Super Monkey Ball was supposed to thrive on the Wii, a console seemingly designed for it, and even a Balance Board
game sounded promising.
Though, that
game sounds promising!
While not as cute, an evolving combat system, comic book style graphics and constant loot drops sure make
this game sound promising.
Not exact matches
After the
game, Franklin compared beating rival Pitt to beating non-rival Akron, a soundbite I
promise you was crafted to
sound casually conversational.
Sunday breakfast is very enjoyable after a 3 - 0 away win Not seen the
game yet but
sounds like a
promising performance.
It all
sounds pretty
promising in these early stages of PC2, and the
game also has Virtual Reality and 12K (on PC only) support, which is an added plus.
Much of what the
game expands upon
sounds promising, but it remains to be seen whether or not Konami can truly create a substantial Metal Gear experience on their own.
2015 looks to be
game - changing year for the company, with two original films that both
sound promising.
The
game was officially revealed / announced during Microsoft's E3 press conference today, and the little bit of info we got afterwards
sounds promising for co-op.
Sound Ray Beckett — «Zero Dark Thirty,» «The Hurt Locker» Odin Benitez — «Frozen,» «Silver Linings Playbook» Ron Bochar — «Mortdecai,» «Moneyball» Jason Canovas — «The Hobbit: The Battle of the Five Armies,» «World War Z» Thomas Curley — «Whiplash,» «The Spectacular Now» Michael Dressel — «American Sniper,» «Interstellar» Mary H. Ellis — «Vacation,» «Prisoners» Stephanie Flack — «Jupiter Ascending,» «Ender's
Game» Martín Hernández — «Birdman or (The Unexpected Virtue of Ignorance),» «Biutiful» Dean Humphreys — «Taken 3,» «The Pianist» William Johnston — Vice President of Engineering, Formosa Group Shawn Jones — «Iron Man 3,» «Drive» Daniel Laurie — «Inside Out,» «Big Hero 6» David Lee — «Unbroken,» «The Matrix» Craig Mann — «Dope,» «Whiplash» Kyrsten Mate — «Tomorrowland,» «Guardians of the Galaxy» Shannon J. Mills — «Inside Out,» «Big Hero 6» Bryan K. Pennington — «Transformers: Age of Extinction,» «
Promised Land» Juan P. Peralta — «Tomorrowland,» «Captain America: The Winter Soldier» John Ross — «Danny Collins,» «American Hustle» Peter Staubli — «San Andreas,» «Skyfall» Mark Taylor — «Edge of Tomorrow,» «Captain Phillips» Addison Teague — «Big Hero 6,» «The Amazing Spider - Man» Jon Title — «San Andreas,» «The Divergent Series: Insurgent» Thomas Varga — «Birdman or (The Unexpected Virtue of Ignorance),» «The Immigrant» Ben Wilkins — «Whiplash,» «Star Trek»
Collaborating with DeNA to produce mobile
games and announcing a mysterious new console now known as the «NX» both
sound like
promising ventures.
There's also the
promise of at least another two to download through the PSN Store (rumoured to be priced at # 4 per course) and with the
game being # 10 cheaper than most RRP's of PS3
games, that doesn't
sound like a bad deal at all.
In case you haven't heard yet, Bungie showcased their new title Destiny at the Playstation 4 conference last night and the
game sounds extremely
promising.
However, while that premise
sounds promising, the fact remains that more PSP
games exist that are on physical media rather than being digitally compressed.
Despite this, what little is known about the title
sounds promising — the
game will focus on the Creature Creator aspect of the original and feature action oriented gameplay designed around the Wii remote and potentially Motion Plus.
Within this large cardboard prison was the new MadCatz officially licensed Ghost Recon gear they had sent in for review: a pretty looking controller and, more importantly, a 7.1 surround
sound headset from Tritton that
promised a fantastic audio experience for Ghost Recon: Future Solder and for every other
game as well.
This may
sound a bit confusing if you haven't seen the
game in action before, but you'll get the hang of it within 3 minutes of playing the actual
game, I
promise.
If you like the
sound of that, perhaps consider waiting for the developers to update the
game with the
promised play with friends feature and then take the leap in for a few hours of bloody entertainment.
A third person 3D title with first person elements
sounded like a clever fusion of past and present
games, and it
promised to be more storyline based than previous titles, too.
The developer hasn't revealed much media for the PC / Mac
game yet, but the details it's shared
sounds promising: pencil - drawn 2D sprites and backgrounds animated with frame - by - frame animation, seven levels amd in «the heart of the modern urban jungle», and two - player co-op with collaborative attacks.
It
sounds promising enough that I might have to rethink my fear of using the PSP for action
games — I don't like the control setup's «feel» but maybe, like the PS2's controller, I could grow to work around that.
The idea of an entire 3 disks of content
sounds promising, especially when the
game is already looking...
Plugging your headphones into the controller will even provide
sound, although not the 360 - degree audio
promised by actual PSVR - capable
games.
The name
sounded promising so we wouldn't wait to check out the
game, to see...
I
promised myself no matter how great a
game looks, if it gets above a solid 8 ill buy it... therefore 8.8
sounds just tickety boo ☺
The «major event»
sounds like E3, and if they keep their
promise the
game should follow shortly on from the show in June.
Not having a proper campaign is a disappointment, not only because the Vegas
games were so fun, but because Rainbow Six: Patriots
sounded extremely
promising when it was announced several years ago.
A
game with a premise like Amy's is one that
sounds promising.
It all
sounds like a
promising new direction, allowing Milestone to stick to their two wheeled roots as one of a long - standing developer of bike racing
games.
Sounds promising but I still feel a bit dubious as I would rather the
game stays about gameplay experience and playing with friends than achievements and bragging.
We can take a
game, write down some ideas, and see if it
sounds promising.
The press release states that «numerous people» can play together, which
sounds highly
promising and could be a
game - changer if they release a Super Smash Bros for the Switch.
yeah they should, from what i read it's
sounds like a really
promising game not to mention that their previous title «Ivy the Kiwi» was my
game of the year no one played along with after burner climax.
The
game looks like a Little Witch Academia - inspired take on Stardew Valley, which
sounds promising for any fan of these sorts of life simulation RPGs.
Square Enix is
promising 8v8 «high speed mecha action», «high quality animation» and more in this
game that
sounds like quite the action - packed battle arena
game.
This latest twist in the No Man's Sky tale comes off the back of Sony president Shuhei Yoshida declaring Sean Murray «
sounded like he was
promising more features» than he could deliver, at this month's Tokyo
Game Show.
But this thing called free - to - play in mobile and PC
games sure
sounded promising!
The graphics were as phenomenal as
promised and the entire
game turned out to be more than perfect looks wise and
sound wise so what exactly was the problem with Cuphead?
Summary: As a horror
game, Corpse Party is entirely reliant on its story and
sound design, creating a solid build - up with a payoff that is often less than what was
promised.
Sony Europe's own racing
game Formula One 06
promised to use the PSP as a rearview mirror, which
sounded really cool (even though I'm not much into racing
games), but I don't think that ever happened.
The first two
games in the series, Arkham Asylum and Arkham City, both get the remaster treatment here,
promising to look,
sound and play far better than they did on the PS3.
It all
sounds so
promising — so why the heck isn't the phone designed for
gamers at the top of our list?
While it doesn't look like it can play some of this year's
games at max settings — and sure doesn't
sound like it either — I
promise you, this gaming PC is an absolute monster.
So, on the sonic front, the Cloud Stinger
promises clear and crisp audio courtesy of 50 mm directional drivers which are positioned so the
sound is transmitted directly into the
gamer's ear, which HyperX says produces a «broader and more accurate in -
game sound».
The
promise of a
game room
sounded better to the Sanders kids than it did to their parents.