Sentences with phrase «game story feels»

However its this vast freedom that is Crackdowns biggest weakness as the games story feels dissjointed and lacking in any real substance.

Not exact matches

«Feel good» is a good strategy for an event watched together as a family over a long period where there's time to build a story and a relationship, rather than the Big Game's single chance to break through the clutter.
While I thought it was a top - shelf shooting action game, I felt the writing — which means the story and especially the dialogue — was terrible, or «dumb, dumb, dumb.»
I must have felt that it went well with a game of poker, end of story.
It feels dramatic to pin a player's reputation on a single game, but Smith's story is nearly written.
Campbells gone I feel, at least tonight Wenger got to show us fans the story behind his lack of game time.
In the professional game, you rarely hear a gem of a story such as this one, but you have to feel for the lad who is trying to build a career for himself.
To boost emotional intelligence and empathy, talk about feelings in your games and stories.
These games — acting out stories, taking on roles or characters — help your child feel confident that he is fun, interesting, and has good ideas.
Participants in the study suggested that story details in the game were critical to feelings of appreciation.
Going back to my story, the things that threw me off my game the most were stress from the new business and the feeling of sadness when my husband deployed.
For a rough draft of a game, Woven's story felt anything but incomplete.
The game could feel shallow or like there is no story at all.
Our final game from day 2 is a feel good story that reminds you of the good games can do.
Bioshock 2 was no means a bad game but i was very diddapointed and im easily pleased with games but bioshock 2 felt like Bioshock V. 05 Because the story wasnt as interesting, the idea of being A big daddy was cool but there was no real upgrades exept using 2
the only thing about this game that wasnt done well was the story was very dull and the ending felt lame.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
The feeling of Rapture being something remarkably unique is gone and the gameplay gets a bit to frantic at times but Bioshock 2 is still a great action game with a fantastic story.
Graphics: 7/10 about as good as Unit 13 Story: 7/10 fun but not that immersive Multiplayer: Not played it but it looks pretty fun but limited so probably 7 or 8/10 Innovation: 6/10 Feels the same as every other shooter in terms of controls, Presentation of title screen (touch) etc and the touch controls (in - game) feel forced.
In addition to the phenomenal story and action, the game is OVERFLOWING with small nicknack's and secrets and inside jokes that make it feel REAL.
Calendula feels like a game that on the outside is full of ideas, but the story lacks the detail to be impactful.
The game's story is somewhat non-existent, the controls feel a little bit awkward for a gamecube controller (But Retro studios and Nintendo still did the effort and I congratulate them) and the fact that you get to explore the same areas for the 3th or 4th time can be a little frustrating and boring.
If I were getting nit picky, I might mention the story is somewhat weak and there is a shocking absence of Ike and Roy, but, I feel like this game earns a pass on these matters.
Indeed, one of the best things about Sunless Sea, apart from its beautifully crafted elder - horror stories, fantastically drawn artwork and generally creepy atmosphere, is the feeling that the decisions you make within the game are shaping the narrative, and that by playing, you are writing yourself into that story.
Funny, Ignition (the publisher who will live in infamy with me from now on) didn't indicate on their website — amongst this shocker — all of the following absentee features that make KoF... well, KoF: No final boss, no character intros / outros, only one win pose, only 6 stages (2 are effectively palette - swapped), no special effects when finishing a foe with a super, no arcing story, no teams... no nothing... With some 5 teams of 3 characters each still represented, and a few stragglers, it honestly feels like this game was published incomplete, like the deadline was a sword of Damocles, threatening doom.
Probably the best looking game on current gen consoles and a deep story, whose only weak point is that we get the feeling that the best is yet to come.
No City in this game makes if feel like a giant suburb, story mode is so boring with terrible voice actors as well as awful cut scenes I did not even realize I was playing story mode until half way threw.
I never read the comic and quit watching the show after that nonsensical arm hacksawing three episodes in, so maybe I've missed out on something, but for all of the hype surrounding this game, I only felt that the story was «good» — perhaps even «very good,» in spite of its predictability, due to its execution.
The story is quite immersive, but doesn't feel as deep as in the first game.
Blowing stuff up with a helicopter or getting your game show on with Professor Genki's Super Ethical Reality Climax, which felt a little more more like a realized version of Smash TV, or just clearing out rival gangs, it's a good assortment provided you stay on the story path.
Between the game's multiple endings and its awesome character creation, it's definitely worth playing this 20 - plus hour game again just to get a different feel for its compelling story and tight gameplay.
the game does nt feel like any thing fresh and the story does nt do much.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
Whilst Bioshock 2 may feel very similar to the original game, it does expand on the characters and story that were introduced in the original game and once again allows you to create a very customisable playing experience through the use of Plasmids and Tonics.
I hated the shooting mechanics which were similar to Gta's (too easy) the story became boring at about half way making the game feel like a chore.
If the game play was better the game would of been the real deal, and whats better than feeling like your in a true story.
SINGLEPLAYER Review Only: Way better then multiplayer, the story is good and the game just feels nice for the singleplayer!
Yes, the hide - and - seek multiplayer gameplay is alluring and incredibly immersive thanks to the graphics and well - done audio presentation, but the amount of effort put into detailing the game's back story and the «briefing» for each level makes me feel a plot - driven singleplayer component would have been well justified.
The inhumanly long loading screens of the Wii U version do put a damper on the experience, and Genesis skips plenty of important decisions from previous games that makes the story feel a little incomplete.
Fun gameplay, Amazing story unlike anything else, very memorable characters that all feel real, a soundtrack that will stick... but the most amazing power of this game is it's ability to make you feel.
It isn't perfect (The animations show lots of flaws) but the story, the characters... I've never felt so touched by a game before.
The pacing is off, the story is unmemorable, there's a feeling of loneliness throughout the entire game created by Bungie's lack of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
Apart from small minor issues, the game itself is a JRPG masterpiece: The graphics and music compliment the style of the game beautifully, the story is the best in the series, the locations and palaces you visit are astounding and the battle system has been revitalized and feels fresh and new.
I found the game to be severely over-hyped it makes an attempt to something very fresh and new but ends up being a very by the numbers action game, the game also makes an attempt to be an RPG, the various times you act based on options based on personal choice feel practically meaningless as they may hardly affect anything in relation to the story line.
Nintendo and Gamefreak did an awesome job creating a great story and the changes they made for the format make the game feel fresh and exciting more so than ever before.
Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
Also the game's plot does not attempt to make a bridge to new players, who won't feel a connection with the game's story and its strategic component is less interesting than expected.
While it may be a bargain bin game it's still a lot of fun, and the story behind it all is really unique, perfect for fans of cheesy Sci - Fi movies, it reminds me a lot of the movie Avatar because of the environment, the main part of this game is the flying which takes some getting used too, do to touchy controls, but eventually you'll get the hang of it, but never really feels as smooth as
This game will make you FEEL and is without a doubt the best story in a Pokemon game.
Bloober has constructed a little game with a story that feels so much bigger than most Triple - As will manage this year.
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