Adding to the nostalgia is that it's all done in 16 - bit animation paying tribute to various video
game styles throughout.
Not exact matches
back during autumn it looked like we were becoming a more counter attacking team as well, but that faded away during christmas and new years and now we're back to that
game style of «Their defense's ability to stay sharp
throughout the
game and their ability to counter in a goal determines the outcome of this
game» which we could just nickname Wengerball.
his playing
style simply lends him to getting involved further forward
throughout the
game.
Throughout the fourth quarter, with the
game well in hand, the CBS announcers continued to remind us about BCS
style points.
He has transformed the beautiful
game and has made Arsenal famous
throughout the world for the
style of football we play.
Gazidis added: «He has transformed the beautiful
game and made Arsenal famous
throughout the world for the
style of football we play.
Matic is known for his intelligence on the field and reading of the
game, he has been a consistent performer
throughout his career and his combative
style allows him to have a big advantage over his opponents as he sits deep at the base of the midfield to break down the oppositions play.
«He has transformed the beautiful
game and made Arsenal famous
throughout the world for the
style of football we play.
The on - foot segments offer a play
style wholly new to the series, but it's many of the smaller enhancements to Velocity 2X's flow that keep the
game interesting
throughout the span of its 50 campaign missions.
The strongest card in this
games deck is the
style, it has a great color palette that does a fantastic job of setting the right mood
throughout the experience.
While it has evolved over time, some central tenets have remained as core to the gameplay
style — often referred to as «Metroidvania», as both the Metroid and Castlevania
games contain similar tropes — including abilities learned
throughout the course of the
game, non-linear maps, some form of character levelling, and, some would argue, advanced difficulty.
The cinematic opening and the CG story cutscene that starts off the
game are truly gorgeous, and I wish that the
style shown in them had been implemented
throughout the
game's other cutscenes, but being able to see the character I created take part in later story - focused cutscenes was a welcome trade - off, especially since they were still smoothly animated and well done.
The characters are entangled in unexpected ways, and the twists and turns
throughout the
game kept me guessing until the very end, when, in true film noir
style, the grand finale was revealed.
Jointly leading the nominations with five each, are Naughty Dog's action - adventure survival horror title The Last of Us — receiving nods for
Game of the Year, Best Design, Best Visual Art, Best Narrative and Best Technology — and Media Molecule's PlayStation Vita title Tearaway, which received acclaim
throughout 2013 for its art
style and its creative use of the PS Vita inputs and sensors, and which was nominated for awards including Innovation and Best Handheld / Mobile
Game.
With so many different timelines, gameplay types, and art
styles on display
throughout the history of The Legend of Zelda, it's difficult to pin down exactly what a Zelda mobile
game might look or play like.
Throughout the demonstration we saw a sports title, a Warioware -
style party
game, and most interestingly, additions to first party Sony titles; both LittleBigPlanet and the recently announced SOCOM 4 will have motion functionality.
In fact the
game as a whole contains a nice thread of humour
throughout which suits the cartoon
style graphics perfectly.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these
games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control
throughout, and switch up gameplay
styles... we've seen some of this in the current gen, after uncharted more and more
games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in
games more often
Throughout the
game there is a lot of nostalgia mixed with newer
style gameplay.
The
game runs great
throughout as well, which is paramount in an arcade -
style shooter such as this.
It is clear there has been a lot of thought involved to develop your own fighting
styles throughout the
game, it makes for what I hope to be an immersive and fun single player
game.
Bandai has had an affiliation with Digimon videogame adaptations since they began in 1999 with an RPG titled Digimon World on PS1, while numerous RPG, 2.5 D fighting
games in the
style of Super Smash Bros and spin - offs based directly on the trading card gameplay have released on almost every platform
throughout each console generation totalling to over 40 Digimon
games.
«The exploration and puzzle - solving elements of the
game are fun, unique and intuitive, the charming narrative will genuinely hook you in, whilst the art
style of the
game just looks stunning
throughout.»
For those unfamiliar with the term, a Musou
styled game is similar to the likes of Dynasty Warriors, and has the player ploughing through hundreds of soldiers to capture command points
throughout the map while occasionally facing off against a similarly overpowered enemy hero or an enormous boss monster while the foot - soldiers watch in equal parts awe and horror and simply try and not get in the way of your whirlwind of directionless murder.
The writing is solid
throughout, capturing the traditional
style of speech we associate with a western, with a couple of fun jibes aimed toward familiar
game clichés along the way as well for good measure.
The
game then takes bit of a Crazy Taxi
style twist, where the woman demands to be taken to a club on time for a meeting in return for a place on the Solar Crown Tournament; a season of races which form the backbone of the storyline
throughout the Ibiza portion of the
game.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located
throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every
style of weapon has a unique set of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
The graphical
style changed, giving the
game a little more personality, and an upgrade system was introduced which allowed low - level units to remain relevant
throughout the
game and also gave players a degree of control of the way they were playing the
game.
There are many other
games I've not mentioned above
throughout the
game like an agony aunt -
style game within a bar, Majong, Karaoke, Casino
games and more.
As such playing your AI avatar was uncanny and it was clear to see that this technology had been implemented
throughout the
game too, with enemies exhibiting differing and organic combat
styles.
You'll hear this musical
style all
throughout the
game.
Broken up into discrete sections like this
throughout the
game, Resident Evil 7 keeps players guessing what is coming up next, while still delivering the gameplay
styles that they desire.
While he is commonly seen in his traditional clothing
style consisting of his standard vest and pants
throughout the series, Toad is sometimes seen to be sporting different wardrobes in various
games.
Making his first appearance in Donkey Kong, Mario and his many friends / enemies have been playable characters in many different gaming forms
throughout their careers, starring in various
styles of
games well beyond their initial debuts (kart racing, baseball, olympic events, various party
games).
Throughout the emotional roller coaster ride this beautiful visual novel takes you on, the art
style and graphics are not breathtaking but just pretty average and not anything different than other visual novels along with the music in the
game.
Throughout the
game's compelling storyline, players can mold Thornton into the spy they want him to be, whether that means a courteous James Bond -
style spy or a relentless Jack Bauer type.
With stealth and combat both proving fluid and highly satisfying, parkour
style chases providing some rather spectacular moments
throughout and a unique setting and timeline to enjoy, Syndicate is a
game that will ensure you'll find all the finest things we've come to love about Assassin's Creed, all one epic adventure.
You'll also want to remember where certain items and other interactive objects are located, because there is a metroidvania -
style set up to this
game as you make your way back and forth
throughout the facility.
Explore three hidden worlds, each with its own art
style and dangers, using magical lights unlocked
throughout the
game.
This trailer is indicative of the humour and
style that is prominent
throughout the entirety of the
game, and you can probably use this snippet to make a solid judgement call on whether it is a
game you will enjoy.
An open - world, sandbox -
style theme has a presence
throughout the
game as the
gamer has the option to race through the
game or find everything that CyberGangstar has to offer.
The
games slick white and black art
style with hard color contrasts
throughout the world holds true in the sequel, and while most of the gameplay we saw was conceptual prototypes, the team at DICE seems to be holding firm with what the fans know and love with the series.
It has a cute art
style, steeped in personality that sees characters from
throughout the history of the series all looking like butter wouldn't melt in their mouths, no matter how fierce they look in their respective
games.
The complex battle system, gorgeous hand - drawn art
style, and powerful storytelling kept this
game on my mind
throughout the year.
Set up in a similar
style as Metroidvania
games, complete with its very own grid - based map, Knytt Underground is just a blast traversing
throughout the world.
Marcus is recruited by the hacker group known as Dedsec, a small band of hackers who feature quite heavily
throughout the
game, each with their own
style and ways in which they interact with Marcus.
Gamepad use comes in healthy but occasional doses, but can be enjoyed
throughout the
game if that's more your
style.
Joe Mad's unique art
style shines through while players traverse the
game's procedurally generated dungeons and tackle some epic and challenging bosses
throughout.
Throughout the
game, several other female companions will join your party to help you clear quests, called «Lilies» and «Sevans» in -
game, each with their own distinct fighting
styles, weapons and team up strikes to combine with Aluche.
The cartoon
style graphics used
throughout the
game fit the humorous theme.