Sentences with phrase «game studios seem»

(Major mainstream game studios seem to be increasingly relegating multiplayer and co-op options to online - only, unfortunately.)

Not exact matches

Platinum Games is fast becoming the Nintendo gamers go - to development studio for unique high - quality action titles, the like Nintendo seem to be reluctant to deliver themselves.
Disney hasn't seemed too interested in playing that particular game in the past few years, but maybe Iger saying that they're planning on keeping Fox Searchlight operating as usual means that Iger and his team are getting sick of seeing other studios up on that stage taking home the glory.
Even Warner Bros. seems to be working up to a licensed or superhero game every year, and poor old Square Enix would probably give anything for a reliable earner if any of its studios could be convinced to play along.
It's odd that Retro — of all studios — has such an issue with loading times, especially considering how they smartly used the blast doors to make the entire game seem like a seamless, load - free world in the Metroid Prime series.
At least one game development studio seems to think otherwise, as Retro Studios president and CEO Michael Kelbaugh has called the system a «powerhouse.»
From what it seems, the game combines the studio's signature humor with solid gameplay mechanics.
While the problems of Sony's prestigious game studio with a staff of hundreds might not seem comparable with a those of a lone neophyte developing out of his apartment, each one carries weight in its own way.
Although the increasingly reptilian Gary Sinise seems game with all of his Steppenwolf method in tendon - popping tow, his sickly earnestness seems misplaced in an exercise that is essentially a strobe - lit pseudo-philosophical sci - fi opera that a major studio wisely declined to release for twelve full months.
Now that Konami seems more interested in making slot machines than video games, it's doubtful that we'll ever get another big budget Castlevania action title from the studio again.
Publisher Activision just announced that one of its own studios is working on a Walking Dead game as well — a first - person shooter — something Allison doesn't seem to mind one bit: «As huge fans of the franchise and the show, we're looking forward to seeing Terminal Reality's game when it comes out.»
At the time it just seemed like a random horror game by a gaming studio called 7780s Studio, however time revealed that it was much more than that.
EVE activity seems to be on a slow decline, and the truth is that very few independent game studios strike it big with even one game.
Since he seemed to be the main link of contact between the studio and community, this has come as a blow to those who are following the game.
For other studios pondering making an Xbox One game, one things seems clear: that SHAPE gives games audio staff reason to be optimistic.
For those that have been playing MechWarrior Online, it seems that the same studio Piranha Games has also been working on a new mainline game in the series.
While having actually executives with video gaming experience may seem like an obvious necessity, many studios in the past have flourished with executives with zero games experience, most notably former Nintendo president Hiroshi Yamauchi, who had never played a video game before shifting the company's focus to the realm of electronic entertainment.
It seems safe to say that most game studios don't share this attitude.
you think this is great wait for world wide sales chart once its released, what people seem to forget is ps3 was $ 599 yet still outsold xbox360 from day one because PS brand s very strong in europe and japan, but what's great for sony is now the US market seems to be shifting back to PS brand too my most awaited game is the one from Ready At Dawn studios
Now, it seems like it's actually a mobile studio of some sort (though it's still working on a Hitman game).
It seems that every major studio has a video game series.
Especially as the genre itself doesn't seem to acknowledge this disability (or, indeed, do most people working in visual and graphic design, though that's a debate I won't delve into here...)-- out of all the racing games in my collection, the only studio to have also jumped onto the «how about we use two completely contrasting colours in our racing line assist?»
At this summer's event, French studio Quantic Dream tried to dazzle audiences with a fully - rendered digital human head so lifelike that its eyes seemed to penetrate onlookers, and some Next Great Military Game — one of the many — pointed to the forearm hair detail of its virtual soldiers as evidence that the future is here.
This will likely continue, unless crowdfunding suddenly becomes more popular with studios (in the way it's popular for Tabletop Games as we will see next), but this seems very unlikely given the current trends and the nature of what it takes to create big video game projects.
Top - tier games are sure to play a huge part in the launch of the PlayStation 5, whenever it happens to be, and there has been talk that PS5 development kits are already in the hands of some game studios — it seems a little early for that, but Sony is certainly going to be working closely with the big names in games as launch day approaches.
Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games - including his own game, SQUGame Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games - including his own game, SQUgame, SQUIDS.
So far, no big - budget game studio has added a Battle Royale mode to a big franchise series, but it has seemed like only a matter of time before it hits a Call of Duty or a Battlefield, a Division or a Destiny.
Despite the very obvious and widely acknowledged aspects that define the game's Titans as mecha, it seems that this is another attempt by a game studio to re-brand mecha as something else and new (though with Hawken, Adhesive to their credit did change their tune).
The first new IP from Sony studio Guerrilla Games since its acquisition back in 2004, the Kilzone developer best known for cutting edge graphics and gritty realism seem to be branching out considerably, with this action role playing game.
This decision only affects console games however, as Disney still seem devoted to producing their own mobile games using a mixture of in - house and outsourced studios.
Firaxis seems committed to making this game as special as Civ 4, though news just came out that the lead designer for Civ 5 joined another studio recently *... depending on your viewpoint, that might actually be a good thing!
That report seems pretty accurate, as The Pokémon Company chief executive Tsunekazu Ishihara confirmed with The Wall Street Journal that the studio will make games for the NX.
With the closure of the Lionhead studio behind the original games in the series, and the cancellation of the promising Fable Legends, it seemed as if the franchise had been left to rot.
You have to wonder why Boss Key even bothered to launch the game if the studio was in such dire straits — it seems unlikely the game ever had a real chance at success.
Being a games company means there are more than a few first - person - shooter - obsessives and paint balling seemed a great way for everyone else in the studio to physically shoot them for once in zombie crypts and deserted airfields.
It was first rumoured back in February that a police themed Battlefield offering was in the works under the codename «Havana», it would now seem the game will don the title Battlefield Hardline and is being developed by Dead Space studio Visceral.
Offering up a world of quintessentially platform - game palm trees and sparking cannonfire, it seems the kind of experience connoisseurs of the studio's 90s output have been clamouring for.
While working with existing IP may seem limiting for a studio usually regarded for its originality, game director Eiro Shirahama revealed that excelling in certain areas can open new doors.
idk, it just seems like almost like there are teenage sensibilities that go on in current japanese game studios.
After working at Valve, Bossa might seem like a smaller studio, a step - down from his previous heights, but upon further examination, both parties are interested in experimenting with new technologies for their games.
The Silver Case, the first game created by Suda through his studio Grasshopper Manufacture, hit the PS4 in remastered form last year, and it seems it's not the only re-release in the works.
Yes, Mass Effect: Andromeda is the latest game from BioWare, a studio with a ton of fans who seem to be angry all of the time.
But with so many studios listed, the real question is: how many are actually working on PS4 games, and which have simply expressed an interest, yet been added to bump the numbers up and make the reveal seem that little bit more impressive?
The studio was clear that the game was reworked for PlayStation 4, and given the way that the original Tearaway was so tailor - made for the Vita, it doesn't seem very likely that the game is a straight port.
Microsoft first party games are all going to be available on the Xbox Game Pass service at launch, but it seems like things may expand in the future, as there are studios interested in the possibility who want to see how the recent announcement plays out.
The studio didn't cite an exact cause for the game's delay, but it would seem the legal battle with Sky had little impact, if any, on No Man's Sky release.
David Cage and his studio has seemed to catch a ton of flak recently for the last two games it put out, because gamers question if QTEs justify actual gameplay.
The idea of ever pitching that to a big game studio would seem insane.
The game was originally slated to release near the end of May, but it would seem the studio is set on launching a stable release with as few bugs as possible, gasp.
Like others before them both studios have brought both their games into the Sony camp and other such sales platforms, with Sony themselves seeming to offer a more friendly and supporting approach towards independent titles, something they've made no secret about in the last year.
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