Sentences with phrase «game studios under»

The developer is set to operate as an independent game studio under a new name, Daybreak Game Company.

Not exact matches

The 25 - person studio has used government assistance to get on its feet and is now weaning itself off assistance, with three of its own games under development.
The past few years, the major studios and production companies that create movies, broadcast television, streaming content, and even online and video games have been under cyber attack.
Team 17 along with a team of veteran game developers under the studio name of Mothership Entertainment, have announced Aven Colony for Xbox One.
In the wake of Crytek's financial troubles, Deep Silver has just acquired the rights to Homefront: The Revolution and will develop the game under a new Nottingham - based studio, the publisher announced today.
Cliff Bleszinski has worked on games like Gears of War under Epic Games but when he left them behind, he started his own game development studio with Boss Key...
The talented cast lending their voices to The Evil Within, a survival horror game developed at Tango Gameworks under the direction of legendary game designer and studio head, Shinji Mikami.
In the latest Humble Mobile Bundle, you can get your hands on 11 games from Russian studio HeroCraft for under $ 7.
I think they may have pulled a Nintendo and secured Vanquish 2 exclusive to Xbox platforms, Actually they may have gone back to Sega like they did with the original xbox and secured a bunch of their games for xbox exclusivity... thats the only way I see them making a quick and big splash with fans... if they announced new studios under their umbrella thats great but fans are not going to see those rewards until the next generation as it will take a few years to get those IP's whether brand new or existing franchises up and running... thats how I see them making shock and awe, IF they even pull that off.
Much more obvious than that, is that in 5 years time Sony's 1st party studios will have so many more AAA games under their belt that Microsoft 1st party will still look like a new comers in comparison.
The developer runs a one - man game development studio, and was recently selected for Develop Magazine's 30 Under 30 spotlight.
Bulkhead Interactive previously developed The Turing Test, a puzzle game we quite enjoyed that did quite well for the studio - and was also published by Square Enix, who are again releasing Battalion 1944 under the Square Enix Collective label.
Bethesda Softworks, a ZeniMax Media company, have revealed the talented cast lending their voices to The Evil Within, a survival horror game developed at Tango Gameworks under the direction of legendary game designer and studio head, Shinji Mikami.
When it comes to racing games, few studios have more experience under the belt than Milestone.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Peter Molyneux, the father of Fable and «god game» pioneer, announced he will be leaving Lionhead Studios and Microsoft to lead new indie adventures under his freshly minted studio, 22 Cans...
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Under his direction, the company bought a couple of game studios he ran before coming to EA and made a high - profile bid for Take - Two Interactive, the company behind the «Grand Theft Auto» game series.
There are a number of studios flipping store bought assets into the a game that already exists then launching them hopefully onto Steam Greenlight under a different name in the hope of turning over a quick buck.
Regardless of the reason for the rush the game flopped hard and sadly the studio behind V: TM - Bloodlines went bankrupt and went under shortly after.
Ian Bell, head of studio for Slightly Mad Studios, added: With a portfolio of prestigious, popular, and iconic titles under their wing, Bandai Namco are the perfect partners to bring our pioneering community - driven game to players around the world.»
They have so many game studios and licensed games under their name that people are begging to be put to better use.
But nooo, I have to either squeeze it into the designs I get by default, or just tell them I'm done without doing any work, do my «paperwork», come back, and design the initial game development studio under the assignment of «I'll leave it up to you!»
We don't know exactly what titles they're working on, but three former Star Wars: The Old Republic veterans have joined forces under a studio now called FogBank, working on an «episodic narrative» game developed in conjunction with an «interactive storytelling platform.»
This time, the keys have been handed to EA Gothenburg, a new studio formed in March to focus on developing games powered by Frostbite 2.0, under Criterion's scrupulous supervision.
Overall, the game is just as one would expect and hope to see for a game under the Attack on Titan licensing allowing Omega Force to take a long awaited pat to the back as we wait to see more of the franchise come from their studio.
The internal teams have all hands on deck with FF15, Kingdom Hearts 3, and FF14's on - going development, so they typically farm out mobile / handheld games to outside studios who work under SE's supervision.
In a strategic expansion of the growing UK game developer, SEGA and Creative Assembly have announced the formation of a new studio under the...
Under the direction of Spicy Horse development studio, the game is set for a 2011 release on Xbox 360, PS3, and PC.
The studio also notes it is indeed aware of the «brick wall of boredom» at rank 6 and is working on fixes, maps and storylines are under discussion now, and that a lot of game tweaks are doable — the team «just need [s] engineers» to make them happen.
Turbo's first game is slated to launch in late 2014, and while details about that game are still under wraps, Ishii says the studio is «focusing on creating AAA quality games tailored to the pursuits and expectations of the core gamer, a community that hasn't really been properly embraced in mobile.»
The funds raised under the leadership of Taylor Collison will be used in four ways: for working capital, to advertise and market the company's games, acquiring the intellectual rights needed to create more games, and acquiring the rights to publish promising titles from third party studios.
It was first rumoured back in February that a police themed Battlefield offering was in the works under the codename «Havana», it would now seem the game will don the title Battlefield Hardline and is being developed by Dead Space studio Visceral.
This wasn't the case in Portal 1 where the PS3 version was put together by an external studio under Electronic Arts so it isn't polished in a way a Valve game usually is.
Mafia III is being developed by Hangar 13, a new development studio under the 2K publishing label led by veteran game developer Haden Blackman.
This week's Game Buzz sees us chat about Microsoft's acquisition of Mojang and Minecraft, and what the future might hold for both the studio and its wildly popular IP under new management.
Not that Killzone's a bad game, but it's quite clear that Sony wanted a Halo - equivalent game to put under their belts so essentially pushed the studio towards that IP rather than letting them have free reign over what it wanted to do.
The Nottingham - based studio said that the development «continues at full speed», for the games release on PS4, Xbox One and PC under the watchful eye Dambuster Studios» boss Hasit Zala heading up the development as Game Director
As some developers come under - fire for over-promising on their games, we ask studios making their games in the public eye how to avoid angering fans
The article talks about the immense pressure the developers are under to properly deliver the game, which is apparently Bioware's most ambitious project in the studio's history.
High Moon Studios is an American video game developer that started out as Sammy Studios and, after a period as independent studio in January 2006 under the current studio name, was acquired by Vivendi Games.
Black humoured action - RPG series Fable was the studio's most popular export (with three main entries, a Kinect - only title, a pub games - style app and a multiplayer platformer released under the Fable banner), as well as the quirky god simulator franchise Black & White.
Over 65 game development studios have 5,150 full - time, highly paid employees and thousands more under contract.
11 bit studios has released a series of of reversed tower defense games, all under the moniker of Anomaly.
Helped in building Knight Blitz OMG and another very ambitious adventure game under Cloud M1 studio.
The writing was done by a Hungarian studio called Digital Reality that went under in 2013 after the game's initial release on PS3 / 360 / PC and the also defunct Ouya.
If there's one thing that Disc Room shares with Vlambeer's games — the studio for which creator Jan Willem Nijman works under when he's not toiling away on other projects — it's the ability to get all the action packed into a single GIF.
Vancouver - based studio Klei Entertainment (Eets, N + for Xbox 360) released this new trailer for Shank, its upcoming PC / XBLA / PSN game produced under the EA Partners program.
Kojima Productions is an independent Japanese development studio under the guidance of renowned game designer Hideo Kojima.
During a conference call with executives from the studio, the team behind the game explain that they were given the go - ahead to cinque work and assurances that they were under no imminent legal threat.
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