Sentences with phrase «game speed setting»

Each battle is unbearably slow by default, though there is an in - game speed setting that can make them marginally more tolerable.

Not exact matches

Set your speed to «long game
Sheldon Richardson: DT, New York Jets (4 games; substance abuse): The 2013 defensive Rookie of the Year was already set to miss four games of the season for violating the substance abuse policy but could now be facing an increased suspension after being arrested for allegedly resisting arrest and speeding at up to 143 miles per hour in St. Louis before the start of training camp.
The talented midfielder has become a crucial cog for both club and country and has the ability to set forth attacks and can dictate the speed and pattern of a game and although he didn't start all the World Cup qualifiers he will nonetheless surely be a player that Vicente Del Bosque hopes to see at his best.
Our best games this season have been based on Sanchez as CF and speed around him and this has also played into the skill set of Ozil.
Following the command of the family's heraldic motto, an aging Oregon rancher named John Day has overcome middle - age erosion to set speed records on mountains, bag big game in Alaska and come within hailing distance, or at least so he hopes, of a place on a U.S. Olympic ski team
«We want speed in our game,» Wagner told The Set Pieces in an interview earlier this year.
Surprisingly, people playing an online game came up with better strategies for moving the atom than a computer algorithm alone — even finding solutions that were faster than what the physicists had assumed was a speed limit set by quantum mechanics itself.
That means getting more reps on sets of squats, presses, and other weight - training exercises in the gym, running at your top speed a few moments longer on the track, and maintaining your hops late in the fourth quarter of a basketball game.
NBA Showtime fans may enjoy Hoopz, but the game would have benefited from an honest - to - goodness arcade mode and a speed setting, if not faster overall gameplay.
I have a fairly powerful computer consisting of 3 GB memory, 2.4 gH processing speed, and a 256 MB video card (NVidia GT8600), running windows 7, and I CA N'T even play this game on the lowest settings.
Battles, however, are generally inoffensive, and are fairly snappy in terms of speed, especially when the message speed is turned up through the game's «Settings» menu.
Two - time Emmy winner Aaron Paul («Breaking Bad») is set to star in «Need for Speed,» a film inspired by the popular racing video game series.
While we've all been warned about strangers in cars pulling up alongside us as kids, it appears EA's video - game series, NEED FOR SPEED, has done just that with it's big - screen adaptation set to be helmed by ACT OF VALOR's Scott Waugh.
There are some customization options within the multiplayer modes that will cater to those that want to make the game a little crazier for gatherings, such as items that will impede progress of your foes or different rule sets like last car standing (which disables pit stops and is more of a test of endurance rather than speed).
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Gamers are also able to customize visual settings such as camera shake at high speeds, sun - glare and my favourite, crepuscular rays (although I had no idea what they were at the time).
Synopsis: Based on the most successful racing video game franchise ever with over 140 million copies sold, DreamWorks Pictures» «Need for Speed» captures the thrills of the game in a real - world setting.
For a chance to experience the car before it officially launches this fall, ideally without being set up, accused, or convicted, fans can drive a virtual 2015 Ford Mustang in the Need for Speed Rivals video game.
OPTION PACKAGES SUN, ENTERTAINMENT AND DESTINATIONS PACKAGE includes additional 9 months of SiriusXM Satellite Radio and NavTraffic service, (CF5) power sunroof, (UYS) Audio system with navigation, AM / FM / SiriusXM stereo with CD player and (U42) rear seat DVD entertainment system, ENTERTAINMENT SYSTEM, REAR SEAT DVD PLAYER with remote control, overhead display, 2 sets of wireless infrared headphones, auxiliary audio / video jacks, remote game plug - in and mute button in overhead console, WHEELS, 4 - 20» X 8.5» (50.8 CM X 21.6 CM) CHROME, AUDIO SYSTEM WITH NAVIGATION, AM / FM / SIRIUSXM STEREO WITH CD PLAYER 7 - inch touch - screen Color Interface Display (CID), 30 gig usable Hard Drive storage space, with navigation and voice recognition, USB port, MP3 playback capability, Radio Data System (RDS), speed - compensated volume, time shift recording capability, TRANSMISSION, 6 - SPEED AUTOMATIC, ENGINE, VORTEC 5.3 L V8 SFI FLEXFUEL with Active Fuel Management EXPERTS REPORT Great Gas Mileage: 21 MPGspeed - compensated volume, time shift recording capability, TRANSMISSION, 6 - SPEED AUTOMATIC, ENGINE, VORTEC 5.3 L V8 SFI FLEXFUEL with Active Fuel Management EXPERTS REPORT Great Gas Mileage: 21 MPGSPEED AUTOMATIC, ENGINE, VORTEC 5.3 L V8 SFI FLEXFUEL with Active Fuel Management EXPERTS REPORT Great Gas Mileage: 21 MPG Hwy.
It's the kind of game where those born with naturally faster fingers / reflexes / mental - reaction - speed will always have a higher advantage than those born without it, regardless of training level [waveshining under pressure, as one example], and hitstun is the go - to for any sort of kill set - up, with most slower characters, like my main Link, or Bowser, DK, Ganondorf, etc, being at a severe disadvantage against any other character with a higher amount of speed inherent to them.
The game does you absolutely no favors in terms of bringing you up to speed on character relationships or the setting.
Races have a set beginning and end point, Need for Speed: Most Wanted is an open world Racing game.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
And the very best speed - runners and retro - heads alike are going to have a ball with Cuphead, a game that's so evocative of the old - school platformers of my childhood that I couldn't play it for ten minutes without announcing to my co-op partner, as we failed again to ace an early woodland - set stage, «I shouldn't be this bad, I beat Castle of Illusion.»
At the beginning of each game you're asked to choose either «slow speed» or «fast speed,» although there isn't much of a palpable difference between the two settings.
Whether you're in the menu screens, or speeding past vast towering structures, the mostly grey colour palette does little to draw you into the games futuristic space setting.
To make up for it, there's a new setting that ratchets up the speed and difficulty of each game for those of us who just don't find either of these classics challenging anymore.
The movement in this game will likely make you a bit nauseous, I'd suggest putting the turn speed to max or trying the snap setting.
For those not up to speed, Conan Exiles is an open world survival game set in the universe of the titular barbarian which is known for its mature theme.
With Forza Motorsport 5, Gran Turismo 6, Need for Speed Rivals and Driveclub set to make an appearance, this year's E3 promises to be an eventful show for racing game enthusiasts.
Wide Range takes center stage in this set, not only does it provide the best support skill in the game (shared restoratives whenever you consume pots), it also goes well with mushroomer and speed eating.
To a lesser degree, in some of the games there were characters with move sets very similar to each other with small deviations such as their speed and power (Mario / Luigi, Pikachu / Pichu, ect.)
The game carries you along at break - neck speed, with the most elaborate of set - pieces, gripping narrative, and shootouts with constant hordes of Serbian mercenaries.
So while the latter set have additional abilities - such as increasing your running speed at night while wearing the Tingle costumes - they won't be as potent defence-wise as end - game armour.
Two difficulty settings are available, both of which include all 40 levels, and the difference between the two is the speed of the game.
You can also find some handy statistics detailing the exact number of cards in the deck, the mana cost curve and even a set of ratings assigned by the game that judge your work based on the deck's speed, strength, control and synergy.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
However, once we had the game running properly and our targets set, development went smoothly and sped up for PC as well, at least in most areas.
Whilst the game is normally set in single - player mode, where you traverse the fictional open world of Redview County in whatever monstrously powerful car you happen to be driving in, Rivals can instantly swap to an online multiplayer set - up, allowing players from around the world to partake in their own high - speed pursuits.
At any moment you can pause the game and bring up a menu which will allow you to set up to twenty - four different blaster loadouts, that see you changing everything from shot speed to elemental type.
Like many red blooded males this is the recipe for a wet dream and also the components of the latest game in the Need for Speed franchise (minus the wind, you know, unless you set up a fan).
Set high above the clouds on a floating track, this high - speed racing game proved
It's a near perfect amalgamation of both the Burnout and Need for Speed series, Criterion have simply outdone themselves and set a massive bar from which not only racers, but all Vita games will now have to compare to.
Various game settings are changed for each duel such as which buttons you have to press, how many «lives» you have, (which are essentially rounds to the duel) and in the case of the final challenge the inputs only appear suddenly and require pure reaction speed and hand - eye coordination.
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High speed broadband along with lower pricing and additional extras have allowed digital editions to reach an average 15 to 20 % attach rate and this percentage is set to continue growing in 2016 with many estimating that half of all console and portable games will be sold via digital download by the end of the generation.
As you progress through the game, your avatar — of which you unlock a myriad of clothes for throughout, though my Super Monkey Ball / Jet Set Radio hybrid monster below rarely changed — can handle different weapons known as «Wispons», all of which add different skill sets to your creation and as such, they become especially handy throughout, with abilities ranging from being able to move at lightning fast speeds near rows of rings or enemies — never too far away -, granting temporary invincibility, digging through the ground and creating platforms.
There's a whole host of other customizable options as well, including an auto - save option, an auto - mapping feature, the ability to choose from three different difficulty settings (Picnic, Standard, and Expert), the option to switch between the classic and the orchestral soundtrack, as well as being able to increase the speed of exploration and battles — all of which can be changed at any time during the game.
Up to 16 players can participate via LAN or the Internet with adjustable game settings like fog of war, the ability to lock the server, game speed and difficulty level.
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