Not exact matches
A good admin
server with voting removal can help immensely but usually unless you have some cheaters on your team too it can totally distort the outcome of the
game before they are removed and many slide under the radar anyway.
P.T., the playable teaser for Silent Hills, has been taken off the PlayStation
servers and now no longer downloadable on the PlayStation 4; even for players who have added the teaser to your library
before the
game was removed from the PlayStation Store.
However, good to know would be the fact that current subscribers with any play time left who transfers the account to the Gameforge
servers before the 27th will receive a «premium currency» voucher, worthy of six Coins (which is said currency) per
game day left or available in their account as compensation.
In a way they are alreaday «out» because most
games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database
servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web
servers can only handle x amount of requests per seconds
before slowing down or completely crashing,
game machines, be it PC or consoles all need some trade offs to run
games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
One thing to note
before even considering to buy the
game is that the newly developed DRM protection requires a constant connection to the internet as all saved
games go through ubisoft's online
servers.
So I would recommend this opportune time to get familiar with the
game before the Pure White
server time ends January 14th.
Never found the others during the hour i was in
game before servers shut down
Of the six
games I was able to squeeze in
before the
servers were shut down for the night, I saw two of the five maps that the
game will launch with.
They explained that they are doing this «soft launch» to help perform a stress test on their
servers and to help put some of the final touches on the
game before release.
Online
games and MMOs tend to get betas, as they use the period to test both
game features / balance and
server performance in order to tweak things
before launch.
Trophy sync should be done in the back so it auto syncs the last 5
games you played every time so its quick and saves the data from the ones
before that on the system Seriously i have played over 70
games and have 2000 Trophies, loading it all from
server every time is annoying.
Having never done anything in multiplayer
before, I bit off way more than I could chew, and ended up learning to do
server - side programming with live - servicing and
game balancing all in the span of weeks.
One of the first out of the gate, the review got published
before the
game had launched, but after
server problems snowballed out of control and the
game saw some very harsh criticism, Polygon changed their review score not once, not twice, but three times
before settling on a final score of 6.5.
One of the first out of the gate, the review got published
before the
game had launched, but after
server problems snowballed out of control and the
game saw some very harsh criticism,
Server trouble, no drop in
game types, «meh» DLC... there's only so many times I can race a certain track
before I get bored.
Even
before online
servers, back to the first dial - up connections on
games like Doom and the original Command & Conquer, players have loved pitting their skills against friends and strangers alike.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from
server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right
before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Geez Nintendo its almost like you are testing the
servers before the
game comes out and its probably not what the final
game will be.
Since you need to access the
servers to even create a character, no need to send reviewers the
game before that.
Also, it's really disappointing that
servers would EVER need to go down... hopefully I'll get to play the shit out of this
game before then.
The team confirmed that all players can enjoy the same
game on the same
servers, although any new Steam players will have to pick and commit to a region
before playing.
Earlier this week we already reported that Microsoft and Bluehole would be deploying a new PUBG Xbox build on the
game's test
server, which would likely be the
game's final test build
before being rolled out to the live
servers.
Not only the developers are letting PC players to test the update
before the release through The Division public test
server, but also the developer are inviting players from the community to help them fix the
game.
I can DL from Bittorrent at decent speeds when compared to MS
Server, something to do with a seedbox and can DL pireted Xbox One and Xbox 360
games in mins
before transfering — don't bother though as like my Xbox Live.
I hopped on to play a
game or two
before settling in to write this review and there were a total of 28 players online, across all
servers and regions.
So here we are, middle to late october and the
game has officially released, I have had the pleasure of playing this
game a week or so
before it officially released and got to play with all the features that was recently turned off from the released product because of
server issues which basically left the
game unplayable.
A
game can tell with a very high probability what will happen long
before it actually happens, sends a request to some Titan powered cloud
server, the
server computes the actual physics and sends back animation data.
We are updating the
servers, the build, and verifying the stability of the
game before opening it back up to our valued players.
Basically Grand Theft Auto: Vice City hit Google Play but anyone who managed to purchase and download the
game before it was pulled were treated to «validation errors» with the company's
servers.
Companies don't randomly add information about
games to their
servers months
before the
game's even been announced.
Before we could even start playing the final build of the
game, the UK
servers had to be switched on.
I imagine that
servers are quiet since the launch of BF1, but during the late summer period, I certainly felt that it was a busy
game, probably with others, like me, getting back into the groove
before the hot new thing launched.
At BlizzCon 2017, Blizzard announced that it is developing a classic
server option that provides a way to experience the
game before any of its expansions launched.
Since players can't be trusted to honor the effort and buy their
games, developers will have to explore options like authenticating players on an online
server before playing (Super Mario Run did this and received some backlash) and other innovative but unobtrusive ways to combat piracy.
In June 2014 — days
before the previously announced shutdown date — Microsoft announced it had no plans to actually shut down the GFWL
servers, so
games would continue to function normally.
Thanks to that, the players don't need to download any data
before starting the
game — they are transferred in real time directly from the
servers and the console serves only as a receiver.
before making a couple joke in subsequent tweets, the first one dubbing GT Sport a «photo car shoot simulator» (hinting at the
game's Scapes mode) and the second one mentioning that the main obstacle to getting his new Xbox branded Fanatec wheel working in GT Sport is, well, the fact that with
servers being down there's not much point in playing the
game.
In June 2014 — days
before the previously announced shutdown date — Microsoft announced it had no plans to actually shut down the GFWL
servers, so
games would continue to function normally.
A hacker group called CyberTeam has taken responsibility for some users» inability to purchase
games during the sale, claiming these to be part of an initial test,
before a full - on assault on all
servers, possibly via a DDoS attack.
The more LAN ports mean the more wired clients (
servers, desktop computers,
game consoles) you can connect to the network
before you need to add more ports via a switch.
Schoedon defended the centralized aspects of the
game, explaining, «they just reserved the right to keep some proprietary stuff centralized and host it on some web
server for the convenience of a huge user base that never interacted with decentralized applications or ethereum
before.»