Sentences with phrase «game sequels usually»

Unfortunately, Kami 2 [Free] runs into a lot of the same troubles that puzzle game sequels usually do, and with much of the novelty of its gimmick worn off, its fundamental issues shine through a little too brightly...

Not exact matches

He brought us many memorable games like Devil May Cry and Bayonetta, but Hideki Kamiya doesn't usually do sequels (though he did work on sequels before, including Viewtiful Joe 2).
If you have no experience with the Japanese language and game titles, those words usually indicate sequel - hood.
I've not even touched on all the guitars and instruments that usually work for one game or their sequels... maybe.
He brought us many memorable games like Devil May Cry and Bayonetta, but Hideki Kamiya doesn't usually do sequels (though he did work on sequels before, including Viewtiful Joe 2).
As someone who plays a lot of games, and worked in a used game store, I have heard countless arguments where gamers immediately find changes in a new game (usually sequels), and complain about said changes, without stopping to think that the developers, who probably worked on the game for at least a year, have thought about this WAY LONGER, and have reached their own decisions for varying reasons.
I think «Square Enix announced» + «thing you could conceivably want» + «it's not Eidos» usually implies a social / mobile / browser game, a title that will never be localized, or a sequel you probably didn't ask for.
EA and Activision did not have huge stands, for once, while Nintendo — usually one of the show's biggest exhibitors — had just one game to unveil, but the show was still filled with new hardware, blockbuster sequels and inventive IP.
Blizzard's job listings are separated into sections by game and sequels have usually appeared under the original game's job page.
Though usually exempt from such scrutiny (at least compared with other companies), NetherRealm Studios found itself under the watchful eye of many gamers after rumors began to surface that it had Injustice 2, sequel to Injustice: Gods Among Us, in the middle of development.
Significance: If you follow me on Twitter (and if you don't, feel free), you've probably seen me crow about Rad Racer time and again, usually with the intent of getting designer Hironobu Sakaguchi (creator of the Final Fantasy series) and composer Nobuo Uematsu (who scored many of the Final Fantasy games) to come together again at the former's new company, Mistwalker, to create a spiritual sequel to this game.
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