He likes the chess -
game situation too much, the drama and the challenge.»
Not exact matches
I can't think of
too many
situations where carrying a printer or
game controller along with the tablet is really all that practical.
IF today a 7th Day Adventist H.S. team is face with the same
game Sabbath date
situation it would make news
too.
The really free flowing and incisive Gunners that we saw earlier in the season in
games like the demolition of Chelsea have been missing
too often, but with an easing of the fixture list and an improvement in the club's injury
situation there are signs that Arsenal are getting back to our best.
Could be also that with the inconsistent team play, there's
too much pressure to win and the coaching staff doesn't want to put rookies into
situations that could lose the
game.
If I remember correctly when Giroud first joined, even thought it took 6 (I think)
games for him to score but Wenger persistently played him in CF. Maybe I'm reading
too much in the
situation, but the difference in treatment is obvious.
Didn't watch the
game and to be honest I don't fancy a line up with Giroud upfront, I feel bored usually... I don't like his turtle's movement, I don't like his hold up, I don't like his skill, I don't like his little flick, nor do I like his tongue gesture... Everyone is entitle to his opinion but I don't like those with comments polishing his hold up sh*t... and I'm an Arsenal fan with great passion... Wenger, you failed us big time in the summer not signing a good striker, hey don't say there's no one available because I don't like that
too... At this current
situation, play wallcot, Kos, sanchez or anyone (bar slow Mert) upfront and I would never complain...
Out of form players include Ramsey (trying to be the worlds best player it seems,
too many flick, wasting possession) Wilshere (
too much dribbling and always wanting to do 1 - 2 everytime in opposition box) Ox (no 1 good
game in 8 isn't good enough) Welbeck (not getting in goall scoring postion isn't wanting to make runs to receive passes) Cazorla (
too many chances missed in last 5
games, alsmost all from the same position) Flamini (is not making enough tackles and isn't commanding the midfied) Mertesacker (Has lost positional awareness, reacting late to
situations) Scszesny (can't make 3,4 or 5 good saves in a match, maximum is always 2) Monreal (although not really since he isn't a CB)
I believe what makes cazorla the player he is, is the ball rarely gets lost at his feet, he can dribble in tight spaces or pass the ball for that clear cut chance, plays with his right or left, great at dead ball
situation, accurate shooting, his tempo is amazing
too he will slow it down or speed it up based on the circumstances, an intelligent player that can read the
game a lack of pace but that means nothing when you are this talented!!
More often than not Wenger has reacted
too slowly to
situations that have unfolded during a
game.
remember our first EPL
game against west ham??? Sanchez had to be rushed in to save the the
situation when it was
too late yet we want to repeat the same old mistakes again and again!!!
There may be a similar
situation brewing for
Game 6 in Boston, however it is
too early to tell.
Still doesn't dismiss the fact that we didn't really look
too dangerous, our final ball was poor in most
situations — this is exactly why Mesut is so important to our team as he creates those chances that win us
games.
u are drunk... and quintero, i like him, he has a really good shot, something we are missing so much, someone who can make the long shot or save us from free kick (vs hull we open the
game with a free kick deflected... some of u does nt take that
too much to analize our
situation with ramsey on the wing and our problems to fight with a strong defense... without thats freekick maybe would be a very diferent story... we need to change tactics with teams who dedicates to defense... but about quintero, i do nt think porto allow us to get him for 8.5 m
Why can't people for God sake understand the angle the young man was coming from, this is a guy who has come out to suggest what he feel will be of great glory to the team, futbol is about winning trophy not the samba, champaign, tick taka or jambody style Of playwill be accredited to ur cv after retirement, every professional player will wants to be identify with a medal, mind you he have limited years to his career, therefore we should not allow sentment or affections we have for our various teams erode the basic objective of the
game.we should also think about their future
too, this guys are proffessionals which young lads are looking up to and questions will be ask tomorrow about theirs playing days.can people tell me why pele and some other famous players in the world both present and past are been celebrated today the answer is simply cos they are successful in their career and have trophy to show for it in their respective clubs or countries, why the complain in nigeria?its simply cos our team for quite a while now has not recorded any troph to her glory, fans should learn how to call a spade a spade in order to balance
situation and also for better performance of the team.why then did arsene wenger hurridly went to buy more experienced players after the poor outing he had at the beggining of last season?this players know beta cos they are at the centre of it all, we don't have to trash what they say, we fans are only watching from screen, in as much as we beliv in arsen wenger, we should also know that without the boys no arsen wenger, fans should try to reason along with the players
too.an hypotetical cases of similar to rvp has been tested by some players and have put them right over the coach and the team.so, whatelse does the fans needs to prove that futbol has gone beyond living in the past.for example, fabrigas and nasri were able to prove their critics wrong.thank God for them, we should always be objective in our submission, how else do we expect players to show their commitment to a team that was in 8 on the log table and later fought their way back to 3rd this boys are commendable and deserve to be encouraged, I think is high time the manager and the mgt board of arsenal futbol team get to know that
game of futbol has gone beyond two teams domination, its now like a pendilum which can swing either way only with a powerful insrument called money.you can't eat ur cake and have.
Why buy players and not play them Why play players out of there natural positions to accommodate others The 2 league
games Rob Holding as played this season he's had no protection in front of him Our defence is exposed to far
too many 1 on1
situations IMO the easy part of football is when you have the ball the difficult bit is when you don't have the ball and the discipline of getting back into the right position we lacked this today Sorry I've written this because I've never seen a display like this from Arsenal only a couple of observations I've never cricticised Arsenal or Arsenal before Hope it can be put right
Needless to say, a club can never have
too many points and whatever
situation we face we should go for what is on offer in every single
game: three points!
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Among surreal
situations and a strong quotations, Unepic is distinguished by the fact of being a
game that does not take itself
too seriously.
I'm on the fence on this one... recently I've been playing tougher, longer
games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current
situation, a good selection of funny weapons and a collectables system with alternate ending make this
game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around
too long... I have a Gamepass from Blockbuster which allows me unlimited
game rentals.
Game - play wise the DLC plays straightforward lacking customization and different ways to handle situations playing more like a handheld tutorial for most of the game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
Game - play wise the DLC plays straightforward lacking customization and different ways to handle
situations playing more like a handheld tutorial for most of the
game, treating you as though you were too stupid to learn the basics of combat from the base game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game, treating you as though you were
too stupid to learn the basics of combat from the base
game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game or earlier titles, However this could all be related to getting the player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use of your already acquired skills from the base
game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game.Overall the DLC like the
game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet ag
game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
He explains that Metal Gear Solid V: The Phantom Pain, is a true open - world video
game, although he is trouble that having
too much freedom to tackle your missions, can affect the coherency in some
situations.
The
game features a coastal city being ravage by earthquakes, and this
situation is just
too similar to real life events that happened in Japan.
Annie and Max, along with their friends, are so caught up in the realistic
game, they don't realize they have inserted them into a dangerous
situation until it's
too late.
If this type of option is completely off the table, you're basically just left with a
situation where it's your negotiation skills vs the remaining manager, and that (assuming you have little to no regard for anything but making the most money from the deal), becomes much more like a poker
game of trying to work out which valuation metrics they will be responsive
too, what weaknesses you feel they have and hammering away at them as hard as possible while trying to not show any of your own weaknesses.
As long as these dogs are given some sort of play time during the day, whether it's a
game of fetch in the fenced backyard or a brisk walk around the neighborhood these dogs tend to adapt very well to many
situations and not offer
too many frustrations for any pet parent level.
You're
too blinded by numbers to take the more crucial extraneous circumstances of the
situation into account, like the fact that Sony and Micro
gamers disdain Nintendo's
games openly as rehashed kiddy titles when compared to
games like Witcher 3, and that a change of system wouldn't change how these
games are made, let alone how the fanbases regard them so lowly compared to the flood of more «mature» third party
games that they will ALWAYS prioritize.
Controlling the
game isn't
too hard, plus the
game explains every control to you as the
situation arises.
Owing to its 2D nature, the combat is never
too challenging and certainly never rises to the levels of complexity of that of the Souls
games but neither does it become a button - mash fest where brute force can get you out of any
situation.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is
too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right
situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this
too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit
too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There were times when I felt the
game went
too far in certain
situations, so be warned.
This creates our current
situation where
gamers not interested in those types of
games, but are
too lazy to search for ones they may be interested in, just don't bother with XBLIG anymore.
The
game selection is just as famous for its gaps as its content, the wrong
games were prioritised
too soon (sorry, but a Pikmin
game releasing before a Mario Kart title is criminal), the message was confusing and Nintendo were left making the worst of a bad
situation.
I'm not really much for puzzle
games, mostly because I'm
too stupid for them... well okay, that is the way I summarize the
situation, but in most cases...
Aveline has to change outfits throughout the
game to better blend in during certain social
situations, and the concept that this chameleon could pass as a socialite or a slave should have been a great foundation for gameplay, but
too much of «Liberation» has been designed around a thin plot.
T: Sure but the frame - rate dropping — Surely a messy
situation, but it's been the same in all of Rockstar's open world
games, so this
too I won't complain much, considering the better things I can pull out of the title.
You can overcome puzzling
situations like that with the abilities you'll obtain throughout the
game, but of course there'll be switches and plenty of other puzzle types
too.
It's hardly a surprise that the addition of zombies has transformed the
game from a cover based shooter into a run and gun and since it wasn't designed as such to begin with, aiming can occasionally feel
too cumbersome to take on the undead hordes, though the dead aim ability goes a long way to easing this in the more crowded of
situations.
As a victim of roller coaster video
game experiences, my approach to the
situations may have been
too aggressive but I think it's the gold of the
game.