Sentences with phrase «game succeeds»

This Kickstarter - assisted, point - and - click adventure game succeeds because of its writing and characters, but doesn't stray very far from the somewhat stale gameplay format of the genre.
Occasionally the game succeeds in doing the familiar so well it becomes exciting again — preparing to launch from the deck of an aircraft carrier, for instance, and the atmospheric dogfight through the clouds that follows — but for the most part it feels tedious despite being so accomplished.
During the opening chapters, the game succeeds somewhat in delivering a Souls-esque experience.
Unfortunately, Xbox Live multiplayer is not a feature in the game, and while it really would have been great, the game succeeds without it.
The central four characters shine, and the game succeeds because of it.
In the end, though Ristar never learns any real new moves or techniques over the course of the game (barring perhaps sliding on slippery surfaces and swimming within water), the game succeeds in preventing the gameplay from becoming stale.
I felt a great sense of accomplishment for being able to surpass the challenge and this is no doubt where the game succeeds.
Maybe the irony is intentional, but the game succeeds precisely because it takes full advantage of Sega's presence in the industry.
The concluding chapter of the epic monster - hunting role - playing game succeeds in its lofty ambitions
Nine years in the making, the game succeeds not just on nostalgia, but also on the amount, variety, and difficulty of gameplay, especially against the bosses.
Monster Hunter: World is one of the most important game releases for PS4 in 2018, and so both Capcom and Sony are making the most to make sure the game succeeds as much as possible.
While it may sound tedious as dungeon crawling game environment can get repetitive, the game succeeds by adding variety into it.
When a game succeeds in capturing your attention like this it's a living testament to both how talented the designers are and how great a game looks regardless of the TV monitor or console it's played on.
And while there's truth in this statement, the game succeeds on its own merits.
As mentioned previously, the permanently submerged setting lends a sense of tranquility and restfulness to the game that many other entries in the genre lack; whether you're just gently milling about the place in your submarine admiring the veritable smorgasbord of underwater life or listening to the holo - recordings of those who have come before you, the game succeeds in deftly balancing the frenetic with the peaceful.
Ambition in indie games is often lauded, depending on where the game succeeds most.
While this game succeeds at doing just that, it's brought down by an overly glitchy interface and immersion - breaking design flaws.
In this way, the game succeeds at catering to players with differing styles of play.
The game succeeds at blending its varied influences together into a complete whole.
On the technical side, the game succeeds wildly, and it wouldn't be a stretch to say that it's the most graphically impressive game I've ever played (especially on a console).
In terms of overall presentation, the game succeeds.
While Skies has a traditional turn - based system and the leveling up and magic is fairly straight - forward, the game succeeds in making it all a ridiculous amount of fun.
Graphically Assassins creed 2 does not differ much from the game it succeeds, but the vibrancy of the colours in the cities and the overcast foggy atmosphere of the outer grounds really does add an atmosphere for the game.
The game succeeds on nailing the feel of the Marvel universe and giving players a giant world to explore.
The game succeeds in mimicking the feel, look, and physics of the sport, as well as including an in - depth career mode called Greatest Of All Time.
This game succeeds at this for the most part, providing players a decent sense of speed and opponents that fight back.
With solid multiplayer, a deep rich customizable single player experience and true next generation graphics, EA Sports first PS2 F1 game succeeds in many areas.
As a political thriller, Fair Game succeeds admirably, particularly with the added luster of its basis in fact.
For the most part, the game succeeds.
Fortunately, the multiplayer portion of the game succeeds in providing well designed maps that deliver intense battles.
In this regard the game succeeds one hundred percent - and its infuriating, but in a strangely captivating and «want to play more» manner!
While the game succeeds in this delivering a very entertaining and visually stunning experience, we feel that it would have greatly benefited from more encounter / mission types and a richer world lore.
So does the game succeed?
I actually think demos going forward are crucial to stopping mafia (bribe / spoon driven) websites like gametrolers, ign and gspot from controlling what games succeed.
It's got a few issues, mainly the voice overs in the early couple episodes, and a few of the decisions feeling a bit like filler, but this game succeeded in what it set out to do: Be a fun, funny action - filled adventure through space.
No matter what you do you're never exactly sure why your latest game succeeded or failed, what made it work or not work in the eyes of the reviewers.
There are definitely many people in seeing the game succeed, devs and players alike, and I think it really shows that the devs have put their passion and love into the game.
Could this game succeed where Rockband 3 did not?
Video games have been trying to replicate this concept for ages, but no game succeeded in pushing us closer to that goal in one hearty jump than Grand Theft Auto III.
With 20 computer opponents to play against as well as multiplayer, does this game succeed as a virtual version of darts, or are you better off trying to double - out with the real thing?
But then again, if that game succeeded having the story it did, why shouldn't Homefront find a similar glory with its own story?
As with TimeSplitters 2, the cutscenes were a learning process, but the game succeeded in creating a freaky, tense atmosphere.
But I knew this game succeeded when we were in the car and she let out that burst of frustration that little girls are known for.
As a tech demo, the game succeeded as a hardware showcase, but alas, such didn't translate into purchased consoles.
Sure they may not last very long, and they may not have the replayability you find in other titles, but there's no denying these games succeed in one area, and that's providing you with a white - knuckle FPS experience.
In a licensed project, perhaps no application of story is more important, and when reviewers state Arkham Asylum really brings Batman's world to life, or that Force Unleashed captures the far reaches of the Star Wars universe, you have a good understanding why these games succeeded.
His message to the fans who have worked so hard to help make this great game succeed:
I felt the game succeeded at creating its own niche, but did you look at past Kirby games to channel their feel?
It wouldn't be bad if THQ picked up BL, but I'd rather they get a publisher willing to put heart and soul into making the game succeed.
Luckily, many games succeed where Mass Effect failed.
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