as each week they are throwing out updates and fixing issues people might have run into and I've been playing the game for a while and haven't run into a single issues yet, only issues i can think of is i can't seem to win but i think that might be my bad gaming skills rather than the game.
For me, using the controls for Persona 4: Dancing All Night rather than the touchscreen was better because it never felt like I was blocking what I was doing on screen.This is an issue that I've run into with touch screen games in the past.
The one issue gamers have probably run into lately involves hard drive space.
I countered some of these issues by starting the game much further from the camera than I typically would, but even standing up to 10 feet away from the camera, I ran into usability issues.
What's the biggest issues you run into making a game?
Largely these are issues with the final polish, and as such can be ignored, however, we also ran into some game - breaking bugs that prevented us talking to other characters or being able to achieve objectives within a mission.
a b c d e f g h i j k l m n o p q r s t u v w x y z