Sentences with phrase «game story heavy»

But that's definitely the hardest thing, how to make a co-op game story heavy like this.

Not exact matches

Put these two phenomena together, and you could end up spending your Saturday watching a whole series of American Horror Story or Game of Thrones — two 18 - certificate shows with heavy sex and violence content — without really stopping to consider the impact on your soul.
The story told by the stats is that both teams mix a heavy amount of run into their offensive attack, both are best - in - class efficient in the passing game, both are stingy when it comes to giveaways, both control explosive plays on defense, and both are solid in establishing field position through special teams.
With that said, Wenger's story to the press (what he tells the media could easily be entirely different from what he tells his players) is that the squad suffered mentally and from heavy legs from the international game.
I knew about the computer games, but I thought that stories about a Broadway musical and a Christmas special called Shrek the Halls were slightly heavy - handed jokes, but I should have known better.
It's an underdog story that's a bit formulaic but very well set in its moment, and it tells of a very human experience: though it's about racism - Davis being the first black player to win the Heisman trophy - it's not too heavy - handed, and it's just as much about football, and built on a deep love and understanding of the game.
The scripted action sequences and heavy focus on story over gameplay made the game feel like «Call of DOOM.»
The critically acclaimed Golf Story, Stardew Valley and Axiom Verge have all released in the last two weeks on the platform, but those are just some of the heavy hitters — there are plenty of other indie games up for grabs.
Whilst story-wise, it stops short of the best narrative led games like Heavy Rain (or dare I say LA Noire, which story wise is a great achievement), it's a solidly enjoyable storyline which seems to have some thought put into it.
Capcom shared a brand new, story - heavy trailer for Monster Hunter World today to coincide with the Tokyo Game Show.
On that point, it won't come as a surprise that, as an adventure game, Detective Pikachu is a dialogue - heavy, story - driven experience.
The rest of the game's best features — its strategic and satisfying combat, heavy RPG systems, and intensely unfolding story, are all intact.
The developers made it clear from the beginning that this game would be less story heavy, less deep in meanings and themes, and more focused on gameplay, but all in all, this story sounded intriguing and like a nice addition to the canon of the series.
This version stars Will Smith as the final man, and while he does his best to inject some real emotional connectivity to his character — and hence the story — he's sideswiped by screenwriters Mark Protosevich and Akiva Goldsman, who set up an intriguing first act, lessen it with a hollow, unexciting, special - effects - heavy game of cat - and - mouse in the second, and completely blow the whole thing with the third.
Cold Steel has just about everything you'd want from a turn - based RPG: a fun, twisty story, strategy - heavy combat, great environments, well - written dialogue, and characters who start off feeling stereotypical but show all sorts of other dimensions as the game goes on.
From the moment I played Ace Combat 4 on the PlayStation 2, I was hooked on these story heavy, arcadey flight sim games.
Professor Layton games present a mix of exploration - based, story - heavy adventuring mixed with lots and lots of brain teasers and other puzzles to solve.
It's got all the hallmarks you'd expect: the framing device set late in the subject's life designed as an obvious set - up to tell a life story (see also: The Imitation Game, The Social Network) a score heavy on dreamy piano (see also: The Theory of Everything), the ending title crawl explaining the rest of the principal characters» lives (see also: every biopic ever... and Animal House).
Brown (Under a Flaming Sky, 2006) takes enough time to profile the principals in this story while using the 1936 games and Hitler's heavy financial and political investment in them to pull the narrative along.
This followed one console generation later and of course had amazingly beautiful graphics, Heavy Rain took the helm as the developer's best game yet, grabbing awards at gaming conventions including E3 as well as post release awards; showing gamers yet again that they can sell a top notch movie story while giving the players control.
The idea is that you need to match the various design components to the genre and topic of your game, so if you were creating an RPG you'd more focus on story, dialogue and world design, whereas an action game needs heavy focus on graphics, sound and gameplay.
You can disagree, but the fact is that the game is gameplay heavy in the beginning and the more to the story advances, the less you play.
When it comes to story - heavy games, you might even want to ignore the storyline.
What i find funny is depending on waht game comes out it's either story doesn't matter or it's a huge issue when talkign about MP heavy games.
In the first hour the game does rely on cinematics far too much for its own good, but they serve the story so well in building up the tense and heavy atmosphere that it's easy to forgive this.
Pillars of Eternity is an unashamed throwback to those classic games with a heavy emphasis on story which demands the player pays attention or become lost in a whirlwind of characters and information.
The story is mostly a side note in this game as the characters never really make much of an impact and the weight of their actions is about as heavy as a feather.
The characters in Hotel Dusk have actual depth, which serves the game's story - heavy nature quite well.
It's definitely under the influence of the modern games industry with a more focused story line and heavier reliance on cinematic «experiences», but none of that matters when you're carefully stalking a target from the crowd, waiting for them to wander into your trap and kill themselves in some spectacular way you made look like a complete accident.
More and more info is coming out as we approach said date, like for instance, the recently launched Heavy Rain website, which contains what you would expect a site for a game to contain; the story, character info, screenshots, videos, etc..
The problem is that if you want it to be judged as a story it should be rated even worse than as a game, because heavy rain had so many plot - holes and continuity - errors that every movie in that style would have been torn apart by reviewers.
The game's director, Jack Mamais, has been in leading roles for game franchises like Crysis, Far Cry, MechWarrior 2, and Heavy Gear 2, while David Wessman, the Senior Producer (& Evangelist), worked as gameplay and story lead on the X-Wing vs. TIE Fighter series, as well as working on games like Blood Wake, The Chronicles of Riddick: Escape From Butcher Bay, and even Saints Row.
With all that said, that isn't meant to say you shouldn't buy it; it's a great pick - me - up game to play when you have a little time to shoot some things, but don't have the time to be absorbed into a story - heavy game.
A futuristic shooter vs a heavy story based medevil weapons based game, then an E rated Family adventure platformer game vs. a Zombie action game.
The story segments are what you'd expect if you've played games like Heavy Rain.
Making games with average mechanics and story heavy cutscenes is expensive and usually means the game will have short legs.
My wife enjoys games but she gets frustrated with ones with overly complex controls, the compelling story of heavy rain and the intuitive QTE system meant she was able to play through the entire game - and she LOVED it.
Original Story: An interesting new Pokémon Switch - related rumor popped up early today, with reports claiming they'll take heavy inspiration from the popular Pokémon Go mobile game.
The game will look at the tragedy of the submarine ship from a new angle and will combine first - person action with a heavy focus on a carefully crafted story and an engrossing gameplay.
Outside of the main stories, there's also a «touching» gallery and two mini games to help break up the text - heavy game.
no interest in this game, considering how QTE heavy Indigo Prophecy was and how terrible the story is in Heavy heavy Indigo Prophecy was and how terrible the story is in Heavy Heavy Rain.
It is unfortunate that Hellblade is such a narrative heavy game, because this means that this misstep in the story ruins the a large part of the game's appeal.
The studio that brought you Heavy Rain and Indigo Prophecy developed another original story telling game called Beyond: Two Souls.
The series» creators and writers have all moved on, and Valve no longer seems particularly interested in making the kind of puzzle - driven, story - heavy games they were once lauded for.
As a heavy anime watcher and gamer I like to keep the two separate unless one or other offers a completely different but cannon story that adds to the overarching story of the franchise.
Instead of using cut scenes or exposition heavy dialogues, the game makes use of item descriptions and cryptic NPC dialogues to convey the story and offer hints about what exactly is happening in the world.
I had such a blast playing through the game and watching how the story unfolded while hacking through enemies and bosses left and right while heavy music scraped the inside of my eardrums, all this while I had a sadistic grin on my face thinking what the hell is wrong with me.
Developed by the creative team at Quantic Dream who brought us the glorious cult games, Heavy Rain and Beyond Two Souls, their new title seems to be aiming to take a stab at the futuristic science fiction genre and drawing their own unique twist on a story centered around artificial intelligence and human emotion.
I have yet to play a game by these story heavy designers where me playing as the character actually improved the story telling...
Thankfully according to many reports, a heavy story driven, darker game is exactly what we are going to get, woohoo.
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