Sentences with phrase «game sounds intriguing»

A Legend of Zelda mobile game sounds intriguing, but I am curious as to how the app will run.
As a huge RollerCoaster Tycoon fan, a mobile version of this game sounds intriguing.
If this game sounds intriguing, then all I have to say is take that intrigue and go out and takes this game for a spin.

Not exact matches

Dying: Reborn actually intrigued me from the first trailer; a first - person escape - the - room game using the PSVR sounded like a pretty fun time,...
Swordfights, jousts, and political intrigue come alive as never before on TV with the release of the first two seasons of Game of Thrones ® in Dolby Atmos ® sound on Blu - ray ™ and digital HD.
The developers made it clear from the beginning that this game would be less story heavy, less deep in meanings and themes, and more focused on gameplay, but all in all, this story sounded intriguing and like a nice addition to the canon of the series.
Tales of your experiences at a game lodge in Africa sounds very intriguing!
I've described the game to multiple friends who have invested a lot of time into SCII and they sounded genuinely intrigued by this game.
Homefront: The Revolution looked to be a game with elements of Dead Island, which sounds very intriguing and much larger in scope than the first game...
This sounds like quite the charming and intriguing setup for the classic adventure game if you ask me.
Combining fantastic visuals and sounds, with an intriguing narrative, perfectly balance controls, and challenge, Cave Story manages to set a high bar for which other games should strive for.
This sounds like an intriguing game mode and easily can help build a lot of interest, the repetition and redundancy of the same game mode over and over again being put in one Battlefield game to the next was beginning to lose its appeal.
Anyone who loved the quirky and intriguing characters seen in the Gearbox games won't be disappointed as each one, even the slightly useless sidekick Vaughn, has a distinctive look or sound that makes them unforgettable.
There is still plenty of negative feelings towards the game online, but it seems that mechanically it's more than sound with interesting crafting options, a focus on team play and an intriguing (if dusty) setting.
Homefront: The Revolution looked to be a game with elements of Dead Island, which sounds very intriguing and much larger in scope than the first game in the series.
Something about that combination sounds intriguing, even if Game Freak, Inc. has little to no experience outside of the franchise that's made them successful.
It offered a lot of the things I look for in games nowadays: it has unique gameplay, an intriguing storyline, a distinct artstyle (inspired by the work of Mœbius), a surreal and imaginative world, a fantastic sound track composed by Kohei Tanaka, and a very likable cast of characters.
Wreck»em Racing has just launched on iOS and Android, and while it initially doesn't sound like the most original racing game ever made, it does contain some intriguing features that sets it apart.
The social aspects of this game are a ton of fun, but the actual battles are very uneven — intriguing, yet boring; mechanically sound, but easy enough for that depth to be ignored.
So if any of what has just been described to you sounds boring this is probably not the game for you, however if you are intrigued with this then NERO might just be what you need right now
[Continuing the GameSetWatch - exclusive «Sound Current» game music interview series, Jeriaska chats to the composer behind the intriguing music for Atlus» Persona 4.]
Perhaps a distant cousin to Sound Shapes; it may look fairly basic, but if you've ever wondered how a game could make you care about characters that are represented fairly simply (via shapes), but have an intriguing level of depth to them backed up with strong writing, great sound design, and personality out the ears, you need to check out Thomas Was ASound Shapes; it may look fairly basic, but if you've ever wondered how a game could make you care about characters that are represented fairly simply (via shapes), but have an intriguing level of depth to them backed up with strong writing, great sound design, and personality out the ears, you need to check out Thomas Was Asound design, and personality out the ears, you need to check out Thomas Was Alone.
Arkedo says the game includes a feature enabling you to «zoom in pixels to find the way out», which I don't quite understand but sounds intriguing nonetheless.
[Taking a look at the Japanese fan - based Comiket (Comic Market) convention and its gigantic cache of video game music - inspired cover albums and even books, Jeriaska continues his «Sound Current» series for Gamasutra by interviewing many of the intriguing Japanese musicians selling their unofficial tributes to classic and modern game soundtracks.]
Well it's safe to say that Xbox may very well have a few aces and tricks up its sleeve: Pneuma: Breath Of Life, Inside My Radio, Gear Gauntlet, Soul Axiom... and a surreal yet intriguing little game called Beyond Eyes which has you guiding a blind girl through a blank void of a World — eventually filling in the space as you progress and home in on particular sounds.
They generally talk about something that sounds like an intriguing part of the game to pursue and then immediately discourage you from doing it as they did that and ended up dead.
The kingdom - building system, although still light on details, is one of the new game's features that has us most intrigued, sounding slightly reminiscent of the town - building elements in Level - 5's own Dark Cloud RPGs.
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