While there is serious competition in the video game industry for this kind of job, there are also more and more openings from video
game studios looking for a killer script.
The company positions itself as a partner for developers and video
game studios looking to develop, publish and promote their games.
«On the surface,
a game studio looks very much like an animation studio: T - shirts and sneakers, toys on the desk, ping pong tables.
Not exact matches
While it
looks like the days of big blockbuster
games being created in Vancouver may be coming to an end, there is lots of activity going on with independent
studios and various new
game initiatives.
Cloud gaming was also the focus of a story I did for Canadian Business, which
looked at how large
studios are hoping for something like a Netflix of video
games to emerge.
Last week, I paid a visit to Ubisoft Toronto to get a
look at how the
studio's first big
game, Splinter Cell: Blacklist, is coming along.
because he is going to give the
game away and being arsenal youth coach employee he will have some access to what the transfer plans are roughly, but he should not try and abuse his inside the club position in the club, to get some cheap acclaim for reporting this «magic news» on his time in the sky
studio to make himself
look better.
It's true that it's a relatively small indie
studio, that it's a project with a very specific vision and that has really new features that are also great, but the final result has more the
look of an unfinished beta than a totally finished
game.
Most
games only offer you the illusion of choice (yes Bioware, I'm
looking at ME3 and Dragon Age 2) I've been let down by a lot of big
game series and it has become rather rare that
game studios are willing to take risks.
Have a
look inside the
studio where the world famous Metal Gear
games are being made.
The Xbox One exclusive from indie team Playdead
looked to draw obvious inspiration from the
studio's previous
game, Limbo; Playdead began work on Inside just after Limbo's 2010 release.
With Psychoz Interactive \'s Forgotten Memories survival horror
game soon on the way, there is now talks of a demo landing home on the Wii U. Being the indie
studio \'s first Wii U title, they are
looking to build up excitement and interest for the
game before it debuts next month.
But if it
look like it could be, that's because it was drawn by Yoji Shinkawa, who's done concept art for Metal Gear
games since 1997 (and who's now at the end Kojima Productions
studio as we know).
The Toronto - based indie
studio stated in their blog that they're «
looking to build upon the classic open - world, Metroid - vania style of
games by adding a strong melee combat component, a new dimension switching mechanic, and co-operative same - screen multiplayer for the entire story.»
Originally Kickstarted as a totally different
game by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition l
game by French
studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition l
Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition
look.
A «glass room» was created that replicated a meeting room from one of the
studio's existing office where assets from the
game could be placed and scrutinized for how realistic they
looked.
Kojima and his new
studio, Kojima Productions, might well be
looking for new tech for a new
game engine.
Guerrilla, the
studio that developed Horizon Zero Dawn, is
looking for a Senior Programmer to join its
Game Code team.
It's as much a research outpost as a
games studio, as it spends a lot of time
looking at things like the PS3's Cell architecture and trying to find ways the console and its titles can get the most out of it.
I wanted to
look at this
game's flaws from the perspective of «it came from a small indie
studio», but that really isn't an excuse.
It
looks like the
studio wants to add more actresses to the video
game adaptation.
Such a successful
studio with their new
game, BattleBlock Theater, The Behemoth has allowed for players to make their characters
look like the Blue Knight or the Barbarian from their critically acclaimed XBLA title, Castle Crashers.
With development for inFamous: Second Son nearing its conclusion ahead of the
game's release date on March 21st in North America and Europe, Sucker Punch is already
looking forward to what's next for the
studio.
Considering a majority of the good comic book properties have been gobbled - up other
studios have been
looking to video
games and anime / manga for franchise potential.
With the Super Bowl just a few days away, we're starting to get a
look at the various movies that
studios will be promoting on
game day.
Today we're taking a
look at one of those people behind the
games as we sit down with one of the
studio's software engineers Daniel Lavin.
Release date: June 15 Cast: Ed Helms, Jeremy Renner, Hannibal Buress, Jake Johnson, Jon Hamm Directed by: Jeff Tomsic (The Detour) Why we're excited: As the trailer points out, this tale of an adult friend group obsessed with playing an elaborate
game of tag is based on a true story, which should help ground what
looks like a pretty goofy, broad
studio comedy.
Today we're taking a
look at one of those people behind the
games as we sit down with one of the
studio's software engineers Andrew Geiger.
Along with a clever production design that makes locations
look like scale models and other board
game bits thrown in, this was probably a hard sell to figure out how to market for any
studio.
If the
studio wanted more «Transporter» movies, they should have just done another sequel with Jason Statham instead, because this new version with Ed Skrein (who famously quit his recurring gig on «
Game of Thrones» to make the film)
looks even more terrible than Statham's final appearance in the title role.
In today's Free Zone, we take a
look at the recent spate of announcements by several
game studios that upcoming titles such as WildStar and Elder Scrolls Online will feature subscription - based revenue models.
The first mistake seemingly always made by
studios looking to make the Great American Video
Game Movie is choosing a game to adapt by the financially safe arithmetic of «biggest built - in audience plus largest potential explosions equals box office gold.&ra
Game Movie is choosing a
game to adapt by the financially safe arithmetic of «biggest built - in audience plus largest potential explosions equals box office gold.&ra
game to adapt by the financially safe arithmetic of «biggest built - in audience plus largest potential explosions equals box office gold.»
This week, the big
studios release their fare on Wednesday, so you can pick from a dark, funny, probing
look at race and grief; Denzel Washington proving, once again why he's one of the best in the
game; a return to form for Pixar; and another variation on A Christmas Carol, this time starring Dickens himself, not to mention the other movies already in theaters.
Just
look at Team Ninja's effort on Metroid — or many of the other cases where a publisher uses an external
studio to make a franchise
game), Positive (highlighting the alternative to buying exclusivity that Nintendo is using to secure exclusive titles and improving the release schedule) and all - out - fanboy (geeking over all possible combinations that spring to mind)
The
studio always had such a vibrant, rich color pallett, unique music and delightful little
game - play idiosyncrasies, and I wondered if Next Penelope would fall in the same category (it
looked like it did, and I followed Mr. Regard's blog a ways back when he was discussing developing the
game).
Assuming Moore cracks the writing (and considering the acclaim for «The Imitation
Game,» there's no reason to think he won't), the next job will be to find a director, and we're sure the
studio will be
looking for an A-lister.
After a few years that have seen
studios deciding to focus on trying to make movies out of board
games, it
looks, from the last couple of days, as though video
games are cycling back around as the hot source material.
With
studios happy to follow recent trends, video
game developer Electronic Arts is ready to appeal to those
looking for the next «Fast and the Furious» - style franchise with their video
game series «Need For Speed.»
From Omega Force, the
studio behind the Dynasty Warrior
games, Attack on Titan
looks a lot like them with its tons of enemies to cut through and its expansive maps.
On his Official Twitter profile, Hideo Kojima took a
look back at 2016, noting how establishing his
studio and planning his
game have led to a tumultouous year.
Everyone reading this review keep in mind that all the good folks at retro
studios have excellent careers in the
game business and make
games that almost always get 8 - 9 + ratings worldwide, Also keep in mind that the reviewer is a crappy
game critic for a crappy website and would give his first born away to have a career that any of the people making this
game have & while they continue to make AAA
games for years to come, Mark Walton will be remembered only for writing terrible reviews and maybe a little for
looking stupid.
Basically, this means Sucker Punch isn't following Naughty Dog's lead of having two teams within the same
studio working on two different
games (in Naughty Dog's case, The Last of Us and Uncharted PS4), and it
looks like their unannounced project will really start development once inFamous: Second Son is wrapped up.
Use the information and art you've collected to create a presentation that will sell your dinosaur to a movie
studio, a TV production company, a book publisher, an ad agency, or a toy and
game manufacturer
looking for a new dinosaur product.
The Rift VR glasses has received a ton of support from
studios looking to port their
games over to the platform.
The
game studio is not
looking to sue anyone who uses the word Candy, just protect their IP.
The Rift VR glasses has received a ton of support from
studios looking to port their
games... [Read more...]
Movies, Video
games, Anime and Books, big
studios / companies / mangakas are producing so much, and so much of it
looks good - ish, but turns out to be just exploitation of the market.
No we have Cory balrog, Neil druckmann and the David cages of the
studios who personally direct these
games,
look at the car pool video of balrog saying he was virtually shitting himself of screwing GOW.
Flip's Twisted World was also a
game that
looked somewhat interesting, but — and I'll be completely honest here — the concept of a platformer developed by a Western
studio kind of turned me away from the
game.
Publisher Activision just announced that one of its own
studios is working on a Walking Dead
game as well — a first - person shooter — something Allison doesn't seem to mind one bit: «As huge fans of the franchise and the show, we're
looking forward to seeing Terminal Reality's
game when it comes out.»