A Legend of Zelda mobile
game sounds intriguing, but I am curious as to how the app will run.
As a huge RollerCoaster Tycoon fan, a mobile version of
this game sounds intriguing.
If
this game sounds intriguing, then all I have to say is take that intrigue and go out and takes this game for a spin.
Not exact matches
Dying: Reborn actually
intrigued me from the first trailer; a first - person escape - the - room
game using the PSVR
sounded like a pretty fun time,...
Swordfights, jousts, and political
intrigue come alive as never before on TV with the release of the first two seasons of
Game of Thrones ® in Dolby Atmos ®
sound on Blu - ray ™ and digital HD.
The developers made it clear from the beginning that this
game would be less story heavy, less deep in meanings and themes, and more focused on gameplay, but all in all, this story
sounded intriguing and like a nice addition to the canon of the series.
Tales of your experiences at a
game lodge in Africa
sounds very
intriguing!
I've described the
game to multiple friends who have invested a lot of time into SCII and they
sounded genuinely
intrigued by this
game.
Homefront: The Revolution looked to be a
game with elements of Dead Island, which
sounds very
intriguing and much larger in scope than the first
game...
This
sounds like quite the charming and
intriguing setup for the classic adventure
game if you ask me.
Combining fantastic visuals and
sounds, with an
intriguing narrative, perfectly balance controls, and challenge, Cave Story manages to set a high bar for which other
games should strive for.
This
sounds like an
intriguing game mode and easily can help build a lot of interest, the repetition and redundancy of the same
game mode over and over again being put in one Battlefield
game to the next was beginning to lose its appeal.
Anyone who loved the quirky and
intriguing characters seen in the Gearbox
games won't be disappointed as each one, even the slightly useless sidekick Vaughn, has a distinctive look or
sound that makes them unforgettable.
There is still plenty of negative feelings towards the
game online, but it seems that mechanically it's more than
sound with interesting crafting options, a focus on team play and an
intriguing (if dusty) setting.
Homefront: The Revolution looked to be a
game with elements of Dead Island, which
sounds very
intriguing and much larger in scope than the first
game in the series.
Something about that combination
sounds intriguing, even if
Game Freak, Inc. has little to no experience outside of the franchise that's made them successful.
It offered a lot of the things I look for in
games nowadays: it has unique gameplay, an
intriguing storyline, a distinct artstyle (inspired by the work of Mœbius), a surreal and imaginative world, a fantastic
sound track composed by Kohei Tanaka, and a very likable cast of characters.
Wreck»em Racing has just launched on iOS and Android, and while it initially doesn't
sound like the most original racing
game ever made, it does contain some
intriguing features that sets it apart.
The social aspects of this
game are a ton of fun, but the actual battles are very uneven —
intriguing, yet boring; mechanically
sound, but easy enough for that depth to be ignored.
So if any of what has just been described to you
sounds boring this is probably not the
game for you, however if you are
intrigued with this then NERO might just be what you need right now
[Continuing the GameSetWatch - exclusive «
Sound Current»
game music interview series, Jeriaska chats to the composer behind the
intriguing music for Atlus» Persona 4.]
Perhaps a distant cousin to
Sound Shapes; it may look fairly basic, but if you've ever wondered how a game could make you care about characters that are represented fairly simply (via shapes), but have an intriguing level of depth to them backed up with strong writing, great sound design, and personality out the ears, you need to check out Thomas Was A
Sound Shapes; it may look fairly basic, but if you've ever wondered how a
game could make you care about characters that are represented fairly simply (via shapes), but have an
intriguing level of depth to them backed up with strong writing, great
sound design, and personality out the ears, you need to check out Thomas Was A
sound design, and personality out the ears, you need to check out Thomas Was Alone.
Arkedo says the
game includes a feature enabling you to «zoom in pixels to find the way out», which I don't quite understand but
sounds intriguing nonetheless.
[Taking a look at the Japanese fan - based Comiket (Comic Market) convention and its gigantic cache of video
game music - inspired cover albums and even books, Jeriaska continues his «
Sound Current» series for Gamasutra by interviewing many of the
intriguing Japanese musicians selling their unofficial tributes to classic and modern
game soundtracks.]
Well it's safe to say that Xbox may very well have a few aces and tricks up its sleeve: Pneuma: Breath Of Life, Inside My Radio, Gear Gauntlet, Soul Axiom... and a surreal yet
intriguing little
game called Beyond Eyes which has you guiding a blind girl through a blank void of a World — eventually filling in the space as you progress and home in on particular
sounds.
They generally talk about something that
sounds like an
intriguing part of the
game to pursue and then immediately discourage you from doing it as they did that and ended up dead.
The kingdom - building system, although still light on details, is one of the new
game's features that has us most
intrigued,
sounding slightly reminiscent of the town - building elements in Level - 5's own Dark Cloud RPGs.