Sentences with phrase «game suggests the idea»

This seems incredibly harsh on Conte just months after he guided Chelsea to a convincing title win, but the nature of the modern game suggests the idea might not as crazy as it sounds, with managers» stays at their clubs proving shorter and shorter all the time.

Not exact matches

The idea is to trick your Facebook chat partners — who may or may not know you're using Chat Fu — into typing words suggested by the game.
Scudamore — who has previously put forward the controversial idea of a 39th Premier League gamesuggested that both FIFA and UEFA have let down the European domestic leagues.
«Some have suggested that the idea of a «hit count» that is kept for athletes over the course of a game, practice, week, month, season or career.
Don't suggest that pretend play is any less valuable than real actions and games with real people, for young children can take their toys seriously, and become upset at the idea that they don't exist, or that fantasy is wrong.
A game with variations built in can be a great way to have fun without anyone having an unfair advantage, says Holly Gramazio at Hide & Seek, the UK company behind the Tiny Games app, which suggests game ideas based on who you are with and what is to hand.
Whether this is to suggest a unique and sexy get - to - know - you game, or a unique date idea, or doing something wild and adventurous and then telling your person of interest about it, doing something special lets your potential date understand that you are different from others, are fun, and engaged.
The whole idea of humans only being able to use 10 % of their brains is a lot of hokum, with Besson suggesting that as Lucy is able to use more of her brain (with us frequently getting titles telling us what level she's at — video - game style) she'll essentially become invulnerable.
But he is the guy who has said in the past that it was his idea to offer Metroid to Retro and suggested they make a first - person game.
I don't have a bank account and I really don't want to spend # 25 just to buy one game If enough people suggest this Nintendo might put this idea forward.
To implement these ideas in the classroom, Perkins suggests that educators start with a junior version of the seven principles — picking and choosing what's most right for their own classrooms, while paying particular attention to «playing the whole game» and «making the game worth playing.»
You never know what doors you open when you explore the unknown... Veronica had no idea that she would release such horror when she suggested they play a silly high school game to pass the time.
I'd suggest considering an annuity to guarantee income to cover rock - bottom expenses (under the Bogleheads idea of «once you've won the game, quit playing»), but beyond that it's not really an investment so much as an insurance policy (guaranteeing you X per month for life).
Now, I'm not saying that readers of Pet Business should expect to start seeing video games and toys that offer a virtual pet experience in our New Products section, nor am I suggesting that retailers add these products to their shelves — though I wouldn't necessarily dismiss the idea.
When suggested the studio should release HD upgrades of past games, Yerli responded: «That's a good idea!
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
The editors at TorrentFreak suggest, «The idea behind DRM is that it will stop people from pirating the game, but in reality, it often has the opposite effect.»
Lee suggested to his boss that computer games might be a good idea, and that I'd be a good brain to pick about how to go about it.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I was also especially interested in the way the D - Link seemed to be suggesting that this was a prime router for gamers, an idea I found odd because we gamers want what everyone else wants; a router that provides a strong, stable connection.
Now I don't mean to say that these people hallucinate a realism in videogames (the graphics of which are obviously computer generated, and they know this) but they could still kind of take basic structural ideas from the game that they incorporate into their understanding of humanity and reality, not to mention subliminal cues (and I don't mean subliminal in the sense that the game is flashing images of Jesus at you are something, I mean it in a more mundane sense) that strongly suggest realism or mimic reality quite convincingly.
And so when the Sushee team suggested revisiting the original game, we felt it was a good idea, especially when you consider that as an original PlayStation exclusive, anybody wanting to sample it now would have a tough time.»
We take feedback very seriously and that's why we decided to bring it to Early Access: we have a clear idea of where the game is going, but we want the players to be able to shift the course of development, suggest new features and voice their opinion on the ones we have in mind.
A game design audit will analyse both the production and the market for a particular idea, identifying any likely problems, and suggesting a selection of improvements that will minimise production cost but maximise either audience reach, review scores, or both.
This gave us time to discuss ideas, and one suggested was a game where you play as the mythical sea beast the Kraken, using the two analogue sticks of an Xbox controller to control tentacles and destroy passing ships.
Videogamer have thrown out a couple of ideas, suggesting that the game could be a new Dead Rising game, which would explain why the title isn't also listed for the PS4.
It's a promising idea for a horror game, and while Husk starts off rather well, the pieces in place feel as empty as the name Husk would suggest.
I'd suggest taking a look at some of the excellent YouTube Let's Plays of the game to get an idea:)
To other aspiring game developers they suggest finding a good idea and then working on it and polishing it to see if it is solid.
But on the other hand, that also inevitably led to people suggesting that the game had been canned for the time being as the creators were finding it difficult to come up with ideas to top the last instalment.
Valve's Gabe Newell has suggested the idea of community - funded games as a possible way of offsetting rising development costs.
Hm, so by not adding any «fail» states or gameplay mechanics suggesting that what you do in the game will matter at the end they made the idea that your choices matter more vague?
The underlying idea is undoubtedly fantastic, but initial hands - on sessions with the system have garnered mixed reviews, suggesting that it may be some time yet before we'll all be binning our beloved game controllers.
Waugh starts by suggesting, perhaps a little provokingly: «Paired with a more down - to - earth design team to translate his ideas (someone with a Valve mentality, perhaps) Ueda could change the world of games.
Initial rumours suggested that it would take a similar path as the original idea for the Xbox One, with always - connected internet and the inability to play used games.
The game ran a playable version of classic shooter Galaxian while it loaded, an idea suggested by producer Yozo Sakagami who once worked on - yes - Galaxian.
The right millennial hire could ultimately become the person who suggests the next game - changing idea for your firm.
To get ideas on how to create your own Jeopardy game, I suggest you watch the game online or TV for a refresher on how it works, then use the process below to create a game at work.
Some people will want to kick back, money making isn't turning them on, have other aspirations, passive is their game, then suggest some of the ideas mentioned like lending, limited partner in syndicated deals w / operators that have great track records.
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