Unfortunately, Kami 2 [Free] runs into a lot of the same troubles that puzzle
game sequels usually do, and with much of the novelty of its gimmick worn off, its fundamental issues shine through a little too brightly...
Not exact matches
He brought us many memorable
games like Devil May Cry and Bayonetta, but Hideki Kamiya doesn't
usually do
sequels (though he did work on
sequels before, including Viewtiful Joe 2).
If you have no experience with the Japanese language and
game titles, those words
usually indicate
sequel - hood.
I've not even touched on all the guitars and instruments that
usually work for one
game or their
sequels... maybe.
He brought us many memorable
games like Devil May Cry and Bayonetta, but Hideki Kamiya doesn't
usually do
sequels (though he did work on
sequels before, including Viewtiful Joe 2).
As someone who plays a lot of
games, and worked in a used
game store, I have heard countless arguments where
gamers immediately find changes in a new
game (
usually sequels), and complain about said changes, without stopping to think that the developers, who probably worked on the
game for at least a year, have thought about this WAY LONGER, and have reached their own decisions for varying reasons.
I think «Square Enix announced» + «thing you could conceivably want» + «it's not Eidos»
usually implies a social / mobile / browser
game, a title that will never be localized, or a
sequel you probably didn't ask for.
EA and Activision did not have huge stands, for once, while Nintendo —
usually one of the show's biggest exhibitors — had just one
game to unveil, but the show was still filled with new hardware, blockbuster
sequels and inventive IP.
Blizzard's job listings are separated into sections by
game and
sequels have
usually appeared under the original
game's job page.
Though
usually exempt from such scrutiny (at least compared with other companies), NetherRealm Studios found itself under the watchful eye of many
gamers after rumors began to surface that it had Injustice 2,
sequel to Injustice: Gods Among Us, in the middle of development.
Significance: If you follow me on Twitter (and if you don't, feel free), you've probably seen me crow about Rad Racer time and again,
usually with the intent of getting designer Hironobu Sakaguchi (creator of the Final Fantasy series) and composer Nobuo Uematsu (who scored many of the Final Fantasy
games) to come together again at the former's new company, Mistwalker, to create a spiritual
sequel to this
game.