The menu soundtrack and in -
game stage soundtracks all sound really great.
Not exact matches
With its six
stages, a ship & weapon upgrade system and an adrenaline - inducing
soundtrack by A Plot Against Me, this modern take on classic space shooters mixes elements from fighting, side - scrolling, shooting and role playing
games.
Classic
stages play even better than they did in their original appearance, transforming in the second act, new
stages are incredibly creative and the
soundtrack is just as good as the
game's overall design.
Here's the latest news for Sonic
game, with a trailer and some
soundtrack samples for Sonic Forces, and Special
Stages +
soundtrack samples for Sonic Mania!
The SoundWorks Collection takes you behind the scenes and straight to the dub
stage for a look into audio post-production for feature films, video
game sound design, and original
soundtrack composition.
«The Xbox
game Halo Wars 2 is shaking things up musically as the first
game soundtrack in 12 years to recorded with American Federation of Musician union players on Twentieth Century Fox's Newman Scoring
Stage, where composer Gordy Haab conducted an 80 piece orchestra last fall for the February release.
The
game's
soundtrack suitably sets the cadence of each
stage, with songs which recall the haunting melodies of Black Hawk Down, or snare riffs and orchestral swells of The Rock.
Stages all have multiple
soundtracks, some of which can be unlocked in the
game.
8 - bit inspired visuals with current gen flare
Soundtrack by Misoka and Rushjet1 Over a dozen unlockable characters with different abilities, some as featured friends from other
games Over 100
stages to clear Three save files Multiple endings
The
soundtrack in the
game is one of the best that I have heard this year and does a great job of keeping the
stages feeling fresh and exciting.
Boasting some 50 different
stages (each with multiple completion possibilities), the added threat of a variety of traps, as well as a host of power - ups and a soul - jazz
soundtrack to die for, Green
Game: TimeSwapper is set to be the most unicoloured touch game to d
Game: TimeSwapper is set to be the most unicoloured touch
game to d
game to date.
The audio matches the
games graphical delight with a great
soundtrack that plays quietly in the background, allowing the in -
game sound effects to take centre
stage and add to the industrious, yet cavernous feel of the
game.
In addition to spot - on recreations of the first six
games in the series, the Mega Man Legacy Collection includes a totally rad «Museum,» full of concept art, old advertisements, enemy stats, and entire
soundtracks for each
game, as well as an addicting «Challenge Mode,» which remixes elements of various levels from throughout the six included
games into custom time trial
stages.
- Blaze your merciless path of devastation through an expansive non-linear
game world with 100 +
stages of cortex - shattering cubic mayhem - Test your guts and reflexes against the unrelenting challenge of a design based on randomness, where no level ever plays out exactly the same way twice - Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent challenges - Unleash hyper - destructive weaponry to achieve ever greater chain combo supremacy and elevate your score to legendary heights - Seek and destroy brutal boss enemies to unlock a series of wickedly challenging multi-boss duels - Bang your head to the hypnotic beats of a full original
soundtrack by visionary techno composer Joey Schmidt Your ultimate indie arcade action nightmare begins now.
The
soundtrack to this
game is absolutely phenomenal with each level having its own special theme and every track fits the
stage perfectly.
By clearing the bits, you gradually reveal each
stage's hidden
game character - look for favorites from classic NES ™ titles - and earn coins that can be spent to unlock DARK
stages or to listen to the
game's
soundtrack in MUSIC mode.
Despite its
game - breaking ninjutsu and lackluster boss fights, each
stage is a high - octane adrenaline rush backed by a
soundtrack with an urgent tempo, and Ryu handles so fluidly that wall - kicking and leaping across ledges in a perfect display of momentum driven skill is a feeling which doesn't just emulate that of the NES classics, in many ways, it is superior.
This remix uses the old Neversoft gameplay engine from the original Tony Hawk's Pro Skater and Tony Hawk's Pro Skater 2 and it compiles
stages,
soundtracks and skaters from both
games along with a new HD look.
I've sampled multiple
stages from each of the six
games, defeated a number of robot masters, checked out a lot of the awesome museum content like the
game soundtracks and concept art, and spent way too much time trying to master some of the Challenge Mode
stages (those gold medal times are killer!).
Game has a nice
soundtrack, with songs that combines with the theme of the
stages.
It's sure to be one of the
game's most understated and overlooked aspects, but in a
game based around challenge and retrying
stages again and again, a good
soundtrack goes a long way in keeping you engaged in the proceedings.
It's also a stunning looking
game with beautifully fluid animation, lovely spot effects like the shadows in The Villi People
stage and the 3D effect in Puppy Love and it's all punctuated with humorous sound effects, high quality voice samples and another fantastic
soundtrack by Tommy Tallarico.
Players will need to avoid flocks of seagulls, cacti, traps, flaming logs and more as they progress through
stages, with the
game's
soundtrack featuring artists distributed through RED, a division of Sony Music.
Challenge yourself in this new puzzle strategy
game; includes 12 action - packed
stages, a full
soundtrack, competitive online play, all in stunning 720p HD Graphics.
The Collector's Edition will include a limited edition art book containing premium illustrations of characters and environments from the
game, a mini-strategy guidebook, behind - the - scenes videos from the development studio detailing various
stages of
game concept, design and building, and the
game's
soundtrack for digital download.
In addition, it contains detailed guides to the gameplay mechanics,
stages, bosses, glossaries of terms used in each
game, bonus information about the
soundtracks, packaging design, development history and even ALLTYNEX 4 - koma manga strips!
In creating the
soundtrack for the
game, did the design of the characters offer you an indication of what style to employ on the various
stage themes?
See, what the band Bit Brigade likes to do is play full video
game soundtracks, but not just play them, they like to play them while someone plays a speedrun, live, on
stage.