"Game sort" refers to an activity or process of arranging or organizing items, objects, or ideas into specific groups or categories, often in a fun or engaging way, similar to playing a game.
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I don't know how they'll transition it to the PS4, but I foresee a time when it doesn't make as much sense to keep the subscription going, and you suddenly lose dozens of
games you sort of owned, though I suppose in essence, were renting.
It hasn't been said officially what Nintendo's strategy is, but any stance in the realm of
giving gamers some sort of demo of any game is a welcome one, I'd say especially for lesser known devs.
Okay we still won today but in a
tighter game these sort of decisions would have been costly, just like in the Swansea game recently.
They played an evolving New
England game sort of like soccer and sort of like rugby and mostly just brawling in a field.
«Yes, yes she recognizes us and now she plays this
little game she sort of, I pretend I'm a gorilla, «Ooo, ooo, oo» and she sort of hides into her mother, its really cute,» Ben replied.
Deals with Capcom, SEGA and / or Level 5 for some awesome Wii
U games Some sort of membership format like PS + Pokken Fighters or any new fighting game.
The
first game sort of had a good balance of enemies that compensated for how awful the gameplay was.
Sending a ship to your fleet will let you use it in a
mini game sort of mode where you send ships to open trading routes and trade with places to gain a little extra money and the occasional treasure map.
7 years after the PS3 launched, we get to alphabetically sort our music, alphabetically sort our movies, our trophies are alphabetically sorted, but why aren't our
digital games sorted alphabetically?
«I feel like many
mainstream games sort of hold your hand through the gameplay a lot, in order to cater to a wider audience.
Still, Harry Potter
video games sort of petered out after the last movie in the series came out, which isn't unfathomable - they've simply run out of source material the mainstream, movie - going crowd would be interested in.
It's not like an
end game sort of thing where this is throwing down the gauntlet.
Sort this team out and please BFG well he is now a bench player end of coz he is costing us each game
For the sequel, I was initially the game's director, but as
the game sort of expanded on a monthly basis I started decided to act more as overall producer of the project, as that was required.
Both games sort of showed off an early Don's view that is in the game now.
We wan na avoid a situation where it becomes
a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players.
My time with
the game sort of went something like this: «What the hell just happened?
The complexity of the brick arrangements in those hills makes it seem a little unlikely, unless
the game sort of auto - fills areas with «correct shapes» like something more similar to 7 Days to Die.
I think being able to list
all games sorted by release date should be on the top menu, not buried.
However, the game's textures, especially in the light, do sometimes look a little too crisp, giving
the game a sort of sharp, hyperreal sheen to it.
The game sort of mashes up these genres we know and love, throws in a few unique tricks of its own, and creates something fresh and new on the other end.
If not doing it then atleast get
some games sorted for the pieces people bought.
I got to see about ten minutes of gameplay (much of which everyone saw at Microsoft's press conference) and didn't get to play a single second of it and I still came out of my Modern Warfare 2 demo about to give
the game some sort of Game of Show award.
I think my only issue with the amount of enemies is that
the game sort of introduces all of them really quickly.
For the sequel, I was initially the game's director, but as
the game sort of expanded on a monthly basis I started decided to act more as overall producer of the project, as that was required.
The game sort of looks like a cross between The Witcher 3 and Bloodborne.
It really feels like the guns were thrown in just to give
the game some sort of variety but the developers forgot to either balance the guns to match the strength of the sword or never realized that the sword is so strong that it makes the guns utterly useless.
He's a real guy and the character in
the game sort of resembles him from like 15 years ago.
As you progress through
the game you sort of alternate between Mars and the depths of Hell killing demons, unlocking the story and at multiple stages, the game becomes almost predictable but the sense of boredom as you progress immediately disappears the moment you enter the blood - filled battles.
The funny thing is,
the game sort of lulls you into a false sense of security at the beginning of the game.
Music The voice acting is great, and the sound effects are pretty cool, but the music is where
the game sort of falls flat.
The trailer that Microsoft showed of the game during their pre-show press conference and the screenshots you're looking at on the internet now don't do
the game any sort of justice.
We're glad that there's no confirmed release date yet as it gives Crytek plenty of time to get
the game sorted out.
This being the case,
the game sort of expects you to be sneaky and avoid most combat situations.
And this wouldn't be a huge deal, except
the game sort of forces you to play as all of the characters as certain times always call for certain creatures.
That's how we did it, and
the game sort of came together.
The neon - infused visuals and thumping electronic soundtrack are in keeping with the radiangames aesthetic, which gives
the game a sort of Space Invaders meets Geometry Wars look.
This game sort of covered all the basis for great gameplay.
Focusing on the infection surrounding the Baker family
the game sort of acts as a reset button for the series.