Sentences with phrase «game soundtracks such»

Gryzor87 - The Retro Audio Destroyer of Planets, known for such amazing game soundtracks such as Maldita Castilla, Hydorah and The Curse of Issyos.
Gryzor87 — The Retro Audio Destroyer of Planets, known for such amazing game soundtracks such as Maldita Castilla, Hydorah and The Curse of Issyos.
One could argue that the original Fantasia only used classical compositions, and the couple of original pieces that composer Inon Zur (best known for contributing to game soundtracks such as Fallout 3, Dragon Age: Origins, and Soul Calibur V) adds are great, but then why do we have to deal with Lady Gaga and Nicki Minaj?

Not exact matches

The soundtrack is available with select pre-orders of the game, such as pre-orders placed at GameStop.
The level design was some of the most creative ever seen in any game of any genre, the gameplay additions (such as Dixie and Cranky) were terrific and meaningful, and the soundtrack (composed by the legendary David Wise) is one of the finest in gaming history.
In summary and in all serious this game is alot more fun than most of you think it lacks a story really but did it really need one not really, it is a really cheap game easy to find if you look in the right places and so much fun plus the soundtrack overall is also good featuring artists such as Inner Circle, Baha Men, Big Mountain, Janet Kay and even Bob Marley so you will be greeted to some very relaxing music whilst you play through some of the various mini games.
While this interesting new mechanic may be the biggest new feature in the game, developers Bandai Namco have ensured that everything else you'd expect from the Ridge Racer series is present, such as stunning graphics, an exuberant electric soundtrack, and a whole host of cars that can be unlocked throughout the game...
File this one under «to be speculated»: Donna Burke, known for voice roles such as Vanessa Lewis in Virtua Fighter and the iDROID in Metal Gear Solid V, as well as singing for video game soundtracks, tweeted that she is working on a Nintendo project.
Largely including music written by Andrew «zircon» Aversa (the game's programmer and designer), the Tangledeep soundtrack will also feature guest contributions by legendary composers such as Hiroki Kikuta of Secret of Mana and Seiken Densetsu 3 fame, Grant Kirkhope, composer for games like GoldenEye 007 and Banjo - Kazooie, and Norihiko Hibino, who has worked on such series as Metal Gear Solid, Yakuza, and Bayonetta.
The game is lighthearted and fun and as such, the soundtrack and effects reflect that theme.
On top of this, some, such as Super Mario Galaxy, have entirely orchestrated soundtracks meaning the music in the games can itself be an art form as more effort is put into making them as epic and as resounding as ever.
Tallarico has composed over 300 video game soundtracks including titles such as Advent Rising, Earthworm Jim, Maximo: Ghosts to Glory, and many more.
The game soundtrack is fully remastered, and there is newly recorded dialogue from some of the original voice actors such as Lex Lang (Neo Cortex), Jess Harnell (Crash Bandicoot) and Debi Derryberry (the voice of Coco).
Largely including music written by Andrew «zircon» Aversa (the game's programmer and designer), the Tangledeep soundtrack will also feature guest contributions by legendary composers such as Hiroki Kikuta of Secret of Mana and Seiken Densetsu 3 fame, Grant Kirkhope, composer for games like GoldenEye 007 and Banjo - Kazooie, and Norihiko Hibino, who has worked on such series as Metal Gear Solid, Yakuza, and Bayonetta.
Celebrating 30 years of stirring virtual adventure and memorable soundtracks with live orchestral renditions directly approved by franchise producer Eiji Aonuma, The Legend of Zelda: Symphony of the Goddesses brings the Zelda franchise to life with a full orchestra, choir, and a reimagined score that includes new movements from more recently released Zelda games such as Skyward Sword and the highly anticipated Breath of the Wild, while still paying homage to classic installments like Ocarina of Time and A Link to the Past.
Bands that appeared on the original game's soundtrack such as The Offspring and Bad Religion have been replaced with a no - name line - up that's adequate at best.
Players that want to add a physical copy of The Ball to their game collection will be pleasantly surprised when they find retail - exclusive bonus materials included in the Iceberg Interactive boxed version, such as a bonus disc featuring the game's soundtrack and a special postcard autographed by the entire Teotl development team.
Items shown off included a Seiko watch based on Revengeance from Shinkawa; a Foxhound - themed iPhone case from Swarovski; a Uniqlo clothing line; action figures; toys and peripheral such pins, keychains, lunch boxes, phone straps, and hats; a collection of official game soundtracks; and an official book companion to the franchise with 800 pages of art and scenario information (with a special case).
The soundtrack includes music crafted by Harmonix's talented in - house composers, aswell as songs from well - known video game composers such as Darren Korb (Transistor), C418 (Minecraft), Danny B (Crypt of the Necrodancer), and Jim Guthrie (Below).
I could go on about Uprising, such as how it features one of my favorite difficulty based mechanics or was one of the first games I really got into StreetPassing with, or how its soundtrack brought together the likes of Motoi Sakuraba (known for his work within the Tales series), Yuzo Koshiro (prior works including Streets of Rage and Shenmue), Masafumi Takada (the man behind the music for God Hand, the Danganronpa series and multiple games by Suda51) to create one of my favorite modern soundtracks in all of video games.
Still, he had quite a tendency of using movie production methods such as elaborate camera angles, impressive special effects, and emotional soundtracks to make his games feel much more cinematic.
The creator of the game was very open with the fact that the money was spent primarily on the soundtrack, which was done by a duo of composers that go by Fat Bard who have worked on games such as Crashlands.
And somehow, despite the budget and the soundtrack and the talent list — usually the harbingers of incredible polish and frankly safe or boring ideas — Brütal Legend is such a lovably weird and warm game.
I got them, played them, finished them and so on, however, silent hill really stood out for me due to the ambiguity of its surroundings, the focus on psychological horror which was unheard of in games at the time, eerie soundtrack, disturbing environments, the amazing puzzles, the unforgettable scenes such as when Lisa was bleeding off to death due to Samael's possession and the fact that the hell the character was experiencing didn't have much explanation at the time and that added to the appeal of the game.
The game's soundtrack is a hit and miss and tends to fall a bit short, with a few soundtracks that are great, such as boss battles or other more tense moments, while the remaining soundtrack it almost feels like it's just there and doesn't add anything to the overall experience.
A special launch edition of the game will be available for the initial run, with pre-order customers already receiving the bonuses it provides, such as a collectors box, a soundtrack CD with selected tracks from the game and a 40 page art book with beautiful artwork from the game's development.
There is something very satisfying in driving along or having a gun fight to songs that makes it feel like you are in a Quinton Tarantino Movie and it is a real positive for the game to have such an accomplished soundtrack.
There were some excellent musical moments in the game, such as the Temple's Descent and the Isle of Songs, but the majority of the soundtrack was rather... dull.
Renowned for crafting emotionally engaging soundtracks for multimedia, Salta has received widespread industry acclaim for his world - class produced scores featured in films and video games such as HALO: The Fall of Reach (The Animated Series), HALO: Spartan Strike, HALO 2 Anniversary, HALO: Spartan Assault (G.A.N.G. Best Original Soundtrack Award), HALO: Combat Evolved Anniversary, Ghost Recon: Future Soldier, From Dust, Prince of Persia: The Forgotten Sands, Red Steel (IGN Award for Best Original Score), Tom Clancy's Ghost Recon: Advanced Warfighter and H.A.W.X series, and original songs and adaptations for the world's # 1 dance game series, Just Dance.
Boasting partnerships with leaders of the entertainment industry such as Interscope Records and Universal Music, Rockstar aimed to compliment their game with one of the strongest soundtracks ever in a video game.
I was very pleased to meet Hitoshi Sakimoto, one of my favorite composers behind the soundtracks of such great games as Final Fantasy Tactics, Breath of Fire: Dragon Quarter, and Gradius V. Vic Ireland (Working Designs, Gaijinworks) stopped by and we talked about CSH, Summon Night 5 (their current project), and RPGs in general.
The soundtrack fits beautifully with the world created too giving a slight reminder to games such as Shin megami's devil survivor but maybe a little more with a touch of modern animation.
The game also features a rocking, 80's - inspired soundtrack courtesy of composer Vince DiCola, most famous for his work in movies such as Rocky IV, Staying Alive, and Transformers: The Movie (a 1986 animated feature, not the Michael Bay one).
The Wayfarer edition will include exclusives such as a soundtrack CD, pop - up book, a cloth map of the world, and a replica of the coin used in - game.
However, with some baffling design choices such as the constant pausing whenever a powerup is obtained, the versus mode being 2 - 4 local players only without a CPU option, and a pretty grating soundtrack, Breakforcist battle is a title I can only really recommend for the local multiplayer experience alone, as the other parts of the package pale in comparison to the other brick breaker game on the market, Gunbarich, which is $ 2 cheaper and comes with a lot more creativity in the levels and breakout mechanics.
Rhythm games, such as Guitar Hero and Rock Band, are not included as they revolve around music, and let's face it, we already know how awesome their soundtracks are.
We're bringing the talented Peter Chapman on board to create an original soundtrack for Russian Subway Dogs.You may be familiar with Peter's work on award winning games such as Guacamelee!
Wilbert Roget, II, the award - winning composer for games such as Call of Duty: WWII, Lara Croft and the Temple of Osiris, Dead Island 2, and Star Wars: The Old Republic, is writing the original soundtrack for Anew.
Garnering a staggering 250 «game of the year» accolades as well as numerous acknowledgements to the game's dramatic score from gaming press such as IGN («Best Original Music») and PlayStation Blog («Best Soundtrack»),
The fundraising campaign starts on May 1st and has already promised extras such as art books, a soundtrack, and a version of the game that will give it a 64 - bit look.
Progressing through these modes will unlock points that can be used to unlock other various goodies such as encyclopedia entries on the various enemies and the game's soundtrack (Play Coins earned through the handheld's pedometer can also be used), but these modes simply rehash the existing content found in the game.
The game uses an amazing soundtrack to improve the overall experience, with music such as «Space Oddity» by David Bowie, «In Dreams» by Roy Orbison, and «The Darkest Star» by Depeche Mode.
It's just such a spirited game, and has a really great soundtrack to go with the fast - paced gameplay.
The visuals, in combination with the excellent music (composed by Winifred Phillips, who has created soundtracks for games such as God of War or LittleBigPlanet 2) does a grand job of capturing that historical feel that has made the Assassin's Creed games such an interesting and vivid experience for those interested in history, such as me.
Accompanied by a typically generic metal soundtrack was the trailer for World of Tanks, the freemium game that's been such a hit of late.
These can be exchanged in - game to unlock special outfits that can't be earned any other way, such as the Timeless Tunic that completely transforms the rousingly medieval, orchestrated soundtrack into a retro 8 - bit soundscape.
Now the game is out on Steam, and Kickstarter backers such as myself got the game and its soundtrack a few weeks early.
The game's original soundtrack is provided by some renowned electronic producers such as The Toxic Avenger and Carpenter Brut, which fits perfectly with both the slower - paced cutscenes and fast - paced action sequences.
It's definitely a game that reeks of style over substance, even though there are areas that are very well done, such as animations, the soundtrack, and some excellent voice acting also.
I'd have to say that Elder Scrolls: Oblivion is my favorite game from the 2000's as it was such a beautiful game at that time and it had such charm with everything from the soundtrack to the NPC's.
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