Where
the game runs into issues, however, is during the cutscenes.
While this gives Burning Blood a unique twist, it also complicates things for the less - powerful members of our roster, and
the game runs into an issue that's reminiscent of JoJo's Bizarre Adventure: All Star Battle on PS3 — when characters have wildly different methods of battle, balance falls apart.
Not exact matches
We need to keep our focus going
into this crazy
run of
games and leave City's
issues at City.
The Tide will have successful moments — their by - committee
run game was an
issue for a couple of early weeks but has moved
into wheat - thresher mode — but the more LSU can force them to go 75 - plus yards, the better.
But let us be careful not to let his «baby facial expression» (oh sorry, copyright
issues) or «lazy facial expression» or «wasted - looking appearance» or even his «about - to - fall - down - to - ground type of
running» fool us
into thinking that he does not influence our
game.
If you are active in social media circles and in the online dating
game, you have probably
ran into issues with breadcrumbing — the act of sending flirtatious, but non-committal messages (breadcrumbs) that end with you never meeting the person in real life.
great co-op experience, graphics / visuals do nt mean everything to me, so im not going to underscore just based upon that particular
issue (they are a little outdated though), gameplay overall
runs smooth and fluid, story is so far engaging (I am not too far
into the
game so far).
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay
issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the
game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided
into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
To give it the benefit of the doubt, the
issues I
ran into seem to be a result of the
game not going far enough to give the player a proper explanation outside a few needlessly cryptic notes in between stages.
«We haven't
run into particular
issues, we're building a new
game from the ground up for the first time for new - generation consoles, and the pressure that we put on ourselves to deliver excellence to the consumers is extraordinary.
Well, Koei Tecmo President Yoichi Erikawa told 4Gamer (as cited by WCCF Tech) that the
game originally
ran into some
issues, such as difficulty in deciding genre.
As a disclaimer, we had our review copy well before launch, so there were no
issues online, and as the
game goes public we will keep our eye on how things play and if we
run into serious
issues we'll update this review as needed.
The
game doesn't seem to
run on a locked FPS, but I didn't
run into any
issues and I believe it provides a minimum of 30 frames per second on both consoles.
They each have three lives; some rules get shifted around; they
run into the kid from the intro, who in the
game is Nick Jonas and in real life is [redacted]; and there's never any sort of peril or sense that Jumanji 2 is going to be courageous enough to address the
issues it raises.
The
game is said to have
run into some development
issues at some point but now development «is fine.»
We all felt confident at the time that the
game would be ready for submissions soon, but then
ran into some
issues that have taken a while to sort out.
Unfortunately, Kami 2 [Free]
runs into a lot of the same troubles that puzzle
game sequels usually do, and with much of the novelty of its gimmick worn off, its fundamental
issues shine through a little too brightly...
Also, make sure you download the latest patch, 1.02 to avoid
running into issues playing the
game.
«We haven't
run into particular [technical]
issues [with development], and we are building Red Dead Redemption 2 as a new
game from the ground up for the first time for the new generation of consoles.»
We work to fix all dog behavior
issues including excessive barking, growling, snapping, nipping, dog aggression (fighting), human aggression (biting), child aggression, pulling on leash, leash aggression, leash reactivity, skateboard reactivity, resource guarding, jumping on people, fear
issues, anxiety
issues, separation anxiety, chewing and destroying household items,
running away, not listening, door bolting, stealing food, getting
into the trash, cat aggression, chasing
game, and killing animals /
game.
No way was I repaying Sony for
games I already owned, and I have owned every Sony console, and almost every other console since the Atari 2600 which I have setup in my
game room, so I figured the service would
run into issues.
However, while this
game does so many things competently, I
ran into several technical
issues during my playthrough on the Xbox One.
Once you're
into the
game though, everything
runs smoothly with rarely a performance
issue.
[As mentioned before, the latest
issue of
Game Developer has a creator - written postmortem of Metanet's N + for Xbox Live Arcade, and here's some excerpts from Raigan and Mare's article for the mag, revealing how the team dealt with planning
issues, focused on a clean and simple design, and
ran into certification snags.]
«We also didn't
run into any
issues suggesting that the
game's DRM scheme degrades performance,» the article said.
The biggest problem with this
game (besides the many glitches I've
run into): it's simply no fun to replay, due to a combination of the factors the review mentions, and in Skylanders - where the content mostly comes from replaying the
game with new characters - that's a big
issue.
Additionally, I did
run into a few minor technical
issues, but nothing particularly
game breaking.
But I think its a neat little addition for new players and those who might have
run into save
game issues.
I was
running into paperwork
issues with Nintendo that held me up from setting up the eShop page for the
game and getting it sent out for lotcheck.
I had a 3 level build of the
game that I was trying to move over to Wii U and was
running into framerate
issues.
I get that it's one way to get around an
issue many other Nintendo platformers
run into — the stockpiling of lives — but why not make a
game that's a little harder then?
You might
run into a few hiccups post-launch trying to do this, but there's a number of workarounds if you happen to be affected by the
issue which appears to be mostly fixed after server upgrades following the
game's release.
Wolf also
runs into a common
issue for dialogue - wheel
games, where there's sometimes a frustrating discrepancy between the dialogue option you choose and what Bigby actually says.
The
game runs great, though I
ran into some bizarre
issues with resolution caused by having multiple screens with different resolutions.
As a disclaimer, we had our review copy well before launch, so there were no
issues online, and as the
game goes public we will keep our eye on how things play and if we
run into serious
issues we'll update this review as needed.
Now I need to address a few
issues that I personally
ran into while playing the
game, and the first one is that the main story might feel a little too long nearing the end, meaning I was ready for it to be done a few hours before it actually was.
The
game is said to have
run into some development
issues at some point but now development «is fine.»
I already knew I'd be downloading the
game via Steam, so that wasn't a problem for me... I've not
run into any
issues with
game play or stuttering (yet), so I'm not sure what all the complaints are about.
Pulling a three turn combination attack to decimate that one boss is great, until you
run into the
issue that
running the
game without actively grinding can leave you in a tight pickle of not being able to take the hits.
Although I came across a hiccup now and then, overall I did not find many of the
issues that I have
ran into in the past with Kinect enabled
games.
I didn't really
run into any slowdown or performance
issues while playing through the
game for countless hours, which is definitely a blessing.
Some of the noticeable
issues I
ran into with the
game primarily came up with the no huddle offense.
The
game was originally announced as Final Fantasy Versus XIII for the PlayStation 3 back at E3 2006 but the
game quickly
ran into development
issues and so the name, platform, director and
game engine were changed a few years back.
I also
run into other
issues like menus frequently becoming inoperable, the
game crashing every time I entered specific optional areas, the camera getting stuck and I wasn't able to see where I was, among other bugs and glitches.
So a good early release
game at the moment is Fortnite they have done it so well in releasing it in early access as each week they are throwing out updates and fixing
issues people might have
run into and I've been playing the
game for a while and haven't
run into a single
issues yet, only
issues i can think of is i can't seem to win but i think that might be my bad gaming skills rather than the
game.
For me, using the controls for Persona 4: Dancing All Night rather than the touchscreen was better because it never felt like I was blocking what I was doing on screen.This is an
issue that I've
run into with touch screen
games in the past.
The one
issue gamers have probably
run into lately involves hard drive space.
I countered some of these
issues by starting the
game much further from the camera than I typically would, but even standing up to 10 feet away from the camera, I
ran into usability
issues.
What's the biggest
issues you
run into making a
game?
Largely these are
issues with the final polish, and as such can be ignored, however, we also
ran into some
game - breaking bugs that prevented us talking to other characters or being able to achieve objectives within a mission.