Sentences with phrase «game someone throw at something»

The Z2 will take any graphic - intensive game you throw at it with ease.
Another issue is that rewards in video games are far too often inadequate for what you had to go through to get them anyway, especially in the harder challenges games throw at you.
It ran all the apps and games we threw at it with no problems and overall performed beautifully.
I never got the occasional stutter and jitters that I got on the original Transformer and the monstrous CPU / GPU combo unsurprisingly handled every 3D game I threw at it.
It runs all PC games we threw at it flawlessly at medium settings.
All of that comes together for an experience that's among the smoothest I've encountered: frenzied multitasking (even in split - screen mode) is an absolute breeze, and none of the graphically intense games I threw at it gave me any trouble whatsoever.
The Vibe Z2 Pro is incredibly powerful, and it has no issues running every high - end game I threw at it.
In use, the phone handled every app and game we threw at it with ease, and never felt sluggish or bogged down at all.
The GPU on this thing alone made it more than capable of handling almost any 3D game thrown at it.
The sound effects really pulls you deeper into the game, I constantly had shivers thanks to the epic / scary music the game throws at you at certain times.
The ingredients for a great shooter maybe there somewhere in Lovely Planet, but like the cheap, nasty enemies that the game throws at you, they seem to be hidden behind a wall somewhere, completely out of sight.
Adventure games are not inherently boring, and neither are murder mysteries, but all of the pointless procedure that this game throws at you will, at least as you play it, make you forget all of the enjoyment that you ever got out of either of those things.
But there's a lot to take in in the game, and it's pretty easy to get confused with the different game modes and currencies that the game throws at you.
Additionally, despite all the different weapons the games throw at you, you'll find yourself being forced to follow the game's objectives with no room for deviation.
However, if you are willing to up your game for the fighting, there is joy in playing alone and spending time figuring out the puzzles that the game throws at you.
You'll be running around large maps taking on armies by the hundreds, even thousands, with a character that (by design) is more powerful than most of what the game throws at you.
Sure, there is some grinding involved but once you get your characters to certain levels, things start falling into place, especially with all the items and bonuses the game throws at you, not to mention the customisation options!
I for one was amazed with how much diversity the game throws at you; however, this diversity is also a weakness.
Going through the entire Monster Hunter: World story at a steady pace will take you between 40 to 50 hours, but helping friends with low rank quests and doing many of the optional quests the game throws at you will net you close to 100 hours.
It is plenty fun to shoot up the countless number of enemies the game throws at you, but to actually care about what happens to the characters in the story is something that sets it above other games.
The bosses were a breeze compared to the regular enemies the game threw at me towards the end.
The second game in the rebooted Rayman franchise is a deceptively difficult 2D platformer that's made even more difficult with co-op play, doubling the need to dodge the many, many obstacles the game throws at you.
I think probably the most enjoyable aspect of God of War is the over the top boss battles that the game throws at you.
So, it feels I still make progress in managing what the game throws at you.
We want to reintroduce the idea that honing your skills and utilizing your experience and talent to overcome whatever obstacles the game throws at you are what makes a game truly fun to play.
This is perplexing since there are a lot of hooks for both competitive and cooperative play, but for the time being, you're left matching gems on your own and solely against whatever hazards or variables the game throws at you.
However, despite my complaint above regarding so many IAPs the game throws at you (or makes note of) early on, you can have a fun time playing without them.
You will never find yourself trying to remember the controls no matter what the game throws at you.
This device handled every game we threw at it and we loaded up many of the top graphics games.
No matter what the game threw at you, you continually had to move forward.
You will probably die several times before you realize exactly how and when to react to what the game throws at you.
With a little bit of thought you'll be able to solve virtually anything the game throws at you.
The Silver Hawk's sprite wasn't shrunk enough to account for the change, making it difficult to avoid everything the game throws at you.
Don't worry about remembering everything the game throws at you; just let things naturally become relevant as you discover you need them.
The next thing the game threw at me was a couple puzzles.
Adventure games are not inherently boring, and neither are murder mysteries, but all of the pointless procedure that this game throws at you will, at least as you play it, make you forget all of the enjoyment that you ever got out of either of those things.
Here you won't be applying a combo of front and rear brake pressure to optimise your lines and exit speed, instead you are encouraged to take most turns at full throttle only decelerating for sharpest turns the game throws at you.
I think probably the most enjoyable aspect of God of War is the over the top boss battles that the game throws at you.
Frame rates remain stable even during some of the flashier moves the game throws at you.
This beast of a console is ready to play any games you throw at it at native 4K resolution and with some games, the FPS may as well be 60.
8Bitdo's controller performed well with just about any game I threw at it, though, naturally, retro titles shone the most.
At first this is all very amusing, but due to the sheer amount of enemies the game throws at you it soon becomes incredibly annoying.
For DmC: Devil May Cry it took me until the end of the game to feel like I had mastered the game's combat mechanics, that I could handle anything the game threw at me with confidence.
Sure, I died a few times, but that was mostly due to carelessness more than anything the game threw at me.
Easier difficulties offer more lives, but no matter what setting you play on, the system by which you receive more continues is more mind - boggling than any maze the game throws at you.
By increasing your territory, you slowly stem the endless waves of fodder the game throws at you.
I also found myself wanting more from the dungeons and enemies that the game threw at me.
You will be lucky if your Y - wing lasts longer than 30 seconds against the onslaught of homing missiles the game throws at you.
These are numerous, varied and always a challenge, and seeing just what the game throws at you next is a big part of the fun.
There are some frustrating moments, but skilled players will be able to persevere through the worst the game throws at them.
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