The developer is set to operate as an independent
game studio under a new name, Daybreak Game Company.
Not exact matches
The 25 - person
studio has used government assistance to get on its feet and is now weaning itself off assistance, with three of its own
games under development.
The past few years, the major
studios and production companies that create movies, broadcast television, streaming content, and even online and video
games have been
under cyber attack.
Team 17 along with a team of veteran
game developers
under the
studio name of Mothership Entertainment, have announced Aven Colony for Xbox One.
In the wake of Crytek's financial troubles, Deep Silver has just acquired the rights to Homefront: The Revolution and will develop the
game under a new Nottingham - based
studio, the publisher announced today.
Cliff Bleszinski has worked on
games like Gears of War
under Epic
Games but when he left them behind, he started his own
game development
studio with Boss Key...
The talented cast lending their voices to The Evil Within, a survival horror
game developed at Tango Gameworks
under the direction of legendary
game designer and
studio head, Shinji Mikami.
In the latest Humble Mobile Bundle, you can get your hands on 11
games from Russian
studio HeroCraft for
under $ 7.
I think they may have pulled a Nintendo and secured Vanquish 2 exclusive to Xbox platforms, Actually they may have gone back to Sega like they did with the original xbox and secured a bunch of their
games for xbox exclusivity... thats the only way I see them making a quick and big splash with fans... if they announced new
studios under their umbrella thats great but fans are not going to see those rewards until the next generation as it will take a few years to get those IP's whether brand new or existing franchises up and running... thats how I see them making shock and awe, IF they even pull that off.
Much more obvious than that, is that in 5 years time Sony's 1st party
studios will have so many more AAA
games under their belt that Microsoft 1st party will still look like a new comers in comparison.
The developer runs a one - man
game development
studio, and was recently selected for Develop Magazine's 30
Under 30 spotlight.
Bulkhead Interactive previously developed The Turing Test, a puzzle
game we quite enjoyed that did quite well for the
studio - and was also published by Square Enix, who are again releasing Battalion 1944
under the Square Enix Collective label.
Bethesda Softworks, a ZeniMax Media company, have revealed the talented cast lending their voices to The Evil Within, a survival horror
game developed at Tango Gameworks
under the direction of legendary
game designer and
studio head, Shinji Mikami.
When it comes to racing
games, few
studios have more experience
under the belt than Milestone.
• A round - up of the besttools for mobile development • A look at developing
games for Google Glass • A
studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on
game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative
under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Peter Molyneux, the father of Fable and «god
game» pioneer, announced he will be leaving Lionhead Studios and Microsoft to lead new indie adventures
under his freshly minted
studio, 22 Cans...
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studios.
Under his direction, the company bought a couple of
game studios he ran before coming to EA and made a high - profile bid for Take - Two Interactive, the company behind the «Grand Theft Auto»
game series.
There are a number of
studios flipping store bought assets into the a
game that already exists then launching them hopefully onto Steam Greenlight
under a different name in the hope of turning over a quick buck.
Regardless of the reason for the rush the
game flopped hard and sadly the
studio behind V: TM - Bloodlines went bankrupt and went
under shortly after.
Ian Bell, head of
studio for Slightly Mad Studios, added: With a portfolio of prestigious, popular, and iconic titles
under their wing, Bandai Namco are the perfect partners to bring our pioneering community - driven
game to players around the world.»
They have so many
game studios and licensed
games under their name that people are begging to be put to better use.
But nooo, I have to either squeeze it into the designs I get by default, or just tell them I'm done without doing any work, do my «paperwork», come back, and design the initial
game development
studio under the assignment of «I'll leave it up to you!»
We don't know exactly what titles they're working on, but three former Star Wars: The Old Republic veterans have joined forces
under a
studio now called FogBank, working on an «episodic narrative»
game developed in conjunction with an «interactive storytelling platform.»
This time, the keys have been handed to EA Gothenburg, a new
studio formed in March to focus on developing
games powered by Frostbite 2.0,
under Criterion's scrupulous supervision.
Overall, the
game is just as one would expect and hope to see for a
game under the Attack on Titan licensing allowing Omega Force to take a long awaited pat to the back as we wait to see more of the franchise come from their
studio.
The internal teams have all hands on deck with FF15, Kingdom Hearts 3, and FF14's on - going development, so they typically farm out mobile / handheld
games to outside
studios who work
under SE's supervision.
In a strategic expansion of the growing UK
game developer, SEGA and Creative Assembly have announced the formation of a new
studio under the...
Under the direction of Spicy Horse development
studio, the
game is set for a 2011 release on Xbox 360, PS3, and PC.
The
studio also notes it is indeed aware of the «brick wall of boredom» at rank 6 and is working on fixes, maps and storylines are
under discussion now, and that a lot of
game tweaks are doable — the team «just need [s] engineers» to make them happen.
Turbo's first
game is slated to launch in late 2014, and while details about that
game are still
under wraps, Ishii says the
studio is «focusing on creating AAA quality
games tailored to the pursuits and expectations of the core
gamer, a community that hasn't really been properly embraced in mobile.»
The funds raised
under the leadership of Taylor Collison will be used in four ways: for working capital, to advertise and market the company's
games, acquiring the intellectual rights needed to create more
games, and acquiring the rights to publish promising titles from third party
studios.
It was first rumoured back in February that a police themed Battlefield offering was in the works
under the codename «Havana», it would now seem the
game will don the title Battlefield Hardline and is being developed by Dead Space
studio Visceral.
This wasn't the case in Portal 1 where the PS3 version was put together by an external
studio under Electronic Arts so it isn't polished in a way a Valve
game usually is.
Mafia III is being developed by Hangar 13, a new development
studio under the 2K publishing label led by veteran
game developer Haden Blackman.
This week's
Game Buzz sees us chat about Microsoft's acquisition of Mojang and Minecraft, and what the future might hold for both the
studio and its wildly popular IP
under new management.
Not that Killzone's a bad
game, but it's quite clear that Sony wanted a Halo - equivalent
game to put
under their belts so essentially pushed the
studio towards that IP rather than letting them have free reign over what it wanted to do.
The Nottingham - based
studio said that the development «continues at full speed», for the
games release on PS4, Xbox One and PC
under the watchful eye Dambuster Studios» boss Hasit Zala heading up the development as
Game Director
As some developers come
under - fire for over-promising on their
games, we ask
studios making their
games in the public eye how to avoid angering fans
The article talks about the immense pressure the developers are
under to properly deliver the
game, which is apparently Bioware's most ambitious project in the
studio's history.
High Moon Studios is an American video
game developer that started out as Sammy Studios and, after a period as independent
studio in January 2006
under the current
studio name, was acquired by Vivendi Games.
Black humoured action - RPG series Fable was the
studio's most popular export (with three main entries, a Kinect - only title, a pub
games - style app and a multiplayer platformer released
under the Fable banner), as well as the quirky god simulator franchise Black & White.
Over 65
game development
studios have 5,150 full - time, highly paid employees and thousands more
under contract.
11 bit
studios has released a series of of reversed tower defense
games, all
under the moniker of Anomaly.
Helped in building Knight Blitz OMG and another very ambitious adventure
game under Cloud M1
studio.
The writing was done by a Hungarian
studio called Digital Reality that went
under in 2013 after the
game's initial release on PS3 / 360 / PC and the also defunct Ouya.
If there's one thing that Disc Room shares with Vlambeer's
games — the
studio for which creator Jan Willem Nijman works
under when he's not toiling away on other projects — it's the ability to get all the action packed into a single GIF.
Vancouver - based
studio Klei Entertainment (Eets, N + for Xbox 360) released this new trailer for Shank, its upcoming PC / XBLA / PSN
game produced
under the EA Partners program.
Kojima Productions is an independent Japanese development
studio under the guidance of renowned
game designer Hideo Kojima.
During a conference call with executives from the
studio, the team behind the
game explain that they were given the go - ahead to cinque work and assurances that they were
under no imminent legal threat.