Not exact matches
Rarely does a
sequel take the original
game, completely reimagine the mechanics and actually work.
Yet in today's market
sequels are
rarely an evolution, instead we get a lot of
games that simply feel like they're a copy and paste job with just enough new stuff to vaguely justify a full retail release.
The Darkness as a character, though, is surprisingly subdued in the
sequel — compared to the original, that is — and
rarely directly interjects itself into the events of the
game.
After the
game was rallied to obtain a
sequel through Bethesda Zenimax, the title seemingly fell into obscurity since it was
rarely spoken of, but when it was there was always trouble behind the door.
While
rarely remembered today, they were an important influence on the indie
games that would follow — most obviously Sexy Hiking's spiritual
sequel Getting Over It with Bennett Foddy.
Rarely will I find a
sequel to a
game that equals or beats its predecessor, but Metal Gear Solid 2: Sons of Liberty really blew my mind when I first played it.
While it's fairly likely to fall far short of those lofty goals (
games rarely, if ever, live up to such hype), it's still likely to include a number of considerable improvements over the original, as any
sequel should.