Both
the game server load and multiplayer play will be tested.
Both
the game server load and multiplayer play will be tested.
Not exact matches
While conventional cloud gaming relies on a remote
server to compute all of the
game's 3 - D graphics, collaborative rendering lightens the
load by letting the mobile device's graphics processing unit (GPU) do some of the work.
* Fixed a crash while joining a Warzone
game * Player gets directed to multiplayer lobby when being kicked from
game due to inactivity * Adjustments to reduce the
server load
The 1.0.2 b update makes some small tweaks to the
game while attempting to reduce
server load time.
This is the sad discovery I've made in my recent SimCity binges: those mostly - fixed
servers manage to simply provide me more opportunities to
load a
game that makes no sense to me.
Logged in,
loaded up and choose a random European
server, joined and for a few seconds i just looked around gauging the level of the gfx then bang, the
game quit, tried several different
servers same thing happened every time.
The moment any player vacates the
server, your
game will
load and you'll jump right in.
Like Diablo III last year, Sim City has had huge
server load issues resulting from a lack of preparedness for the influx of players soon after the
game's launch.
Trophy sync should be done in the back so it auto syncs the last 5
games you played every time so its quick and saves the data from the ones before that on the system Seriously i have played over 70
games and have 2000 Trophies,
loading it all from
server every time is annoying.
Some individuals have criticized 22cans for doing this kickstarter so soon after their last
game, Curiosity, which had serious problems (they seriously underestimated how many people would play it and as a result their
server couldn't handle the
load).
And because you're constantly flip - flopping between
servers while you're just trying to play the
game, you'll find yourself positively inundated with
load screens.
When Overwatch released, it exuded polish and refinement; when Destiny 2 landed,
server load hiccups plagued it for some time, but the actual
game was solid; when PUBG hit version 1.0, it was still subject to the same lack of optimisation and polish that have plagued it all the way through its public development.
For helping SEGA and Gogogic shape an in - development
game and test
server load for PvP combat!
Unfortunately, this configuration hadn't been widely tested under
load, and caused all ending matches to never reset properly, leading to a starvation of the
game servers, and thousands of players stuck in matchmaking queue for about 30 minutes (starting at A on the chart).
This prevented players from actually connecting to the assigned
game server, and
loading into the match, staying permanently stuck on the
loading screen.
The
game server was then kicking players because they had already died in that match, and the
game became stuck on the
loading screen instead of returning to the main menu.
No surprise, considering it's an indie
game with less than 10 developers trying to handle its recent skyrocketing
server load due to being a free PS Plus
game this month.
While playing this
game, I got a wave of nostalgia from my early SOCOM days on the PlayStation 2, and this was a good sign — if the
servers stay
loaded with a good chunk of players, this will be played for a while to come.
Developers will benefit from quantifiable metadata and
server load testing, but it's just as easy to view the focus on early access for highly anticipated
games as a ploy to maintain interest in them.
But for whatever reason, Denuvo's
servers viewed the demo and full
game interchangeably, so the full
game would
load up.
Server - client
games like Diablo or EverQuest should never let a boss hover around a teleport - in location, especially if there are long
load times.
An update on the Dark Souls 2 site explains that the beta phase will help From Software analyse
server load,
game balancing, multiplayer tests and bug fixes.
In a statement posted on the official Driveclub Facebook page, developer Evolution Studios confirmed that «in order to help all DRIVECLUB players who have the
game already, we're temporarily holding back the PS Plus Edition and the My DRIVECLUB app to ease the
load and traffic to the
servers.»
Showd0wn is the most notable part of the latest update, in this latest
game mode has multiplayer sub-modes; it's essentially a 2 v 2 in which you can play
games like «Steal the HDD», a king of the hill style «Doom -
Load» and a Capture the objectives style «Erase / protect the
servers»
My primary frustration with my
game experience has been with connecting to Maddens
servers — I've been stuck on
loading screens and booted from the auction house (more on that feature later) way too many times to chalk this up to unexpected spikes in user traffic or a poor WiFi signal.
It does not use DRM, and you can play the
games without it running, but their
servers might help take some of the
load off yours, during the initial rush to download.
FPS
games may spatially partition levels every couple of feet given the density of geometry and objects, making for an efficient stream of data that ensures more rapid data relay to the client (user) system; this also impacts network efficiency and
server load, minimizing the amount of content required simultaneously by players.
The
game will often enter an endless
load cycle while attempting to contact EA's
servers or simply crash the console completely.