(Major mainstream
game studios seem to be increasingly relegating multiplayer and co-op options to online - only, unfortunately.)
Not exact matches
Platinum Games is fast becoming the Nintendo
gamers go - to development
studio for unique high - quality action titles, the like Nintendo
seem to be reluctant to deliver themselves.
Disney hasn't
seemed too interested in playing that particular
game in the past few years, but maybe Iger saying that they're planning on keeping Fox Searchlight operating as usual means that Iger and his team are getting sick of seeing other
studios up on that stage taking home the glory.
Even Warner Bros.
seems to be working up to a licensed or superhero
game every year, and poor old Square Enix would probably give anything for a reliable earner if any of its
studios could be convinced to play along.
It's odd that Retro — of all
studios — has such an issue with loading times, especially considering how they smartly used the blast doors to make the entire
game seem like a seamless, load - free world in the Metroid Prime series.
At least one
game development
studio seems to think otherwise, as Retro Studios president and CEO Michael Kelbaugh has called the system a «powerhouse.»
From what it
seems, the
game combines the
studio's signature humor with solid gameplay mechanics.
While the problems of Sony's prestigious
game studio with a staff of hundreds might not
seem comparable with a those of a lone neophyte developing out of his apartment, each one carries weight in its own way.
Although the increasingly reptilian Gary Sinise
seems game with all of his Steppenwolf method in tendon - popping tow, his sickly earnestness
seems misplaced in an exercise that is essentially a strobe - lit pseudo-philosophical sci - fi opera that a major
studio wisely declined to release for twelve full months.
Now that Konami
seems more interested in making slot machines than video
games, it's doubtful that we'll ever get another big budget Castlevania action title from the
studio again.
Publisher Activision just announced that one of its own
studios is working on a Walking Dead
game as well — a first - person shooter — something Allison doesn't
seem to mind one bit: «As huge fans of the franchise and the show, we're looking forward to seeing Terminal Reality's
game when it comes out.»
At the time it just
seemed like a random horror
game by a gaming
studio called 7780s
Studio, however time revealed that it was much more than that.
EVE activity
seems to be on a slow decline, and the truth is that very few independent
game studios strike it big with even one
game.
Since he
seemed to be the main link of contact between the
studio and community, this has come as a blow to those who are following the
game.
For other
studios pondering making an Xbox One
game, one things
seems clear: that SHAPE gives
games audio staff reason to be optimistic.
For those that have been playing MechWarrior Online, it
seems that the same
studio Piranha Games has also been working on a new mainline
game in the series.
While having actually executives with video gaming experience may
seem like an obvious necessity, many
studios in the past have flourished with executives with zero
games experience, most notably former Nintendo president Hiroshi Yamauchi, who had never played a video
game before shifting the company's focus to the realm of electronic entertainment.
It
seems safe to say that most
game studios don't share this attitude.
you think this is great wait for world wide sales chart once its released, what people
seem to forget is ps3 was $ 599 yet still outsold xbox360 from day one because PS brand s very strong in europe and japan, but what's great for sony is now the US market
seems to be shifting back to PS brand too my most awaited
game is the one from Ready At Dawn
studios
Now, it
seems like it's actually a mobile
studio of some sort (though it's still working on a Hitman
game).
It
seems that every major
studio has a video
game series.
Especially as the genre itself doesn't
seem to acknowledge this disability (or, indeed, do most people working in visual and graphic design, though that's a debate I won't delve into here...)-- out of all the racing
games in my collection, the only
studio to have also jumped onto the «how about we use two completely contrasting colours in our racing line assist?»
At this summer's event, French
studio Quantic Dream tried to dazzle audiences with a fully - rendered digital human head so lifelike that its eyes
seemed to penetrate onlookers, and some Next Great Military
Game — one of the many — pointed to the forearm hair detail of its virtual soldiers as evidence that the future is here.
This will likely continue, unless crowdfunding suddenly becomes more popular with
studios (in the way it's popular for Tabletop Games as we will see next), but this
seems very unlikely given the current trends and the nature of what it takes to create big video
game projects.
Top - tier
games are sure to play a huge part in the launch of the PlayStation 5, whenever it happens to be, and there has been talk that PS5 development kits are already in the hands of some
game studios — it
seems a little early for that, but Sony is certainly going to be working closely with the big names in
games as launch day approaches.
Emeric Thoa, founder and Creative Director of French indie
studio The
Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games - including his own game, SQU
Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials
seem to work out for different kinds of
games - including his own
game, SQU
game, SQUIDS.
So far, no big - budget
game studio has added a Battle Royale mode to a big franchise series, but it has
seemed like only a matter of time before it hits a Call of Duty or a Battlefield, a Division or a Destiny.
Despite the very obvious and widely acknowledged aspects that define the
game's Titans as mecha, it
seems that this is another attempt by a
game studio to re-brand mecha as something else and new (though with Hawken, Adhesive to their credit did change their tune).
The first new IP from Sony
studio Guerrilla Games since its acquisition back in 2004, the Kilzone developer best known for cutting edge graphics and gritty realism
seem to be branching out considerably, with this action role playing
game.
This decision only affects console
games however, as Disney still
seem devoted to producing their own mobile
games using a mixture of in - house and outsourced
studios.
Firaxis
seems committed to making this
game as special as Civ 4, though news just came out that the lead designer for Civ 5 joined another
studio recently *... depending on your viewpoint, that might actually be a good thing!
That report
seems pretty accurate, as The Pokémon Company chief executive Tsunekazu Ishihara confirmed with The Wall Street Journal that the
studio will make
games for the NX.
With the closure of the Lionhead
studio behind the original
games in the series, and the cancellation of the promising Fable Legends, it
seemed as if the franchise had been left to rot.
You have to wonder why Boss Key even bothered to launch the
game if the
studio was in such dire straits — it
seems unlikely the
game ever had a real chance at success.
Being a
games company means there are more than a few first - person - shooter - obsessives and paint balling
seemed a great way for everyone else in the
studio to physically shoot them for once in zombie crypts and deserted airfields.
It was first rumoured back in February that a police themed Battlefield offering was in the works under the codename «Havana», it would now
seem the
game will don the title Battlefield Hardline and is being developed by Dead Space
studio Visceral.
Offering up a world of quintessentially platform -
game palm trees and sparking cannonfire, it
seems the kind of experience connoisseurs of the
studio's 90s output have been clamouring for.
While working with existing IP may
seem limiting for a
studio usually regarded for its originality,
game director Eiro Shirahama revealed that excelling in certain areas can open new doors.
idk, it just
seems like almost like there are teenage sensibilities that go on in current japanese
game studios.
After working at Valve, Bossa might
seem like a smaller
studio, a step - down from his previous heights, but upon further examination, both parties are interested in experimenting with new technologies for their
games.
The Silver Case, the first
game created by Suda through his
studio Grasshopper Manufacture, hit the PS4 in remastered form last year, and it
seems it's not the only re-release in the works.
Yes, Mass Effect: Andromeda is the latest
game from BioWare, a
studio with a ton of fans who
seem to be angry all of the time.
But with so many
studios listed, the real question is: how many are actually working on PS4
games, and which have simply expressed an interest, yet been added to bump the numbers up and make the reveal
seem that little bit more impressive?
The
studio was clear that the
game was reworked for PlayStation 4, and given the way that the original Tearaway was so tailor - made for the Vita, it doesn't
seem very likely that the
game is a straight port.
Microsoft first party
games are all going to be available on the Xbox
Game Pass service at launch, but it
seems like things may expand in the future, as there are
studios interested in the possibility who want to see how the recent announcement plays out.
The
studio didn't cite an exact cause for the
game's delay, but it would
seem the legal battle with Sky had little impact, if any, on No Man's Sky release.
David Cage and his
studio has
seemed to catch a ton of flak recently for the last two
games it put out, because
gamers question if QTEs justify actual gameplay.
The idea of ever pitching that to a big
game studio would
seem insane.
The
game was originally slated to release near the end of May, but it would
seem the
studio is set on launching a stable release with as few bugs as possible, gasp.
Like others before them both
studios have brought both their
games into the Sony camp and other such sales platforms, with Sony themselves
seeming to offer a more friendly and supporting approach towards independent titles, something they've made no secret about in the last year.